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Python SceneNode.getBoundingBox方法代码示例

本文整理汇总了Python中UM.Scene.SceneNode.SceneNode.getBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:Python SceneNode.getBoundingBox方法的具体用法?Python SceneNode.getBoundingBox怎么用?Python SceneNode.getBoundingBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UM.Scene.SceneNode.SceneNode的用法示例。


在下文中一共展示了SceneNode.getBoundingBox方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_getSelectionCenter

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import getBoundingBox [as 别名]
    def test_getSelectionCenter(self):
        node_1 = SceneNode()
        node_1.getBoundingBox = MagicMock(return_value = AxisAlignedBox(Vector(0, 0, 0), Vector(10, 20, 30)))
        Selection.add(node_1)
        assert Selection.getSelectionCenter() == Vector(5, 10, 15)

        node_2 = SceneNode()
        node_2.getBoundingBox = MagicMock(return_value=AxisAlignedBox(Vector(0, 0, 0), Vector(20, 30, 40)))
        Selection.add(node_2)
        assert Selection.getSelectionCenter() == Vector(10, 15, 20)
开发者ID:Ultimaker,项目名称:Uranium,代码行数:12,代码来源:TestSelection.py

示例2: groupSelected

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import getBoundingBox [as 别名]
 def groupSelected(self):
     group_node = SceneNode()
     group_decorator = GroupDecorator()
     group_node.addDecorator(group_decorator)
     group_node.setParent(self.getController().getScene().getRoot())
     
     for node in Selection.getAllSelectedObjects():
         node.setParent(group_node)
     group_node.setCenterPosition(group_node.getBoundingBox().center)
     #group_node.translate(Vector(0,group_node.getBoundingBox().center.y,0))
     group_node.translate(group_node.getBoundingBox().center)
     for node in group_node.getChildren():
         Selection.remove(node)
     
     Selection.add(group_node)
开发者ID:hmflash,项目名称:Cura,代码行数:17,代码来源:CuraApplication.py

示例3: findNodePlacement

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import getBoundingBox [as 别名]
    def findNodePlacement(self, node: SceneNode, offset_shape_arr: ShapeArray, hull_shape_arr: ShapeArray, step = 1):
        best_spot = self.bestSpot(
            hull_shape_arr, start_prio = self._last_priority, step = step)
        x, y = best_spot.x, best_spot.y

        # Save the last priority.
        self._last_priority = best_spot.priority

        # Ensure that the object is above the build platform
        node.removeDecorator(ZOffsetDecorator.ZOffsetDecorator)
        bbox = node.getBoundingBox()
        if bbox:
            center_y = node.getWorldPosition().y - bbox.bottom
        else:
            center_y = 0

        if x is not None:  # We could find a place
            node.setPosition(Vector(x, center_y, y))
            found_spot = True
            self.place(x, y, offset_shape_arr)  # place the object in arranger
        else:
            Logger.log("d", "Could not find spot!"),
            found_spot = False
            node.setPosition(Vector(200, center_y, 100))
        return found_spot
开发者ID:rwreynolds,项目名称:Cura,代码行数:27,代码来源:Arrange.py

示例4: read

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import getBoundingBox [as 别名]
    def read(self, file_name):
        Logger.log("d", "Preparing to load %s" % file_name)
        self._cancelled = False

        scene_node = SceneNode()
        # Override getBoundingBox function of the sceneNode, as this node should return a bounding box, but there is no
        # real data to calculate it from.
        scene_node.getBoundingBox = self._getNullBoundingBox

        gcode_list = []
        self._is_layers_in_file = False

        Logger.log("d", "Opening file %s" % file_name)

        self._extruder_offsets = self._extruderOffsets()  # dict with index the extruder number. can be empty

        last_z = 0
        with open(file_name, "r") as file:
            file_lines = 0
            current_line = 0
            for line in file:
                file_lines += 1
                gcode_list.append(line)
                if not self._is_layers_in_file and line[:len(self._layer_keyword)] == self._layer_keyword:
                    self._is_layers_in_file = True
            file.seek(0)

            file_step = max(math.floor(file_lines / 100), 1)

            self._clearValues()

            self._message = Message(catalog.i18nc("@info:status", "Parsing G-code"), lifetime=0)
            self._message.setProgress(0)
            self._message.show()

            Logger.log("d", "Parsing %s..." % file_name)

            current_position = self._position(0, 0, 0, [0])
            current_path = []

            for line in file:
                if self._cancelled:
                    Logger.log("d", "Parsing %s cancelled" % file_name)
                    return None
                current_line += 1
                last_z = current_position.z

                if current_line % file_step == 0:
                    self._message.setProgress(math.floor(current_line / file_lines * 100))
                    Job.yieldThread()
                if len(line) == 0:
                    continue

                if line.find(self._type_keyword) == 0:
                    type = line[len(self._type_keyword):].strip()
                    if type == "WALL-INNER":
                        self._layer_type = LayerPolygon.InsetXType
                    elif type == "WALL-OUTER":
                        self._layer_type = LayerPolygon.Inset0Type
                    elif type == "SKIN":
                        self._layer_type = LayerPolygon.SkinType
                    elif type == "SKIRT":
                        self._layer_type = LayerPolygon.SkirtType
                    elif type == "SUPPORT":
                        self._layer_type = LayerPolygon.SupportType
                    elif type == "FILL":
                        self._layer_type = LayerPolygon.InfillType
                    else:
                        Logger.log("w", "Encountered a unknown type (%s) while parsing g-code.", type)

                if self._is_layers_in_file and line[:len(self._layer_keyword)] == self._layer_keyword:
                    try:
                        layer_number = int(line[len(self._layer_keyword):])
                        self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0]))
                        current_path.clear()
                        self._layer_number = layer_number
                    except:
                        pass

                # This line is a comment. Ignore it (except for the layer_keyword)
                if line.startswith(";"):
                    continue

                G = self._getInt(line, "G")
                if G is not None:
                    current_position = self._processGCode(G, line, current_position, current_path)

                    # < 2 is a heuristic for a movement only, that should not be counted as a layer
                    if current_position.z > last_z and abs(current_position.z - last_z) < 2:
                        if self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0])):
                            current_path.clear()
                            if not self._is_layers_in_file:
                                self._layer_number += 1

                    continue

                if line.startswith("T"):
                    T = self._getInt(line, "T")
                    if T is not None:
                        self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0]))
#.........这里部分代码省略.........
开发者ID:daid,项目名称:Cura,代码行数:103,代码来源:GCodeReader.py


注:本文中的UM.Scene.SceneNode.SceneNode.getBoundingBox方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。