本文整理汇总了Python中enemy.Enemy.take_damage方法的典型用法代码示例。如果您正苦于以下问题:Python Enemy.take_damage方法的具体用法?Python Enemy.take_damage怎么用?Python Enemy.take_damage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类enemy.Enemy
的用法示例。
在下文中一共展示了Enemy.take_damage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TestEnemy
# 需要导入模块: from enemy import Enemy [as 别名]
# 或者: from enemy.Enemy import take_damage [as 别名]
class TestEnemy(unittest.TestCase):
def setUp(self):
self.enemy = Enemy(200, 300, 50)
def test_enemy_init(self):
self.assertEqual(self.enemy.health, 200)
self.assertEqual(self.enemy.mana, 300)
self.assertEqual(self.enemy.curr_mana, self.enemy.mana)
self.assertEqual(self.enemy.curr_health, self.enemy.health)
def test_enemy_is_alive(self):
self.enemy.curr_health = 30
self.assertTrue(self.enemy.is_alive())
self.enemy.curr_health = 0
self.assertFalse(self.enemy.is_alive())
def test_enemy_can_cast(self):
s = Spell("BatkaAttack", 30, 50, 2)
self.assertTrue(self.enemy.can_cast(s))
self.assertEqual(self.enemy.curr_mana, 250)
s1 = Spell("MegaBatkaAttack", 30, 350, 2)
self.assertRaises(Exception)
def test_enemy_take_damage(self):
self.enemy.take_damage(50)
self.assertEqual(self.enemy.curr_health, 150)
self.enemy.take_damage(1000)
self.assertEqual(self.enemy.curr_health, 0)
def test_enemy_take_healing(self):
self.assertFalse(self.enemy.take_healing(20))
self.enemy.take_damage(100)
self.assertTrue(self.enemy.take_healing(20))
self.assertEqual(self.enemy.curr_health, 120)
self.enemy.curr_health = 0
self.assertFalse(self.enemy.take_healing(20))
def test_enemy_attack(self):
self.assertEqual(self.enemy.attack(), self.enemy.damage)
示例2: __init__
# 需要导入模块: from enemy import Enemy [as 别名]
# 或者: from enemy.Enemy import take_damage [as 别名]
#.........这里部分代码省略.........
return True
def determine_damage_source(self):
if self.hero.has_spell() and self.hero.has_weapon():
if self.hero.spell.get_damage() >= self.hero.weapon.get_damage():
if self.hero.get_mana() >= self.hero.spell.get_mana_cost():
return "spell"
return "weapon"
elif self.hero.has_spell():
if self.hero.get_mana() >= self.hero.spell.get_mana_cost():
return "spell"
elif self.hero.has_weapon():
return "weapon"
directions = {
"left": (-1, 0),
"right": (1, 0),
"up": (0, -1),
"down": (0, +1),
}
def check_range_attack(self, direction):
y, x = self.get_position()
dx, dy = self.directions[direction]
x += dx
y += dy
can_pass_freely = True
for i in range(1, self.hero.spell.get_cast_range() + 1):
if can_pass_freely:
if self.map[y][x] == "E":
return (y, x)
if self.map[y][x - i] != ".":
can_pass_freely = False
def try_range_attack(self):
y, x = self.get_position()
for i in ["left", "right", "up", "down"]:
if self.check_range_attack("right") is not None:
self.enemy = Enemy(100, 100, 20)
self.range_fight(self.check_range_attack("right"), i)
if self.hero.is_alive():
self.map[y][x] = "H"
else:
self.map[y][x] = "."
else:
print("No enemy in casting range!")
def move_enemy(self, ID, direction):
self.map[ID[0]][ID[1]] = "."
if direction == "right":
self.map[ID[0]][ID[1] + 1] = "E"
return (ID[0], ID[1] + 1)
if direction == "left":
self.map[ID[0]][ID[1] - 1] = "E"
return (ID[0], ID[1] - 1)
if direction == "up":
self.map[ID[0] - 1][ID[1]] = "E"
return (ID[0] - 1, ID[1])
if direction == "down":
self.map[ID[0] + 1][ID[1]] = "E"
return (ID[0] + 1, ID[1])
def range_fight(self, enemy_position, enemy_moving_direction):
print("A range fight was started between our {} and {}".format(
repr(self.hero), repr(self.enemy)))
while self.get_position() is not None:
self.enemy.take_damage(self.hero.attack(by="magic"))
print("Hero casts a {}, hits enemy for {} dmg. Enemy health\
is {}".format(self.hero.spell.name, self.hero.spell.get_damage(
), self.enemy.get_health()))
enemy_position = self.move_enemy(enemy_position, enemy_moving_direction)
print("Enemy moved one square towards Hero.")
