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Python Player.get方法代码示例

本文整理汇总了Python中models.Player.get方法的典型用法代码示例。如果您正苦于以下问题:Python Player.get方法的具体用法?Python Player.get怎么用?Python Player.get使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在models.Player的用法示例。


在下文中一共展示了Player.get方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: get_player

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def get_player(nick_name='', steam_id=''):
    """
    gets player by given params.
    If player changed nickname - replaces old one in db
    If no such player - creates new
    :param nick_name:
    :param steam_id:
    :param may_be_new:
    :return:Player object
    """
    print nick_name, steam_id
    if nick_name and not steam_id:
        try:  # FIXME: temporary crutch while checking old players steam_id is impossible (asker required)
            return Player.get(nick_name=nick_name)
        except:
            player = Player.create(steam_id=0, nick_name=nick_name)
            return player
    elif steam_id and not nick_name:
        return Player.get(steam_id=steam_id)
    elif steam_id and nick_name:
        try:
            player = Player.get(steam_id=steam_id)
        except:
            player = Player.create(steam_id=steam_id, nick_name=nick_name)
        if nick_name != player.nick_name:
            player.nick_name = nick_name  # TODO: test for it
            player.save()
        return player
开发者ID:Glucksistemi,项目名称:EGS-DSM,代码行数:30,代码来源:utils.py

示例2: set_answer

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def set_answer(puzzle_name, player_id, question, content_type, content):
    player = Player.get(Player.id == player_id)
    puzzle, _ = Puzzle.get_or_create(name=puzzle_name)
    try:
        answer = Answer.get(
            (Answer.puzzle == puzzle) & (Answer.player == player))
    except Answer.DoesNotExist:
        answer = Answer(puzzle=puzzle, player=player)

    answer.question = question

    if content_type == 'text':
        answer.value = content
    elif content_type == 'image':
        filename = '%s_%s.jpg' %  (puzzle.id, player.id)
        path = '%s/images/%s' % (STATIC_DIR, filename)
        with open(path, 'wb') as fp:
            fp.write(content)
        answer.value = 'image:' + filename
    elif content_type == 'video':
        filename = '%s_%s.mp4' %  (puzzle.id, player.id)
        path = '%s/videos/%s' % (STATIC_DIR, filename)
        with open(path, 'wb') as fp:
            fp.write(content)
        answer.value = 'video:' + filename

    answer.save()
开发者ID:ChickTech,项目名称:puzzle-hunt,代码行数:29,代码来源:flask_app.py

示例3: accept_or_decline_game

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def accept_or_decline_game(id, action, user, content):
    """Join/invite/decline actions for games."""
    game    = Game.get(id)
    player  = Player.get(user, game)
    started = False

    if action == 'add':
        player.set_status_joined()
        joined = [p for p in game.players
                    if p.status == Player.JOINED]

        if len(joined) == game.max_players:
            notify(
                [p.user.device for p in game.players if p.user.device and p != player],
                'Politically Incorrect',
                'The game "{}" has started!'.format(game.name)
            )
            game.start()
            started = True

    elif action == 'delete':
        player.set_status_denied()

    else:
        return jsonify(), 404

    try:
        db.session.commit()
    except:
        db.session.rollback()
        raise

    return jsonify(started=started)
开发者ID:25cf,项目名称:politically-incorrect,代码行数:35,代码来源:game.py

示例4: who_am_i

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def who_am_i(player_id):
    player = Player.get(Player.id == player_id)
    anagram, description = WHO_AM_I_CLUES[player.order]
    # Shuffle the letters.
    anagram = list(anagram)
    random.shuffle(anagram)
    anagram = ''.join(anagram)
    return '%s|%s' % (anagram, description)
开发者ID:ChickTech,项目名称:puzzle-hunt,代码行数:10,代码来源:flask_app.py

示例5: register

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def register():
    group_name = request.form['group'].strip()
    player_name = request.form['player'].strip()

    try:
        # Perform case-insensitive search.
        group = Group.get(fn.Lower(Group.name) == group_name.lower())
    except:
        group = Group.create(name=group_name)

    try:
        # Perform case-insensitive search.
        player = Player.get(fn.lower(Player.name) == player_name.lower(), group=group)
    except Player.DoesNotExist:
        player = Player.create(
            group=group, name=player_name, order=group.players.count())

