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Python SceneNode.setName方法代码示例

本文整理汇总了Python中UM.Scene.SceneNode.SceneNode.setName方法的典型用法代码示例。如果您正苦于以下问题:Python SceneNode.setName方法的具体用法?Python SceneNode.setName怎么用?Python SceneNode.setName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UM.Scene.SceneNode.SceneNode的用法示例。


在下文中一共展示了SceneNode.setName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: read

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setName [as 别名]
    def read(self, file_name):
        try:
            self.defs = {}
            self.shapes = []
            
            tree = ET.parse(file_name)
            xml_root = tree.getroot()
            
            if xml_root.tag != "X3D":
                return None

            scale = 1000 # Default X3D unit it one meter, while Cura's is one millimeters            
            if xml_root[0].tag == "head":
                for head_node in xml_root[0]:
                    if head_node.tag == "unit" and head_node.attrib.get("category") == "length":
                        scale *= float(head_node.attrib["conversionFactor"])
                        break 
                xml_scene = xml_root[1]
            else:
                xml_scene = xml_root[0]
                
            if xml_scene.tag != "Scene":
                return None
            
            self.transform = Matrix()
            self.transform.setByScaleFactor(scale)
            self.index_base = 0
            
            # Traverse the scene tree, populate the shapes list
            self.processChildNodes(xml_scene)
            
            if self.shapes:
                builder = MeshBuilder()
                builder.setVertices(numpy.concatenate([shape.verts for shape in self.shapes]))
                builder.setIndices(numpy.concatenate([shape.faces for shape in self.shapes]))
                builder.calculateNormals()
                builder.setFileName(file_name)
                mesh_data = builder.build()

                # Manually try and get the extents of the mesh_data. This should prevent nasty NaN issues from
                # leaving the reader.
                mesh_data.getExtents()

                node = SceneNode()
                node.setMeshData(mesh_data)
                node.setSelectable(True)
                node.setName(file_name)

            else:
                return None
            
        except Exception:
            Logger.logException("e", "Exception in X3D reader")
            return None

        return node
开发者ID:cederom,项目名称:Cura,代码行数:58,代码来源:X3DReader.py

示例2: _onFileLoaded

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setName [as 别名]
    def _onFileLoaded(self, job):
        mesh = job.getResult()
        if mesh != None:
            node = SceneNode()

            node.setSelectable(True)
            node.setMeshData(mesh)
            node.setName(os.path.basename(job.getFileName()))

            op = AddSceneNodeOperation(node, self.getController().getScene().getRoot())
            op.push()
开发者ID:stef735,项目名称:Cura,代码行数:13,代码来源:CuraApplication.py

示例3: _createNodeFromObject

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setName [as 别名]
    def _createNodeFromObject(self, object, name = ""):
        node = SceneNode()
        node.setName(name)
        mesh_builder = MeshBuilder()
        vertex_list = []

        components = object.find(".//3mf:components", self._namespaces)
        if components:
            for component in components:
                id = component.get("objectid")
                new_object = self._root.find("./3mf:resources/3mf:object[@id='{0}']".format(id), self._namespaces)
                new_node = self._createNodeFromObject(new_object, self._base_name + "_" + str(id))
                node.addChild(new_node)
                transform = component.get("transform")
                if transform is not None:
                    new_node.setTransformation(self._createMatrixFromTransformationString(transform))

        # for vertex in entry.mesh.vertices.vertex:
        for vertex in object.findall(".//3mf:vertex", self._namespaces):
            vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])
            Job.yieldThread()

        xml_settings = list(object.findall(".//cura:setting", self._namespaces))

        # Add the setting override decorator, so we can add settings to this node.
        if xml_settings:
            node.addDecorator(SettingOverrideDecorator())

            global_container_stack = Application.getInstance().getGlobalContainerStack()
            # Ensure the correct next container for the SettingOverride decorator is set.
            if global_container_stack:
                multi_extrusion = global_container_stack.getProperty("machine_extruder_count", "value") > 1
                # Ensure that all extruder data is reset
                if not multi_extrusion:
                    default_stack_id = global_container_stack.getId()
                else:
                    default_stack = ExtruderManager.getInstance().getExtruderStack(0)
                    if default_stack:
                        default_stack_id = default_stack.getId()
                    else:
                        default_stack_id = global_container_stack.getId()
                node.callDecoration("setActiveExtruder", default_stack_id)

                # Get the definition & set it
                definition = QualityManager.getInstance().getParentMachineDefinition(global_container_stack.getBottom())
                node.callDecoration("getStack").getTop().setDefinition(definition)

            setting_container = node.callDecoration("getStack").getTop()
            for setting in xml_settings:
                setting_key = setting.get("key")
                setting_value = setting.text

                # Extruder_nr is a special case.
                if setting_key == "extruder_nr":
                    extruder_stack = ExtruderManager.getInstance().getExtruderStack(int(setting_value))
                    if extruder_stack:
                        node.callDecoration("setActiveExtruder", extruder_stack.getId())
                    else:
                        Logger.log("w", "Unable to find extruder in position %s", setting_value)
                    continue
                setting_container.setProperty(setting_key,"value", setting_value)

        if len(node.getChildren()) > 0:
            group_decorator = GroupDecorator()
            node.addDecorator(group_decorator)

        triangles = object.findall(".//3mf:triangle", self._namespaces)
        mesh_builder.reserveFaceCount(len(triangles))

        for triangle in triangles:
            v1 = int(triangle.get("v1"))
            v2 = int(triangle.get("v2"))
            v3 = int(triangle.get("v3"))

            mesh_builder.addFaceByPoints(vertex_list[v1][0], vertex_list[v1][1], vertex_list[v1][2],
                                         vertex_list[v2][0], vertex_list[v2][1], vertex_list[v2][2],
                                         vertex_list[v3][0], vertex_list[v3][1], vertex_list[v3][2])

            Job.yieldThread()

        # TODO: We currently do not check for normals and simply recalculate them.
        mesh_builder.calculateNormals()
        mesh_builder.setFileName(name)
        mesh_data = mesh_builder.build()

        if len(mesh_data.getVertices()):
            node.setMeshData(mesh_data)

        node.setSelectable(True)
        return node
开发者ID:mifga,项目名称:Cura,代码行数:92,代码来源:ThreeMFReader.py

示例4: test_setName

# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setName [as 别名]
 def test_setName(self):
     node = SceneNode()
     node.setName("DERP")
     assert node.getName() == "DERP"
开发者ID:Ultimaker,项目名称:Uranium,代码行数:6,代码来源:TestSceneNode.py


注:本文中的UM.Scene.SceneNode.SceneNode.setName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。