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Python Event.attributes['data']['room']方法代码示例

本文整理汇总了Python中Event.Event.Event.attributes['data']['room']方法的典型用法代码示例。如果您正苦于以下问题:Python Event.attributes['data']['room']方法的具体用法?Python Event.attributes['data']['room']怎么用?Python Event.attributes['data']['room']使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Event.Event.Event的用法示例。


在下文中一共展示了Event.attributes['data']['room']方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
	def execute(self, source, args):
		actor		= source
		words		= args
		roomID		= actor.attributes['roomID']
		room		= Engine.RoomEngine.getRoom(roomID)
		speakEvent	= Event()
		
		speakEvent.attributes['signature']			= 'actor_emoted'
		speakEvent.attributes['data']['emoter']		= actor
		speakEvent.attributes['data']['target']		= None
		speakEvent.attributes['data']['room']		= room
		speakEvent.attributes['data']['command']	= 'say'

		if words == None or len(words) == 0:
			speakEvent.attributes['data']['emoterText']		= 'Say what?'
			speakEvent.attributes['data']['audienceText']	= None		
		else:	
			sentence = ''
		
			for word in words:
				sentence										= '{} {}'.format(sentence, word)
				speakEvent.attributes['data']['emoterText']		= 'You say, "{}".'.format(sentence[1:])
				speakEvent.attributes['data']['audienceText']	= '{} says, "{}".'.format(actor.attributes['name'], sentence[1:])
		
		Engine.RoomEngine.emitEvent(speakEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:27,代码来源:Say.py

示例2: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
	def handleEvent(self, event):
		receiver		= event.attributes['receiver']
		player			= event.attributes['data']['player']
		roomID			= player.attributes['roomID']
		room			= receiver.getRoom(roomID)
		playerInEvent	= Event()

		playerInEvent.attributes['signature']		= 'actor_added_to_room'
		playerInEvent.attributes['data']['actor']	= player
		playerInEvent.attributes['data']['room']	= room

		receiver.emitEvent(playerInEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:14,代码来源:RoomEngine.py

示例3: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
	def handleEvent(self, event):		
		receiver	= event.attributes['receiver']
		target		= event.attributes['data']['target']

		if target == receiver:
			describeEvent									= Event()
			describeEvent.attributes['signature']			= 'entity_described_self'
			describeEvent.attributes['data']['room']		= receiver.attributes['roomID']
			describeEvent.attributes['data']['observer']	= event.attributes['data']['observer']
			describeEvent.attributes['data']['description']	= receiver.getDescription()
			
			Engine.ActorEngine.emitEvent(describeEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:14,代码来源:Actor.py

示例4: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
	def execute(self, source, args):
		actor	= source
		roomID	= actor.attributes['roomID']
		room	= Engine.RoomEngine.getRoom(roomID)
	
		if args == None or len(args) == 0:
			args = ['']
	
		moveEvent									= Event()
		moveEvent.attributes['signature']			= 'actor_attempted_movement'
		moveEvent.attributes['data']['direction']	= args[0]
		moveEvent.attributes['data']['source']		= actor
		moveEvent.attributes['data']['room']		= room
	
		Engine.RoomEngine.emitEvent(moveEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:17,代码来源:Go.py

示例5: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
	def execute(self, source, args):
		actor		= source
		roomID		= actor.attributes['roomID']
		room		= Engine.RoomEngine.getRoom(roomID)
		lookEvent	= Event()
	
		lookEvent.attributes['signature']			= 'actor_observed'
		lookEvent.attributes['data']['observer']	= actor
		lookEvent.attributes['data']['room']		= room
	
		if args == None or len(args) == 0:
			lookEvent.attributes['data']['target']	= None
		else:				
			lookEvent.attributes['data']['target']	= args[0]
		
		actor.emitEvent(lookEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:18,代码来源:Look.py

示例6: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
	def execute(self):
		emoteEvent	= Event()
		eventData	= None
		source		= self.attributes['source']
		target		= self.attributes['target']
		roomID		= source.attributes['roomID']
		room		= Engine.RoomEngine.getRoom(roomID)
		
		if target == source:
			eventData			= self.attributes['template']['untargeted'].copy()
			eventData['target']	= None
		else:
			eventData			= self.attributes['template']['targeted'].copy()
			eventData['target']	= target.attributes['name']

		eventData['emoter']	= source

		emoteEvent.attributes['signature']		= 'actor_emoted'
		emoteEvent.attributes['data']			= eventData
		emoteEvent.attributes['data']['room']	= room
	
		Engine.RoomEngine.emitEvent(emoteEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:24,代码来源:AffectEmote.py

示例7: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
	def execute(self, source, args):
		roomID	= source.attributes['roomID']
		room	= Engine.RoomEngine.getRoom(roomID)
	
		if args == None or len(args) == 0:
			self.sendUnknownAffectFeedbackEvent(source)
		else:
			spellName = args[0]
			
			if Engine.AffectEngine.affectExists(spellName):
				if len(args) == 1:
					args.append(None)
				
				castEvent								= Event()
				castEvent.attributes['signature']		= 'spell_cast_attempted'
				castEvent.attributes['data']['source']	= source
				castEvent.attributes['data']['target']	= args[1]
				castEvent.attributes['data']['spell']	= spellName
				castEvent.attributes['data']['room']	= room
			
				Engine.RoomEngine.emitEvent(castEvent)
			else:
				self.sendUnknownAffectFeedbackEvent(source)
开发者ID:longstl,项目名称:python_mud,代码行数:25,代码来源:Cast.py


注:本文中的Event.Event.Event.attributes['data']['room']方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。