本文整理汇总了Python中models.Player.game方法的典型用法代码示例。如果您正苦于以下问题:Python Player.game方法的具体用法?Python Player.game怎么用?Python Player.game使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类models.Player
的用法示例。
在下文中一共展示了Player.game方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: makerobogame
# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import game [as 别名]
def makerobogame(request):
fb_id = ROBOT1
request.session['fb_id'] = fb_id
# make robot player 1
try:
m_from = Member.objects.get( fb_id=ROBOT1 )
except Member.DoesNotExist:
m_from = Member(fb_id=ROBOT1)
m_from.user_name = 'Robo1'
m_from.fb_first_name = 'Robo1'
m_from.fb_last_name = 'Robo1'
m_from.save()
# make robot player 2
try:
m_to = Member.objects.get( fb_id=ROBOT2 )
except Member.DoesNotExist:
m_to = Member(fb_id=ROBOT2)
m_to.user_name = 'Robo2'
m_to.fb_first_name = 'Robo2'
m_to.fb_last_name = 'Robo2'
m_to.save()
# name is set
request_from = 'Robo1'
request_to = 'Robo2'
gamename = "%s_%s_%s" % ( request_from, request_to, time.asctime(time.gmtime()) )
r = Room(name=gamename)
r.fb_request_id = ROBOREQUEST
r.save()
g = Game(room=r)
# game name and room name duplicated
g.name = gamename
g.save()
p = Player(member=m_from) # player in game, link to member
p.game=g # game
p.turn=0 # static order of player in game
p.save()
request.session['player_id'] = p.turn
# TODO assumes two player game - generalize
p = Player( member = m_to )
p.game=g
p.turn=1
p.save()
return HttpResponse( simplejson.dumps( { "gamename": gamename } ), mimetype='application/javascript' )
示例2: new_game
# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import game [as 别名]
def new_game(request):
player = Player.gql("WHERE imei = :1", request.GET['imei']).get()
if not player:
player = Player(imei = request.GET['imei'])
player.game_requested = datetime.now()
player.put()
# Because there cant be two inequals in one query
opponents = Player.gql("WHERE game_requested > :1 ", datetime.now() - timedelta(0, 45)).fetch(2)
opponents = filter(lambda x: x.imei != request.GET['imei'], opponents)
if opponents:
opponent = opponents[0]
player.game_requested, opponent.game_requested = None, None
game = CheckersGame.create(player1 = opponent, player2 = player)
player.game, opponent.game = game, game
game.setup()
game.put()
player.put()
opponent.put()
return HttpResponseRedirect("/api/action/?imei=%s"%request.GET['imei'])
return HttpResponse(sj.dumps({'status' : 'waiting'}))
示例3: handlefbrequestcallback
# 需要导入模块: from models import Player [as 别名]
# 或者: from models.Player import game [as 别名]
def handlefbrequestcallback(request):
fp = open( 'tmp.3.log', 'w' )
print >> fp, request
request_str = ( request.GET.get('request') )
request_to = ( request.GET.get('to') )
request_id = ( request.GET.get('id') )
request_from = request.session['fb_id']
print >> fp, "request id", request_id
print >> fp, "request string", request_str
print >> fp, "request to", request_to
print >> fp, "request from", request_from
print >> fp, "request fb id", request.session['fb_id']
instance = UserSocialAuth.objects.filter(provider='facebook',user=request.user.id).order_by('-id')[0]
graph = facebook.GraphAPI(instance.tokens["access_token"])
try:
profile = graph.get_object("me")
except:
logout(request)
return HttpResponseRedirect( reverse('lupalo.views.lupalo') ) # Redirect after POST
try:
m_to = Member.objects.get(fb_id=request_to)
except:
# need to make member
m_to = Member(fb_id=request_to)
# play against robot
if request_to == 'auto':
m_to.fb_first_name = 'auto'
m_to.fb_last_name = 'auto'
else:
profile = graph.get_object( str(request_to) )
m_to.fb_first_name = profile['first_name']
m_to.fb_last_name = profile['last_name']
m_to.save()
if m_to.fb_first_name == None or m_to.fb_last_name == None:
profile = graph.get_object( str(request_to) )
m_to.fb_first_name = profile['first_name']
m_to.fb_last_name = profile['last_name']
m_to.save()
try:
m_from = Member.objects.get(fb_id=request_from)
except:
# need to make member
m_from = Member(fb_id=request_from)
profile = graph.get_object( str(request_from) )
m_from.fb_first_name = profile['first_name']
m_from.fb_last_name = profile['last_name']
m_from.save()
if m_from.fb_first_name == None or m_from.fb_last_name == None:
profile = graph.get_object( str(request_from) )
m_from.fb_first_name = profile['first_name']
m_from.fb_last_name = profile['last_name']
m_from.save()
# name is set
gamename = "%s_%s_%s" % ( request_from, request_to, time.asctime(time.gmtime()) )
print >> fp, "gamename", gamename
r = Room(name=gamename)
r.fb_request_id = request_id
r.save()
g = Game(room=r)
# game name and room name duplicated
g.name = gamename
g.save()
p = Player(member=m_from)
p.game=g
p.turn=0
p.save()
# TODO assumes two player game - generalize
p = Player( member = m_to )
p.game=g
p.turn=1
p.save()
#return HttpResponseRedirect('requestpage.html')
return HttpResponseRedirect( reverse('lupalo.views.lupalo') ) # Redirect after POST