self.start_fight()
def start_fight(self):
print("A melee fight was started between our {} and {}".format(
repr(self.hero), repr(self.enemy)))
while True:
if self.determine_damage_source() is not None:
if self.determine_damage_source() == "spell":
self.enemy.take_damage(self.hero.attack(by="magic"))
print("Hero casts a {}, hits enemy for {} dmg. Enemy health\
is {}".format(self.hero.spell.name, self.hero.spell.get_damage(
), self.enemy.get_health()))
elif self.determine_damage_source() == "weapon":
self.enemy.take_damage(self.hero.attack(by="weapon"))
print("Hero hits enemy with {} for {} dmg. Enemy health\
is {}".format(self.hero.weapon.name, self.hero.weapon.get_damage(
), self.enemy.get_health()))
if not self.enemy.is_alive():
print("Enemy is dead!")
break
self.hero.take_damage(self.enemy.attack(by="weapon"))
print("Enemy hits hero for {} dmg. Hero health is {}".format(
self.enemy.damage, self.hero.get_health()))
if not self.hero.is_alive():
y, x = self.get_position()
self.map[y][x] = "."
print("Hero is dead!")
break
示例3: TestEnemy
# 需要导入模块: from enemy import Enemy [as 别名]
# 或者: from enemy.Enemy import take_damage [as 别名]
class TestEnemy(unittest.TestCase):
def setUp(self):
self.enemy = Enemy(health=110, mana=110, damage=35)
def test_create_new_instance(self):
self.assertTrue(isinstance(self.enemy, Enemy))
def test_valid_members(self):
self.assertEqual(self.enemy.health, 110)
self.assertEqual(self.enemy.mana, 110)
self.assertEqual(self.enemy.damage, 35)
self.assertEqual(self.enemy.max_health, 110)
self.assertEqual(self.enemy.max_mana, 110)
def test_is_alive(self):
self.assertTrue(self.enemy.is_alive())
self.enemy.health = 0
self.assertFalse(self.enemy.is_alive())
def test_can_cast_without_spell(self):
self.assertFalse(self.enemy.can_cast())
def test_can_cast_with_more_mana(self):
self.enemy.spell = Spell("Chilling Poison", 20, 20, 2)
self.assertTrue(self.enemy.can_cast())
def test_can_cast_with_less_mana(self):
self.enemy.spell = Spell("Chilling Poison", 20, 20, 2)
self.enemy.mana = 0
self.assertFalse(self.enemy.can_cast())
def test_get_health(self):
self.assertEqual(self.enemy.get_health(), 110)
def test_get_mana(self):
self.assertEqual(self.enemy.get_mana(), 110)
def test_take_damage_more_than_health(self):
self.enemy.take_damage(150)
self.assertEqual(self.enemy.health, 0)
def test_take_damage_less_than_health(self):
self.enemy.take_damage(100)
self.assertEqual(self.enemy.health, 10)
def test_take_healing_dead_enemy(self):
self.enemy.health = 0
self.assertFalse(self.enemy.take_healing(200))
def test_take_healing_with_more_points_than_max_health(self):
self.enemy.health = 80
self.assertTrue(self.enemy.take_healing(200))
self.assertEqual(self.enemy.health, 110)
def test_take_healing_with_less_points_than_max_health(self):
self.enemy.health = 90
self.assertTrue(self.enemy.take_healing(10))
self.assertEqual(self.enemy.health, 100)
def test_take_mana_with_more_points_than_max_mana(self):
self.enemy.mana = 80
self.enemy.take_mana(200)
self.assertEqual(self.enemy.mana, 110)
def test_take_mana_with_negative_mana(self):
self.enemy.mana = 50
self.enemy.take_mana(-60)
self.assertEqual(self.enemy.mana, 0)
def test_take_mana_with_less_points_than_max_mana(self):
self.enemy.mana = 65
self.enemy.take_mana(20)
self.assertEqual(self.enemy.mana, 85)
def test_equip(self):
knife = Weapon("Knife", 10)
self.enemy.equip(knife)
self.assertEqual(self.enemy.weapon, knife)
def test_learn(self):
mind_blast = Spell("Mind Blast", 20, 55, 2)
self.enemy.learn(mind_blast)
self.assertEqual(self.enemy.spell, mind_blast)
def test_attack_without_equiped_weapon(self):
self.assertEqual(self.enemy.attack(by="weapon"), 0)
def test_attack_with_equiped_weapon(self):
knife = Weapon("Sword", 50)
self.enemy.equip(knife)
self.assertEqual(self.enemy.attack(by="weapon"), 50)
def test_attack_without_learned_spell(self):
self.assertEqual(self.enemy.attack(by="spell"), 0)
def test_attack_with_learned_spell(self):
fire_blast = Spell("Fire Blast", 40, 30, 1)
self.enemy.learn(fire_blast)
#.........这里部分代码省略.........
示例4: test_take_damage
# 需要导入模块: from enemy import Enemy [as 别名]
# 或者: from enemy.Enemy import take_damage [as 别名]
def test_take_damage(self):
enemy2 = Enemy(health=100, mana=100, damage=20)
enemy2.take_damage(30)
self.assertEqual(enemy2.get_health(), 70)