本文整理汇总了Python中enemy.Enemy.tile_x方法的典型用法代码示例。如果您正苦于以下问题:Python Enemy.tile_x方法的具体用法?Python Enemy.tile_x怎么用?Python Enemy.tile_x使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类enemy.Enemy
的用法示例。
在下文中一共展示了Enemy.tile_x方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: setup_wave
# 需要导入模块: from enemy import Enemy [as 别名]
# 或者: from enemy.Enemy import tile_x [as 别名]
def setup_wave(self):
'''
Setups the wave of enemies about to be released
'''
starting_x = 3 # starting x of sprite
starting_y = 2 # end x of sprite
unit_angle = 0 # set angle to 0
self.mode = Modes.wave # switch mode to sending wave, cannot use other functions in this mode
# Increase wave multiplier by 5 each new wave
# wave_amount += 5
# create new unit at beginning of path
new_unit = Enemy(tile_x = starting_x,tile_y = starting_y,activate = True,angle = unit_angle,add_health = 2*self.wave)
for i in range(len(self.path_list)): # for path list
select = self.find_path((new_unit.tile_x, new_unit.tile_y)) # find next tile in path
new_unit.tile_x = select[0] # x pos of next tile
new_unit.tile_y = select[1] # y pos of next tile
if select == (0,0): # if receive (0,0) means sprite reached end
new_unit.deactivate() # deactivate the sprite
self.health -= 1 # subtract 1 from health for reaching nexus/end of path
self.update() # run update group
self.draw() # run draw function
time.sleep(0.05) # delay for movement
self.wave += 1 # increase wave counter
self.mode = Modes.select # switch mode back to select