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Python Player.name方法代码示例

本文整理汇总了Python中models.Player.name方法的典型用法代码示例。如果您正苦于以下问题:Python Player.name方法的具体用法?Python Player.name怎么用?Python Player.name使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在models.Player的用法示例。


在下文中一共展示了Player.name方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_custom_field_serialization

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import name [as 别名]
    def test_custom_field_serialization(self):
        """Tests that custom fields serialize and deserialize intact"""
        team_str = "Spartak Moskva"
        player = Player()
        player.name = "Soslan Djanaev"
        player.rank = 1
        player.team = Team(team_str)
        player.save()
        serial_str = serializers.serialize(self.serializer_name,
                                           Player.objects.all())
        team = self._get_field_values(serial_str, "team")
        self.assertTrue(team)
        self.assertEqual(team[0], team_str)

        deserial_objs = list(serializers.deserialize(self.serializer_name, serial_str))
        self.assertEqual(deserial_objs[0].object.team.to_string(),
                         player.team.to_string())
开发者ID:Terhands,项目名称:django,代码行数:19,代码来源:tests.py

示例2: update_players

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import name [as 别名]
def update_players():
    '''
    Updates the Player table with the json retrieved from Kimono.
    If a player is not in the table it creates one.
    Returns the number of new palyers added to the db
    '''
    logger.info('Updating players...')
    url = settings.KIMONO['players_url']
    players = _get_results_collection1(url)
    logger.info(' - Updating database...')
    no_new_players = 0
    for player in players:
        p = Player()
        # If the player is already in the db, using the same pk end up updating
        # the past value
        p.id = _id_from_url(player['name']['href'])
        if not Player.objects.filter(pk=p.id).exists():
            no_new_players += 1
        p.name = player['name']['text']
        p.role = _fix_role(player['role'])
        p.team = Team.objects.get(name__iexact=player['team'])
        p.price = player['price']
        # Replacing the '-' character with 0 in remaining fields
        p.attendances = _fix_zero(player['attendances'])
        p.gol = _fix_zero(player['gol'])
        p.assist = _fix_zero(player['assist'])
        p.yellow_cards = _fix_zero(player['yellow_cards'])
        p.red_cards = _fix_zero(player['red_cards'])
        p.penalties_kicked = _fix_zero(player['penalties_kicked'])
        p.penalties_scored = _fix_zero(player['penalties_scored'])
        p.penalties_missed = _fix_zero(player['penalties_missed'])
        p.penalties_saved = _fix_zero(player['penalties_saved'])
        p.vote_avg = _fix_zero(player['vote_avg'])
        p.magicvote_avg = _fix_zero(player['magicvote_avg'])
        # Storing on the db
        p.save()
    return no_new_players
开发者ID:brescia123,项目名称:fg-backend,代码行数:39,代码来源:db_manager.py

示例3: handle_post

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import name [as 别名]
def handle_post(request):
    if request.method == "POST":
        #Loads json received from POST
        received_json_data = json.loads(request.body)

        #Check if we got player data
        if 'player' in received_json_data or received_json_data['player']['social_id'] is not None or received_json_data['player']['email'] is not None or received_json_data['player']['puzzle_data'] is not None:
            inputid = received_json_data['player']['social_id']

            #See if player data already exist in database
            if len(Player.objects.filter(social_id=inputid))<1:

                #New Player
                p = Player()
                p.email = received_json_data['player']['email']
                p.social_id = received_json_data['player']['social_id']
                p.name = received_json_data['player']['name']
                p.save()

                playerPuzzleData = received_json_data['player']['puzzle_data']

                #Create puzzle data
                for i in range(len(playerPuzzleData['puzzles'])):

                    pdata = PuzzleData()
                    pdata.puzzles = playerPuzzleData['puzzles'][i]
                    pdata.scores=playerPuzzleData['scores'][i]
                    pdata.stars=playerPuzzleData['stars'][i]
                    pdata.save()
                    p.puzzle_data.add(pdata)

                p.save()
                data = serializers.serialize("python", p.puzzle_data.all())
                data = [d['fields'] for d in data]
                data = json.dumps(data)
                data = {'player': data}
                data = {'message': data}
                
                return render(request, "update.html", data)
            else:

                #Not a new player so have to see if we need to update scores and stars
                #I'll assume that players have unique social ids
                p = Player.objects.get(social_id=received_json_data['player']['social_id'])

                inputplayerPuzzleData = received_json_data['player']['puzzle_data']

                mylevels = {}
                #Create a list of levels and data pairs
                for currentlevel in p.puzzle_data.all():
                    mylevels[currentlevel.puzzles]=currentlevel

                #Check through each puzzle and update if needed
                for i in range(len(inputplayerPuzzleData['puzzles'])):
                    findlevel = inputplayerPuzzleData['puzzles'][i]

                    if findlevel not in mylevels:
                        #New puzzle level to add to puzzle data

