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Python SceneNode.getWorldPosition方法代码示例

本文整理汇总了Python中UM.Scene.SceneNode.SceneNode.getWorldPosition方法的典型用法代码示例。如果您正苦于以下问题:Python SceneNode.getWorldPosition方法的具体用法?Python SceneNode.getWorldPosition怎么用?Python SceneNode.getWorldPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UM.Scene.SceneNode.SceneNode的用法示例。


在下文中一共展示了SceneNode.getWorldPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_scaleWorld

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import getWorldPosition [as 别名]
    def test_scaleWorld(self):
        node1 = SceneNode()
        node2 = SceneNode(node1)

        node2.scale(Vector(1.5,1.,1.))
        node2.translate(Vector(10,10,10))
        self.assertEqual(node2.getWorldPosition(), Vector(15,10,10))
        node2.scale(Vector(1.5,1,1))
        self.assertEqual(node2.getWorldPosition(), Vector(15,10,10))
开发者ID:Ultimaker,项目名称:Uranium,代码行数:11,代码来源:TestSceneNode.py

示例2: findNodePlacement

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import getWorldPosition [as 别名]
    def findNodePlacement(self, node: SceneNode, offset_shape_arr: ShapeArray, hull_shape_arr: ShapeArray, step = 1):
        best_spot = self.bestSpot(
            hull_shape_arr, start_prio = self._last_priority, step = step)
        x, y = best_spot.x, best_spot.y

        # Save the last priority.
        self._last_priority = best_spot.priority

        # Ensure that the object is above the build platform
        node.removeDecorator(ZOffsetDecorator.ZOffsetDecorator)
        bbox = node.getBoundingBox()
        if bbox:
            center_y = node.getWorldPosition().y - bbox.bottom
        else:
            center_y = 0

        if x is not None:  # We could find a place
            node.setPosition(Vector(x, center_y, y))
            found_spot = True
            self.place(x, y, offset_shape_arr)  # place the object in arranger
        else:
            Logger.log("d", "Could not find spot!"),
            found_spot = False
            node.setPosition(Vector(200, center_y, 100))
        return found_spot
开发者ID:rwreynolds,项目名称:Cura,代码行数:27,代码来源:Arrange.py

示例3: test_translateWorld

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import getWorldPosition [as 别名]
    def test_translateWorld(self):
        node1 = SceneNode()

        node2 = SceneNode(node1)

        self.assertEqual(node2.getWorldPosition(), Vector(0, 0, 0))

        node1.translate(Vector(0, 0, 10))

        self.assertEqual(node1.getWorldPosition(), Vector(0, 0, 10))
        self.assertEqual(node2.getWorldPosition(), Vector(0, 0, 10))

        node2.translate(Vector(0, 0, 10))

        self.assertEqual(node1.getWorldPosition(), Vector(0, 0, 10))
        self.assertEqual(node2.getWorldPosition(), Vector(0, 0, 20))

        node1.rotate(Quaternion.fromAngleAxis(math.pi / 2, Vector.Unit_Y))

        self.assertEqual(node1.getWorldPosition(), Vector(0, 0, 10))
        self.assertEqual(node2.getWorldPosition(), Vector(10, 0, 10))

        node2.translate(Vector(0, 0, 10))

        # Local translation on Z with a parent rotated 90 degrees results in movement on X axis
        pos = node2.getWorldPosition()
        #Using fuzzyCompare due to accumulation of floating point error
        self.assertTrue(Float.fuzzyCompare(pos.x, 20, 1e-5), "{0} does not equal {1}".format(pos, Vector(20, 0, 10)))
        self.assertTrue(Float.fuzzyCompare(pos.y, 0, 1e-5), "{0} does not equal {1}".format(pos, Vector(20, 0, 10)))
        self.assertTrue(Float.fuzzyCompare(pos.z, 10, 1e-5), "{0} does not equal {1}".format(pos, Vector(20, 0, 10)))

        node2.translate(Vector(0, 0, 10), SceneNode.TransformSpace.World)

