本文整理汇总了Python中Event.Event.Event.attributes['data']方法的典型用法代码示例。如果您正苦于以下问题:Python Event.attributes['data']方法的具体用法?Python Event.attributes['data']怎么用?Python Event.attributes['data']使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Event.Event.Event
的用法示例。
在下文中一共展示了Event.attributes['data']方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: handleEvent
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data'] [as 别名]
def handleEvent(self, event):
receiver = event.attributes['receiver']
item = event.attributes['data']['item']
actor = event.attributes['data']['actor']
slot = item.attributes['itemClass']
equipment = receiver.attributes['equipment']
if type(equipment[slot]) == type([]):
if equipment[slot][0] == item:
equipment[slot][0] = None
else:
equipment[slot][1] = None
else:
equipment[slot] = None
receiver.attributes['items'].append(item)
receiver.emitEvent(event)
emoteEvent = Event()
emoter = actor
roomID = emoter.attributes['roomID']
room = Engine.RoomEngine.getRoom(roomID)
emoteEvent.attributes['signature'] = 'actor_emoted'
emoteEvent.attributes['data'] = {
'target' : None,
'emoter' : actor,
'room' : room,
"emoterText" : "You removed the {}.".format(item.attributes['name']),
"audienceText" : "#emoter# removed {} {}.".format(item.attributes['adjective'], item.attributes['name'])
}
Engine.RoomEngine.emitEvent(emoteEvent)
示例2: execute
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data'] [as 别名]
def execute(self, source, args):
emoteEvent = Event()
emoter = source
roomID = emoter.attributes['roomID']
room = Engine.RoomEngine.getRoom(roomID)
eventData = None
if args == None or len(args) == 0:
eventData = self.eventTemplate['untargeted'].copy()
eventData['target'] = None
else:
eventData = self.eventTemplate['targeted'].copy()
eventData['target'] = args[0]
eventData['emoter'] = emoter
eventData['room'] = room
eventData['command'] = 'emote'
emoteEvent.attributes['signature'] = 'actor_emoted'
emoteEvent.attributes['data'] = eventData
Engine.RoomEngine.emitEvent(emoteEvent)
示例3: execute
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data'] [as 别名]
def execute(self):
emoteEvent = Event()
eventData = None
source = self.attributes['source']
target = self.attributes['target']
roomID = source.attributes['roomID']
room = Engine.RoomEngine.getRoom(roomID)
if target == source:
eventData = self.attributes['template']['untargeted'].copy()
eventData['target'] = None
else:
eventData = self.attributes['template']['targeted'].copy()
eventData['target'] = target.attributes['name']
eventData['emoter'] = source
emoteEvent.attributes['signature'] = 'actor_emoted'
emoteEvent.attributes['data'] = eventData
emoteEvent.attributes['data']['room'] = room
Engine.RoomEngine.emitEvent(emoteEvent)