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Python Event.attributes['data']['observer']方法代码示例

本文整理汇总了Python中Event.Event.Event.attributes['data']['observer']方法的典型用法代码示例。如果您正苦于以下问题:Python Event.attributes['data']['observer']方法的具体用法?Python Event.attributes['data']['observer']怎么用?Python Event.attributes['data']['observer']使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Event.Event.Event的用法示例。


在下文中一共展示了Event.attributes['data']['observer']方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['observer'] [as 别名]
	def handleEvent(self, event):
		receiver = event.attributes['receiver']
		
		if event.attributes['data']['target'] == receiver:
			description = ['There is nothing interesting about this object.']
			descArray	= receiver.attributes['description']
			
			if descArray != None and len(descArray) != 0:
				description = descArray
			
			observer										= event.attributes['data']['observer']
			describeEvent									= Event()
			describeEvent.attributes['signature']			= 'entity_described_self'
			describeEvent.attributes['data']['description'] = description
			describeEvent.attributes['data']['observer']	= observer
			room											= Engine.RoomEngine.getRoom(observer.attributes['roomID'])
			
			Engine.ActorEngine.emitEvent(describeEvent)
				
				
				
				
				
				
				
开发者ID:longstl,项目名称:python_mud,代码行数:20,代码来源:Item.py

示例2: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['observer'] [as 别名]
	def handleEvent(self, event):
		receiver	= event.attributes['receiver']
		observer	= event.attributes['data']['observer']
		target		= event.attributes['data']['target']
		items		= receiver.attributes['items']
		equipment	= receiver.attributes['equipment']
		equipped	= []
		
		for key in equipment.keys():
			equippedItem = equipment[key]
			
			if key == 'Neck' or key == 'Wrist' or key == 'Finger':
				for item in equippedItem:
					if item != None:
						equipped.append(item)
			else:
				if equippedItem != None:
					equipped.append(equippedItem)
		
		if target != None and target in set(items + equipped):
			lookEvent									= Event()
			lookEvent.attributes['data']['observer']	= observer
			lookEvent.attributes['data']['target']		= target
			lookEvent.attributes['signature']			= 'was_observed'

			receiver.emitEvent(lookEvent)
		else:
			#The actor meant to look at the room, or something in it
			if target == None:
				event.attributes['signature'] = 'was_observed'
			
			Engine.RoomEngine.emitEvent(event)
开发者ID:longstl,项目名称:python_mud,代码行数:34,代码来源:ActorInventory.py

示例3: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['observer'] [as 别名]
	def handleEvent(self, event):		
		receiver	= event.attributes['receiver']
		target		= event.attributes['data']['target']

		if target == receiver:
			describeEvent									= Event()
			describeEvent.attributes['signature']			= 'entity_described_self'
			describeEvent.attributes['data']['room']		= receiver.attributes['roomID']
			describeEvent.attributes['data']['observer']	= event.attributes['data']['observer']
			describeEvent.attributes['data']['description']	= receiver.getDescription()
			
			Engine.ActorEngine.emitEvent(describeEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:14,代码来源:Actor.py

示例4: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['observer'] [as 别名]
	def execute(self, source, args):
		actor		= source
		roomID		= actor.attributes['roomID']
		room		= Engine.RoomEngine.getRoom(roomID)
		lookEvent	= Event()
	
		lookEvent.attributes['signature']			= 'actor_observed'
		lookEvent.attributes['data']['observer']	= actor
		lookEvent.attributes['data']['room']		= room
	
		if args == None or len(args) == 0:
			lookEvent.attributes['data']['target']	= None
		else:				
			lookEvent.attributes['data']['target']	= args[0]
		
		actor.emitEvent(lookEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:18,代码来源:Look.py

示例5: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['observer'] [as 别名]
	def execute(self, receiver, event):
		args		= event.attributes['data']['args']
		actor		= event.attributes['data']['source']
		roomID		= actor.attributes['roomID']
		room		= RoomEngine.getRoom(roomID)
		lookEvent	= Event()
		
		lookEvent.attributes['data']['observer'] = actor
		
		if args == None or len(args) == 0:
			lookEvent.attributes['signature'] = 'was_observed'
		else:
			lookEvent.attributes['signature']		= 'actor_observed'
			lookEvent.attributes['data']['target']	= args[0]
		
		room.receiveEvent(lookEvent)
开发者ID:DaneBettis,项目名称:python_mud,代码行数:18,代码来源:Look.py


注:本文中的Event.Event.Event.attributes['data']['observer']方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。