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Python SceneNode.setOrientation方法代码示例

本文整理汇总了Python中UM.Scene.SceneNode.SceneNode.setOrientation方法的典型用法代码示例。如果您正苦于以下问题:Python SceneNode.setOrientation方法的具体用法?Python SceneNode.setOrientation怎么用?Python SceneNode.setOrientation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UM.Scene.SceneNode.SceneNode的用法示例。


在下文中一共展示了SceneNode.setOrientation方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_setOrientation

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setOrientation [as 别名]
    def test_setOrientation(self):
        node = SceneNode()

        self.assertEqual(node.getOrientation(), Quaternion())

        node.setOrientation(Quaternion.fromAngleAxis(math.pi / 4, Vector.Unit_Z))

        self.assertEqual(node.getOrientation(), Quaternion.fromAngleAxis(math.pi / 4, Vector.Unit_Z))

        node.setOrientation(Quaternion.fromAngleAxis(math.pi / 4, Vector.Unit_Z))

        self.assertEqual(node.getOrientation(), Quaternion.fromAngleAxis(math.pi / 4, Vector.Unit_Z))
开发者ID:Kiddo3D,项目名称:Uranium,代码行数:14,代码来源:TestSceneNode.py

示例2: test_setOrientation

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setOrientation [as 别名]
    def test_setOrientation(self):
        node = SceneNode()

        self.assertEqual(node.getOrientation(), Quaternion())

        node.setOrientation(Quaternion.fromAngleAxis(math.pi / 4, Vector.Unit_Z))

        node_orientation = deepcopy(node.getOrientation())
        node_orientation.normalize() #For fair comparison.
        self.assertEqual(node_orientation, Quaternion.fromAngleAxis(math.pi / 4, Vector.Unit_Z))

        node.setOrientation(Quaternion.fromAngleAxis(math.pi / 4, Vector.Unit_Z))

        node_orientation = deepcopy(node.getOrientation())
        node_orientation.normalize() #For fair comparison.
        self.assertEqual(node_orientation, Quaternion.fromAngleAxis(math.pi / 4, Vector.Unit_Z))
开发者ID:Ultimaker,项目名称:Uranium,代码行数:18,代码来源:TestSceneNode.py

示例3: multiplyObject

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setOrientation [as 别名]
    def multiplyObject(self, object_id, count):
        node = self.getController().getScene().findObject(object_id)

        if not node and object_id != 0: #Workaround for tool handles overlapping the selected object
            node = Selection.getSelectedObject(0)

        if node:
            op = GroupedOperation()
            for i in range(count):
                new_node = SceneNode()
                new_node.setMeshData(node.getMeshData())

                new_node.translate(Vector((i + 1) * node.getBoundingBox().width, node.getPosition().y, 0))
                new_node.setOrientation(node.getOrientation())
                new_node.setScale(node.getScale())
                new_node.setSelectable(True)
                op.addOperation(AddSceneNodeOperation(new_node, node.getParent()))
            op.push()
开发者ID:kelvinfang,项目名称:Cura,代码行数:20,代码来源:CuraApplication.py

示例4: read

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setOrientation [as 别名]
    def read(self, file_name):
        result = None
        extension = os.path.splitext(file_name)[1]
        if extension.lower() == self._supported_extension:
            result = SceneNode()
            # The base object of 3mf is a zipped archive.
            archive = zipfile.ZipFile(file_name, 'r')
            try:
                root = ET.parse(archive.open("3D/3dmodel.model"))

                # There can be multiple objects, try to load all of them.
                objects = root.findall("./3mf:resources/3mf:object", self._namespaces)
                for object in objects:
                    mesh = MeshData()
                    node = SceneNode()
                    vertex_list = []
                    #for vertex in object.mesh.vertices.vertex:
                    for vertex in object.findall(".//3mf:vertex", self._namespaces):
                        vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])

                    triangles = object.findall(".//3mf:triangle", self._namespaces)

                    mesh.reserveFaceCount(len(triangles))
                    
                    #for triangle in object.mesh.triangles.triangle:
                    for triangle in triangles:
                        v1 = int(triangle.get("v1"))
                        v2 = int(triangle.get("v2"))
                        v3 = int(triangle.get("v3"))
                        mesh.addFace(vertex_list[v1][0],vertex_list[v1][1],vertex_list[v1][2],vertex_list[v2][0],vertex_list[v2][1],vertex_list[v2][2],vertex_list[v3][0],vertex_list[v3][1],vertex_list[v3][2])
                    #TODO: We currently do not check for normals and simply recalculate them. 
                    mesh.calculateNormals()
                    node.setMeshData(mesh)
                    node.setSelectable(True)
                    
                    transformation = root.findall("./3mf:build/3mf:item[@objectid='{0}']".format(object.get("id")), self._namespaces)
                    if transformation:
                        transformation = transformation[0]

                    if transformation.get("transform"):
                        splitted_transformation = transformation.get("transform").split()
                        ## Transformation is saved as:
                        ## M00 M01 M02 0.0
                        ## M10 M11 M12 0.0
                        ## M20 M21 M22 0.0
                        ## M30 M31 M32 1.0
                        ## We switch the row & cols as that is how everyone else uses matrices!
                        temp_mat = Matrix()
                        # Rotation & Scale
                        temp_mat._data[0,0] = splitted_transformation[0]
                        temp_mat._data[1,0] = splitted_transformation[1]
                        temp_mat._data[2,0] = splitted_transformation[2]
                        temp_mat._data[0,1] = splitted_transformation[3]
                        temp_mat._data[1,1] = splitted_transformation[4]
                        temp_mat._data[2,1] = splitted_transformation[5]
                        temp_mat._data[0,2] = splitted_transformation[6]
                        temp_mat._data[1,2] = splitted_transformation[7]
                        temp_mat._data[2,2] = splitted_transformation[8]
                        
                        # Translation
                        temp_mat._data[0,3] = splitted_transformation[9]
                        temp_mat._data[1,3] = splitted_transformation[10]
                        temp_mat._data[2,3] = splitted_transformation[11]
                        
                        node.setPosition(Vector(temp_mat.at(0,3), temp_mat.at(1,3), temp_mat.at(2,3)))
                        
                        temp_quaternion = Quaternion()
                        temp_quaternion.setByMatrix(temp_mat)
                        node.setOrientation(temp_quaternion)
                        
                        # Magical scale extraction
                        S2 = temp_mat.getTransposed().multiply(temp_mat)
                        scale_x = math.sqrt(S2.at(0,0))
                        scale_y = math.sqrt(S2.at(1,1))
                        scale_z = math.sqrt(S2.at(2,2))
                        node.setScale(Vector(scale_x,scale_y,scale_z))
                        
                        # We use a different coordinate frame, so rotate.
                        rotation = Quaternion.fromAngleAxis(-0.5 * math.pi, Vector(1,0,0))
                        node.rotate(rotation)
                    result.addChild(node)

                #If there is more then one object, group them.
                try:
                    if len(objects) > 1:
                        group_decorator = GroupDecorator()
                        result.addDecorator(group_decorator)
                except:
                    pass
            except Exception as e:
                Logger.log("e" ,"exception occured in 3mf reader: %s" , e)      
        return result  
开发者ID:kelvinfang,项目名称:Cura,代码行数:94,代码来源:ThreeMFReader.py


注:本文中的UM.Scene.SceneNode.SceneNode.setOrientation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。