        # World translation on Z with a parent rotated 90 degrees results in movement on Z axis
        pos = node2.getWorldPosition()
        self.assertTrue(Float.fuzzyCompare(pos.x, 20, 1e-5), "{0} does not equal {1}".format(pos, Vector(20, 0, 20)))
        self.assertTrue(Float.fuzzyCompare(pos.y, 0, 1e-5), "{0} does not equal {1}".format(pos, Vector(20, 0, 20)))
        self.assertTrue(Float.fuzzyCompare(pos.z, 20, 1e-5), "{0} does not equal {1}".format(pos, Vector(20, 0, 20)))

        node1.translate(Vector(0, 0, 10))

        self.assertEqual(node1.getWorldPosition(), Vector(10, 0, 10))

        pos = node2.getWorldPosition()
        self.assertTrue(Float.fuzzyCompare(pos.x, 30, 1e-5), "{0} does not equal {1}".format(pos, Vector(30, 0, 20)))
        self.assertTrue(Float.fuzzyCompare(pos.y, 0, 1e-5), "{0} does not equal {1}".format(pos, Vector(30, 0, 20)))
        self.assertTrue(Float.fuzzyCompare(pos.z, 20, 1e-5), "{0} does not equal {1}".format(pos, Vector(30, 0, 20)))

        node1.scale(Vector(2, 2, 2))

        pos = node2.getWorldPosition()
        self.assertTrue(Float.fuzzyCompare(pos.x, 50, 1e-4), "{0} does not equal {1}".format(pos, Vector(50, 0, 30)))
        self.assertTrue(Float.fuzzyCompare(pos.y, 0, 1e-4), "{0} does not equal {1}".format(pos, Vector(50, 0, 30)))
        self.assertTrue(Float.fuzzyCompare(pos.z, 30, 1e-4), "{0} does not equal {1}".format(pos, Vector(50, 0, 30)))

        node2.translate(Vector(0, 0, 10))

        pos = node2.getWorldPosition()
        self.assertTrue(Float.fuzzyCompare(pos.x, 70, 1e-4), "{0} does not equal {1}".format(pos, Vector(70, 0, 30)))
        self.assertTrue(Float.fuzzyCompare(pos.y, 0, 1e-4), "{0} does not equal {1}".format(pos, Vector(70, 0, 30)))
        self.assertTrue(Float.fuzzyCompare(pos.z, 30, 1e-4), "{0} does not equal {1}".format(pos, Vector(70, 0, 30)))

        # World space set position
        node1 = SceneNode()
        node2 = SceneNode(node1)
        node1.setPosition(Vector(15,15,15))
        node2.setPosition(Vector(10,10,10))
        self.assertEqual(node2.getWorldPosition(), Vector(25, 25, 25))
        node2.setPosition(Vector(15,15,15), SceneNode.TransformSpace.World)
        self.assertEqual(node2.getWorldPosition(), Vector(15, 15, 15))
        self.assertEqual(node2.getPosition(), Vector(0,0,0))

        node1.setPosition(Vector(15,15,15))
        node2.setPosition(Vector(0,0,0))
        node2.rotate(Quaternion.fromAngleAxis(-math.pi / 2, Vector.Unit_Y))
        node2.translate(Vector(10,0,0))
        self.assertEqual(node2.getWorldPosition(), Vector(15,15,25))

        node2.setPosition(Vector(15,15,25), SceneNode.TransformSpace.World)
        self.assertEqual(node2.getWorldPosition(), Vector(15,15,25))
        self.assertEqual(node2.getPosition(), Vector(0,0,10))
开发者ID:Kiddo3D,项目名称:Uranium,代码行数:83,代码来源:TestSceneNode.py


注:本文中的UM.Scene.SceneNode.SceneNode.getWorldPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。