                        pdata = PuzzleData()
                        pdata.puzzles = inputplayerPuzzleData['puzzles'][i]
                        pdata.scores=inputplayerPuzzleData['scores'][i]
                        pdata.stars=inputplayerPuzzleData['stars'][i]
                        pdata.save()
                        p.puzzle_data.add(pdata)

                    else:
                        #Puzzle data already exists, check if scores or stars is greater value

                        storedlevel = mylevels[findlevel]
                        if inputplayerPuzzleData['scores'][i] > storedlevel.scores:
                            storedlevel.scores = inputplayerPuzzleData['scores'][i]
                        if inputplayerPuzzleData['stars'][i] > storedlevel.stars:
                            storedlevel.stars = inputplayerPuzzleData['stars'][i]
                        storedlevel.save()

                p.save()

                #serialize puzzle data and return player's data in JSON

                data = serializers.serialize("python", p.puzzle_data.all())
                data = [d['fields'] for d in data]
                data = json.dumps(data)
                data = {'player': data}
                data = {'message': data}

                return render(request, "update.html", data)

        else:
            mymessage = {'message':"Did not find player data in JSON or badly formed JSON"}
            return render(request, "summary.html", mymessage)

    else:
        #Was not post request
        mymessage = {'message':"Did not make a POST request"}
        return render(request, "summary.html", mymessage)
开发者ID:bigyuffie,项目名称:dukedots,代码行数:98,代码来源:views.py

示例4: post

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import name [as 别名]
    def post(self):

        isAdmin = login.isAdmin()
        isPlayer = login.isPlayer()
        user = users.get_current_user()

        if not isAdmin and not isPlayer:
            self.response.set_status(500, message='You must log in')
            self.response.out.write('You must log in')
            return

        # get player data
        logging.info(self.request.body)
        try:
            player_data = json.loads(self.request.body)
        except ValueError:
            player_data = self.request
        logging.info(player_data)

        if player_data and player_data.get('id'):
            id = int(player_data.get('id'))
            db_player = Player.get_by_id(id)
        elif player_data.get('name'):
            db_player = Player(name=player_data['name'])
        else:
            self.response.set_status(500, message='You have not specified an id or a name')
            self.response.out.write('You have not specified an id or a name')
            return

        if not isAdmin and db_player.email != user.email():
            logging.info(db_player.email)
            logging.info(user.email())
            self.response.set_status(500, message='You are not authorized')
            self.response.out.write('You are not authorized')
            return

        # edit player in db
        if db_player:

            status = player_data.get('status') or 'waiting'
            # check if status is valid
            n_presents = Player.all().filter('status =', 'present').count()
            if db_player.status != 'present' and status == 'present' and n_presents >= 10:
                logging.info(user.nickname() + ' (' + user.email() +
                             ') tried to set status to \'' + status +
                             '\' but it was full')
                self.response.set_status(500, message='La lista e\' piena')
                self.response.out.write('La lista e\' piena')
                return

            db_player.status = status

            if isAdmin:
                isStarred = player_data.get('isStarred') == 'True' or False
                db_player.isStarred = isStarred
                db_player.name = player_data.get('name')
                if player_data.get('email'):
                    db_player.email = player_data.get('email')

            db_player.put()

            #send message to clients
            result = playerToJSON(db_player, isAdmin)
            sendMessage(result)
            self.response.out.write(result)

        else:
            self.response.out.write('emptyName')
开发者ID:zi,项目名称:calcetto_apps,代码行数:70,代码来源:rpc.py

示例5: clearscreen

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import name [as 别名]
#!/usr/bin/env python3
# Blackjack.py - by Clyde Miller
from decimal import Decimal
from models import Card, Deck, Hand, Player
from utils import clearscreen, get_bet, win_conditions, blackjack_test


# Starting with a nice, clear screen:
clearscreen()

# Getting the player info
player = Player()
player.name = input("What's your name, pardner? ")
money = (
    input(
        "How much money are you bringing to the table, {}? $".format(
            player.name)))
player.money = Decimal(money)
player.start_money = player.money
bet = 0

# Building the Deck with the number of packs of cards specified
while True:
    try:
        packs = int(
            input("How many packs of cards should make up your deck? [1-10] "))
        if packs < 0:
            raise ValueError()
        break
    except ValueError:
        print("{} is not a valid number of packs. They will throw you out of Vegas for that kinda crap".format(packs))
开发者ID:ThatClyde,项目名称:Simple_BlackJack,代码行数:33,代码来源:play.py

示例6: new_player

# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import name [as 别名]
def new_player(name):
    player = Player()
    player.name = name
    return player
开发者ID:coltonw,项目名称:Churchill,代码行数:6,代码来源:control.py


注:本文中的models.Player.name方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。