本文整理汇总了Python中UM.Scene.SceneNode.SceneNode.getMeshData方法的典型用法代码示例。如果您正苦于以下问题:Python SceneNode.getMeshData方法的具体用法?Python SceneNode.getMeshData怎么用?Python SceneNode.getMeshData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UM.Scene.SceneNode.SceneNode
的用法示例。
在下文中一共展示了SceneNode.getMeshData方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _onSceneChanged
# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import getMeshData [as 别名]
def _onSceneChanged(self, source: SceneNode) -> None:
if not isinstance(source, SceneNode):
return
# This case checks if the source node is a node that contains GCode. In this case the
# current layer data is removed so the previous data is not rendered - CURA-4821
if source.callDecoration("isBlockSlicing") and source.callDecoration("getLayerData"):
self._stored_optimized_layer_data = {}
build_plate_changed = set()
source_build_plate_number = source.callDecoration("getBuildPlateNumber")
if source == self._scene.getRoot():
# we got the root node
num_objects = self._numObjectsPerBuildPlate()
for build_plate_number in list(self._last_num_objects.keys()) + list(num_objects.keys()):
if build_plate_number not in self._last_num_objects or num_objects[build_plate_number] != self._last_num_objects[build_plate_number]:
self._last_num_objects[build_plate_number] = num_objects[build_plate_number]
build_plate_changed.add(build_plate_number)
else:
# we got a single scenenode
if not source.callDecoration("isGroup"):
mesh_data = source.getMeshData()
if mesh_data is None or mesh_data.getVertices() is None:
return
# There are some SceneNodes that do not have any build plate associated, then do not add to the list.
if source_build_plate_number is not None:
build_plate_changed.add(source_build_plate_number)
if not build_plate_changed:
return
if self._tool_active:
# do it later, each source only has to be done once
if source not in self._postponed_scene_change_sources:
self._postponed_scene_change_sources.append(source)
return
self.stopSlicing()
for build_plate_number in build_plate_changed:
if build_plate_number not in self._build_plates_to_be_sliced:
self._build_plates_to_be_sliced.append(build_plate_number)
self.printDurationMessage.emit(source_build_plate_number, {}, [])
self.processingProgress.emit(0.0)
self.setState(BackendState.NotStarted)
# if not self._use_timer:
# With manually having to slice, we want to clear the old invalid layer data.
self._clearLayerData(build_plate_changed)
self._invokeSlice()
示例2: _convertSavitarNodeToUMNode
# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import getMeshData [as 别名]
def _convertSavitarNodeToUMNode(self, savitar_node):
um_node = SceneNode()
transformation = self._createMatrixFromTransformationString(savitar_node.getTransformation())
um_node.setTransformation(transformation)
mesh_builder = MeshBuilder()
data = numpy.fromstring(savitar_node.getMeshData().getFlatVerticesAsBytes(), dtype=numpy.float32)
vertices = numpy.resize(data, (int(data.size / 3), 3))
mesh_builder.setVertices(vertices)
mesh_builder.calculateNormals(fast=True)
mesh_data = mesh_builder.build()
if len(mesh_data.getVertices()):
um_node.setMeshData(mesh_data)
for child in savitar_node.getChildren():
child_node = self._convertSavitarNodeToUMNode(child)
if child_node:
um_node.addChild(child_node)
if um_node.getMeshData() is None and len(um_node.getChildren()) == 0:
return None
settings = savitar_node.getSettings()
# Add the setting override decorator, so we can add settings to this node.
if settings:
um_node.addDecorator(SettingOverrideDecorator())
global_container_stack = Application.getInstance().getGlobalContainerStack()
# Ensure the correct next container for the SettingOverride decorator is set.
if global_container_stack:
multi_extrusion = global_container_stack.getProperty("machine_extruder_count", "value") > 1
# Ensure that all extruder data is reset
if not multi_extrusion:
default_stack_id = global_container_stack.getId()
else:
default_stack = ExtruderManager.getInstance().getExtruderStack(0)
if default_stack:
default_stack_id = default_stack.getId()
else:
default_stack_id = global_container_stack.getId()
um_node.callDecoration("setActiveExtruder", default_stack_id)
# Get the definition & set it
definition = QualityManager.getInstance().getParentMachineDefinition(global_container_stack.getBottom())
um_node.callDecoration("getStack").getTop().setDefinition(definition)
setting_container = um_node.callDecoration("getStack").getTop()
for key in settings:
setting_value = settings[key]
# Extruder_nr is a special case.
if key == "extruder_nr":
extruder_stack = ExtruderManager.getInstance().getExtruderStack(int(setting_value))
if extruder_stack:
um_node.callDecoration("setActiveExtruder", extruder_stack.getId())
else:
Logger.log("w", "Unable to find extruder in position %s", setting_value)
continue
setting_container.setProperty(key,"value", setting_value)
if len(um_node.getChildren()) > 0:
group_decorator = GroupDecorator()
um_node.addDecorator(group_decorator)
um_node.setSelectable(True)
if um_node.getMeshData():
# Assuming that all nodes with mesh data are printable objects
# affects (auto) slicing
sliceable_decorator = SliceableObjectDecorator()
um_node.addDecorator(sliceable_decorator)
return um_node