    return str(player.id)
开发者ID:ChickTech,项目名称:puzzle-hunt,代码行数:20,代码来源:flask_app.py

示例6: game

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def game(room_code):
    sessid = request.cookies.get("sessid")
    you = Player.select(Player, Room).join(Room).where(Player.sessid == sessid, Room.code == room_code).get()
    room = you.room
    leader = Player.get(queue_position=room.leader_queue, room=room)
    players = room.players.execute()
    initial_data = {
        "game": {"phase": room.phase, "round": room.round, "leader_queue": room.leader_queue},
        "leader": {"id": leader.id, "name": leader.name},
        "players": [{"id": plr.id, "name": plr.name, "queue_position": plr.queue_position} for plr in players],
        "you": {"id": you.id, "name": you.name, "role": you.role},
    }
    context = {
        "you": you,
        "players": players,
        "base_url": "/game/%s" % room_code,
        "timestamp": time.time(),
        "initial_data": json.dumps(initial_data),
    }
    if you.role == "spy":
        spies = you.room.players.where(Player.role == "spy").execute()
        context["spies"] = spies
    return template("game", **context)
开发者ID:warownia1,项目名称:TheResistance,代码行数:25,代码来源:views.py

示例7: get

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
  def get(self):

    # check for a cached version
    #--------------------------------------------------------------------#

    player_key = db.Key.from_path("Player", self.request.get("player_key_name"))
    if self.emit(self.response.out, player_key):
      return

    # not cached or evicted from cache; regenerate
    #--------------------------------------------------------------------#

    player = Player.get(player_key)
    if not player:
      return

    # player card
    #--------------------------------------------------------------------#

    banner_text_color = misc.get_contrasting_monochrome(player.team.color)

    attr_table = Table(
        columns = [
          Column("MV", "Movement Allowance", attrgetter("mv")),
          Column("ST", "Strength",           attrgetter("st")),
          Column("AG", "Agility",            attrgetter("ag")),
          Column("AV", "Armor Value",        attrgetter("av")),
          ],
        query = (player,),
        cls = "attr",
        )

    injuries = []
    for injury_key in player.injuries:
      injury = db.get(injury_key)
      if injury.key().name() == "Dead":
        injuries.append("DEAD")
      elif injury.permanent:
        injuries.append("%s (%s)" % (injury.key().name(), injury.effect))
    injuries = ", ".join(x for x in injuries)

    skills = [k.name() for k in player.skills]
    if player.level_up_pending:
      skills.append("<i>Pending Level-Up</i>")
    skills = ", ".join(skills)

    # stat_table
    #--------------------------------------------------------------------#

    def get_left_header(tuple):
      player, which = tuple
      return which.capitalize()

    def getter(stat):
      def getter_closure(tuple):
        player, which = tuple
        try:
          attr = getattr(player, "%s_%s" % (stat, which))
          ave_attr = attr if player.played == 0 else attr / float(player.played)
          return """<div class='tot_stat'>%d</div>
                    <div class='ave_stat'>%.1f</div>""" % (
                        attr, ave_attr)
        except AttributeError:
          return "-"

      return getter_closure

    stat_table = Table(
        columns = [
          Column("<span class='link' id='%s-show-averages-toggle'></span>" %
            player.key(), "", get_left_header),
          Column("TD", "Touchdowns",       getter("tds")),
          Column("P",  "Pass completions", getter("passes")),
          Column("YP", "Yards passing",    getter("pyards")),
          Column("R",  "Pass receptions",  getter("rec")),
          Column("YR", "Yards rushing",    getter("ryards")),
          Column("K",  "Kills",            getter("kills")),
          Column("C",  "Casualties",       getter("cas")),
          Column("KO", "Knock outs",       getter("ko")),
          Column("S",  "Stuns",            getter("stun")),
          Column("T",  "Tackles",          getter("tckl")),
          Column("I",  "Interceptions",    getter("int")),
          ],
        query = ((player, "for"), (player, "against")),
        cls = "fancytable stats",
        )

    # match_table
    #--------------------------------------------------------------------#

    def name_getter(record):
      opponent = record.team_record.opponent_record.team
      return "<a rel='player_opponents' href='%s'>%s</a>" % (
          opponent.get_box_href(), opponent.key().name())

    def race_getter(record):
      opponent = record.team_record.opponent_record.team
      return "<img src='%s' />" % opponent.race.get_image_src(thumb=True)

    def date_getter(record):
#.........这里部分代码省略.........
开发者ID:krewlogic,项目名称:bb-oftl,代码行数:103,代码来源:player_box.py

示例8: sign_language

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def sign_language(player_id):
    player = Player.get(Player.id == player_id)
    return SIGN_LANGUAGE_ASSIGNMENTS[player.order]
开发者ID:ChickTech,项目名称:puzzle-hunt,代码行数:5,代码来源:flask_app.py

