本文整理汇总了Python中Event.Event.Event.attributes['data']['room']方法的典型用法代码示例。如果您正苦于以下问题:Python Event.attributes['data']['room']方法的具体用法?Python Event.attributes['data']['room']怎么用?Python Event.attributes['data']['room']使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Event.Event.Event
的用法示例。
在下文中一共展示了Event.attributes['data']['room']方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: execute
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
def execute(self, source, args):
actor = source
words = args
roomID = actor.attributes['roomID']
room = Engine.RoomEngine.getRoom(roomID)
speakEvent = Event()
speakEvent.attributes['signature'] = 'actor_emoted'
speakEvent.attributes['data']['emoter'] = actor
speakEvent.attributes['data']['target'] = None
speakEvent.attributes['data']['room'] = room
speakEvent.attributes['data']['command'] = 'say'
if words == None or len(words) == 0:
speakEvent.attributes['data']['emoterText'] = 'Say what?'
speakEvent.attributes['data']['audienceText'] = None
else:
sentence = ''
for word in words:
sentence = '{} {}'.format(sentence, word)
speakEvent.attributes['data']['emoterText'] = 'You say, "{}".'.format(sentence[1:])
speakEvent.attributes['data']['audienceText'] = '{} says, "{}".'.format(actor.attributes['name'], sentence[1:])
Engine.RoomEngine.emitEvent(speakEvent)
示例2: handleEvent
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
def handleEvent(self, event):
receiver = event.attributes['receiver']
player = event.attributes['data']['player']
roomID = player.attributes['roomID']
room = receiver.getRoom(roomID)
playerInEvent = Event()
playerInEvent.attributes['signature'] = 'actor_added_to_room'
playerInEvent.attributes['data']['actor'] = player
playerInEvent.attributes['data']['room'] = room
receiver.emitEvent(playerInEvent)
示例3: handleEvent
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
def handleEvent(self, event):
receiver = event.attributes['receiver']
target = event.attributes['data']['target']
if target == receiver:
describeEvent = Event()
describeEvent.attributes['signature'] = 'entity_described_self'
describeEvent.attributes['data']['room'] = receiver.attributes['roomID']
describeEvent.attributes['data']['observer'] = event.attributes['data']['observer']
describeEvent.attributes['data']['description'] = receiver.getDescription()
Engine.ActorEngine.emitEvent(describeEvent)
示例4: execute
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
def execute(self, source, args):
actor = source
roomID = actor.attributes['roomID']
room = Engine.RoomEngine.getRoom(roomID)
if args == None or len(args) == 0:
args = ['']
moveEvent = Event()
moveEvent.attributes['signature'] = 'actor_attempted_movement'
moveEvent.attributes['data']['direction'] = args[0]
moveEvent.attributes['data']['source'] = actor
moveEvent.attributes['data']['room'] = room
Engine.RoomEngine.emitEvent(moveEvent)
示例5: execute
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
def execute(self, source, args):
actor = source
roomID = actor.attributes['roomID']
room = Engine.RoomEngine.getRoom(roomID)
lookEvent = Event()
lookEvent.attributes['signature'] = 'actor_observed'
lookEvent.attributes['data']['observer'] = actor
lookEvent.attributes['data']['room'] = room
if args == None or len(args) == 0:
lookEvent.attributes['data']['target'] = None
else:
lookEvent.attributes['data']['target'] = args[0]
actor.emitEvent(lookEvent)
示例6: execute
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
def execute(self):
emoteEvent = Event()
eventData = None
source = self.attributes['source']
target = self.attributes['target']
roomID = source.attributes['roomID']
room = Engine.RoomEngine.getRoom(roomID)
if target == source:
eventData = self.attributes['template']['untargeted'].copy()
eventData['target'] = None
else:
eventData = self.attributes['template']['targeted'].copy()
eventData['target'] = target.attributes['name']
eventData['emoter'] = source
emoteEvent.attributes['signature'] = 'actor_emoted'
emoteEvent.attributes['data'] = eventData
emoteEvent.attributes['data']['room'] = room
Engine.RoomEngine.emitEvent(emoteEvent)
示例7: execute
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['room'] [as 别名]
def execute(self, source, args):
roomID = source.attributes['roomID']
room = Engine.RoomEngine.getRoom(roomID)
if args == None or len(args) == 0:
self.sendUnknownAffectFeedbackEvent(source)
else:
spellName = args[0]
if Engine.AffectEngine.affectExists(spellName):
if len(args) == 1:
args.append(None)
castEvent = Event()
castEvent.attributes['signature'] = 'spell_cast_attempted'
castEvent.attributes['data']['source'] = source
castEvent.attributes['data']['target'] = args[1]
castEvent.attributes['data']['spell'] = spellName
castEvent.attributes['data']['room'] = room
Engine.RoomEngine.emitEvent(castEvent)
else:
self.sendUnknownAffectFeedbackEvent(source)