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Python Player.get_or_create方法代码示例

本文整理汇总了Python中models.Player.get_or_create方法的典型用法代码示例。如果您正苦于以下问题:Python Player.get_or_create方法的具体用法?Python Player.get_or_create怎么用?Python Player.get_or_create使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在models.Player的用法示例。


在下文中一共展示了Player.get_or_create方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: player_data

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get_or_create [as 别名]
def player_data():
    if not request.json or 'player' not in request.json:
        print(request, request.json)
        abort(400)

    db = get_db()

    player_data = request.json['player']
    friends = player_data['friends']
    puzzle_data = player_data['puzzle_data']
    del player_data['friends']
    del player_data['puzzle_data']

    player = Player.get_or_create(player_data)
    db.session.query(Player).filter(
        Player.social_id == player.social_id).update(player_data)

    for friend_social_id in friends:
        friend = Player.get_or_create({"social_id": friend_social_id})
        player.add_friendship(friend)

    for index, puzzle_id in enumerate(puzzle_data['puzzles']):
        Score.maybe_update_score({
            'player_social_id': player.social_id,
            'puzzle_id': puzzle_id,
            'score': puzzle_data['scores'][index],
            'stars': puzzle_data['stars'][index]})

    db.session.commit()

    return jsonify(
        _assemble_response(player))
开发者ID:zachdonovan,项目名称:muddragon,代码行数:34,代码来源:app.py

示例2: join

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import get_or_create [as 别名]
def join():
    """
    Route invoked when a new player joins the room.
    Adds player to the room and sets his session cookie.
    Posts the join message to other players in the room.
    """
    username = request.forms.get("username")
    if len(username) == 0:
        return HTTPError(403, "Username too short")
    room_code = request.forms.get("room").upper()
    try:
        room = Room.select(Room).where(Room.code == room_code).get()
    except Room.DoesNotExist:
        return HTTPError(404, "Room does not exist")

    sessid = request.cookies.get("sessid", generate_sessid())
    player, created = Player.get_or_create(sessid=sessid, room=room, defaults={"name": username})
    if created:
        message_data = {"player": {"id": player.id, "name": player.name}}
        post_message([Msg("join", message_data)], room=room)
    response.set_cookie("sessid", sessid, path="/")
    return redirect("/game/%s/lobby" % room.code)
开发者ID:warownia1,项目名称:TheResistance,代码行数:24,代码来源:views.py


注:本文中的models.Player.get_or_create方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。