本文整理汇总了Python中UM.Scene.SceneNode.SceneNode.setName方法的典型用法代码示例。如果您正苦于以下问题:Python SceneNode.setName方法的具体用法?Python SceneNode.setName怎么用?Python SceneNode.setName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UM.Scene.SceneNode.SceneNode
的用法示例。
在下文中一共展示了SceneNode.setName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: read
# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setName [as 别名]
def read(self, file_name):
try:
self.defs = {}
self.shapes = []
tree = ET.parse(file_name)
xml_root = tree.getroot()
if xml_root.tag != "X3D":
return None
scale = 1000 # Default X3D unit it one meter, while Cura's is one millimeters
if xml_root[0].tag == "head":
for head_node in xml_root[0]:
if head_node.tag == "unit" and head_node.attrib.get("category") == "length":
scale *= float(head_node.attrib["conversionFactor"])
break
xml_scene = xml_root[1]
else:
xml_scene = xml_root[0]
if xml_scene.tag != "Scene":
return None
self.transform = Matrix()
self.transform.setByScaleFactor(scale)
self.index_base = 0
# Traverse the scene tree, populate the shapes list
self.processChildNodes(xml_scene)
if self.shapes:
builder = MeshBuilder()
builder.setVertices(numpy.concatenate([shape.verts for shape in self.shapes]))
builder.setIndices(numpy.concatenate([shape.faces for shape in self.shapes]))
builder.calculateNormals()
builder.setFileName(file_name)
mesh_data = builder.build()
# Manually try and get the extents of the mesh_data. This should prevent nasty NaN issues from
# leaving the reader.
mesh_data.getExtents()
node = SceneNode()
node.setMeshData(mesh_data)
node.setSelectable(True)
node.setName(file_name)
else:
return None
except Exception:
Logger.logException("e", "Exception in X3D reader")
return None
return node
示例2: _onFileLoaded
# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setName [as 别名]
def _onFileLoaded(self, job):
mesh = job.getResult()
if mesh != None:
node = SceneNode()
node.setSelectable(True)
node.setMeshData(mesh)
node.setName(os.path.basename(job.getFileName()))
op = AddSceneNodeOperation(node, self.getController().getScene().getRoot())
op.push()
示例3: _createNodeFromObject
# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setName [as 别名]
def _createNodeFromObject(self, object, name = ""):
node = SceneNode()
node.setName(name)
mesh_builder = MeshBuilder()
vertex_list = []
components = object.find(".//3mf:components", self._namespaces)
if components:
for component in components:
id = component.get("objectid")
new_object = self._root.find("./3mf:resources/3mf:object[@id='{0}']".format(id), self._namespaces)
new_node = self._createNodeFromObject(new_object, self._base_name + "_" + str(id))
node.addChild(new_node)
transform = component.get("transform")
if transform is not None:
new_node.setTransformation(self._createMatrixFromTransformationString(transform))
# for vertex in entry.mesh.vertices.vertex:
for vertex in object.findall(".//3mf:vertex", self._namespaces):
vertex_list.append([vertex.get("x"), vertex.get("y"), vertex.get("z")])
Job.yieldThread()
xml_settings = list(object.findall(".//cura:setting", self._namespaces))
# Add the setting override decorator, so we can add settings to this node.
if xml_settings:
node.addDecorator(SettingOverrideDecorator())
global_container_stack = Application.getInstance().getGlobalContainerStack()
# Ensure the correct next container for the SettingOverride decorator is set.
if global_container_stack:
multi_extrusion = global_container_stack.getProperty("machine_extruder_count", "value") > 1
# Ensure that all extruder data is reset
if not multi_extrusion:
default_stack_id = global_container_stack.getId()
else:
default_stack = ExtruderManager.getInstance().getExtruderStack(0)
if default_stack:
default_stack_id = default_stack.getId()
else:
default_stack_id = global_container_stack.getId()
node.callDecoration("setActiveExtruder", default_stack_id)
# Get the definition & set it
definition = QualityManager.getInstance().getParentMachineDefinition(global_container_stack.getBottom())
node.callDecoration("getStack").getTop().setDefinition(definition)
setting_container = node.callDecoration("getStack").getTop()
for setting in xml_settings:
setting_key = setting.get("key")
setting_value = setting.text
# Extruder_nr is a special case.
if setting_key == "extruder_nr":
extruder_stack = ExtruderManager.getInstance().getExtruderStack(int(setting_value))
if extruder_stack:
node.callDecoration("setActiveExtruder", extruder_stack.getId())
else:
Logger.log("w", "Unable to find extruder in position %s", setting_value)
continue
setting_container.setProperty(setting_key,"value", setting_value)
if len(node.getChildren()) > 0:
group_decorator = GroupDecorator()
node.addDecorator(group_decorator)
triangles = object.findall(".//3mf:triangle", self._namespaces)
mesh_builder.reserveFaceCount(len(triangles))
for triangle in triangles:
v1 = int(triangle.get("v1"))
v2 = int(triangle.get("v2"))
v3 = int(triangle.get("v3"))
mesh_builder.addFaceByPoints(vertex_list[v1][0], vertex_list[v1][1], vertex_list[v1][2],
vertex_list[v2][0], vertex_list[v2][1], vertex_list[v2][2],
vertex_list[v3][0], vertex_list[v3][1], vertex_list[v3][2])
Job.yieldThread()
# TODO: We currently do not check for normals and simply recalculate them.
mesh_builder.calculateNormals()
mesh_builder.setFileName(name)
mesh_data = mesh_builder.build()
if len(mesh_data.getVertices()):
node.setMeshData(mesh_data)
node.setSelectable(True)
return node
示例4: test_setName
# 需要导入模块: from UM.Scene.SceneNode import SceneNode [as 别名]
# 或者: from UM.Scene.SceneNode.SceneNode import setName [as 别名]
def test_setName(self):
node = SceneNode()
node.setName("DERP")
assert node.getName() == "DERP"