示例9: doodle

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def doodle(player_id):
    player = Player.get(Player.id == player_id)
    return DOODLE_ASSIGNMENTS[player.order]
开发者ID:ChickTech,项目名称:puzzle-hunt,代码行数:5,代码来源:flask_app.py

示例10: icebreaker

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def icebreaker(player_id):
    player = Player.get(Player.id == player_id)
    return ICEBREAKER_QUESTIONS[player.order]
开发者ID:ChickTech,项目名称:puzzle-hunt,代码行数:5,代码来源:flask_app.py

示例11: play

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def play(id, user, content):
    """
    Handle main gameplay. If the requesting user
    is the current judge, then expect an email
    in the request body and interpret it as
    the round winner chosen by the judge. Otherwise,
    the request body should contain card ids in the
    user's hand, which should be placed on the table.

    request :=
        POST ({
            'cards': [int]
        } | {
            'email': str
        })
    """

    game   = Game.get(id)
    player = Player.get(user, game)

    if game.status != Game.ONGOING:
        return jsonify(message='This game isn\'t in-progress.'), 418

    if user == game.judge.user:
        email  = content['email']
        winner = next(
            (player for player in game.players if player.user.email == email),
            None
        )
        winner.add_points(1)
        game.new_round(winner)

    else:
        if player.played:
            return jsonify(), 418

        cards = content['cards']
        map   = {card.id: card for card in player.hand}
        cards = [map[card] for card in cards]

        if len(cards) != game.black_card.answers:
            return jsonify(message='Invalid play, mate.'), 418

        player.play_cards(cards)

    notify(
        [p.user.device for p in game.players if p.user.device and p != player],
        'Politically Incorrect',
        'Something happened in "{}"!'.format(game.name)
    )

    for p in game.players:
        p.seen = False

    player.seen = True

    try:
        db.session.commit()
    except:
        db.session.rollback()

    return jsonify()
开发者ID:25cf,项目名称:politically-incorrect,代码行数:64,代码来源:game.py

示例12: get_game

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get [as 别名]
def get_game(id, user, content):
    """Returns a game in a format dependent on the game's status."""
    game   = Game.get(id)
    player = Player.get(user, game)

    if player not in [p for p in game.players if p.status != Player.REJECTED]:
        return jsonify(
            message='You can\'t see this game because you\'re not in it!'
        ), 418

    if game.status == Game.PENDING:
        return jsonify(**{
            'id'         : game.id,
            'host'       : {
                'name' : game.host.name,
                'email': game.host.email
            },
            'name'       : game.name,
            'max_points' : game.max_points,
            'max_players': game.max_players,
            'status'     : game.status,
            'players'    : [
                {
                    'name'   : p.user.name,
                    'email'  : p.user.email,
                    'picture': p.user.picture,
                    'status' : p.status,
                    'points' : 0
                }
                for p in game.players
            ]
        })

    elif game.status == Game.ONGOING:
        if not player.seen:
            player.seen = True

            try:
                db.session.commit()
            except:
                db.session.rollback()
                raise

        return jsonify(**{
            'id'         : game.id,
            'host'       : {
                'name' : game.host.name,
                'email': game.host.email
            },
            'name'       : game.name,
            'max_points' : game.max_points,
            'max_players': game.max_players,
            'status'     : game.status,
            'black_card' : {
                'id'     : game.black_card.id,
                'text'   : game.black_card.text,
                'answers': game.black_card.answers
            },
            'table'      : [
                {
                    'name'   : p.user.name,
                    'email'  : p.user.email,
                    'picture': p.user.picture,
                    'cards'  : [
                        {
                            'id'  : card.id,
                            'text': card.text
                        }
                        for card in p.get_played()
                    ]
                }
                for p in game.players
                if p.played and p != game.judge
            ],
            'hand'       : [
                {
                    'id'  : card.id,
                    'text': card.text
                }
                for card in player.hand
            ],
            'judge'      : {
                'name' : game.judge.user.name,
                'email': game.judge.user.email,
            },
            'players'    : [
                {
                    'name'   : p.user.name,
                    'email'  : p.user.email,
                    'picture': p.user.picture,
                    'status' : p.status,
                    'points' : p.score
                }
                for p in game.players
            ],
            'previous'   : game.previous_round
        })

    elif game.status == Game.ENDED:
        return jsonify(**{
#.........这里部分代码省略.........
开发者ID:25cf,项目名称:politically-incorrect,代码行数:103,代码来源:game.py


注:本文中的models.Player.get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。