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Python Event.attributes['data']['actor']方法代码示例

本文整理汇总了Python中Event.Event.Event.attributes['data']['actor']方法的典型用法代码示例。如果您正苦于以下问题:Python Event.attributes['data']['actor']方法的具体用法?Python Event.attributes['data']['actor']怎么用?Python Event.attributes['data']['actor']使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Event.Event.Event的用法示例。


在下文中一共展示了Event.attributes['data']['actor']方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: sendUnknownAffectFeedbackEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def sendUnknownAffectFeedbackEvent(self, actor):
		feedbackEvent									= Event()
		feedbackEvent.attributes['signature']			= 'received_feedback'
		feedbackEvent.attributes['data']['feedback']	= 'Cast what?'
		feedbackEvent.attributes['data']['actor']		= actor

		Engine.ActorEngine.emitEvent(feedbackEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:9,代码来源:Cast.py

示例2: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def handleEvent(self, event):
		receiver	= event.attributes['receiver']
		target		= event.attributes['data']['itemName']
		targetList	= filter(lambda item : 
								item.attributes['name'].lower().startswith(target.lower()), 
							receiver.attributes['items'])

		if len(targetList) == 0:
			feedbackEvent									= Event()
			feedbackEvent.attributes['signature']			= 'received_feedback'
			feedbackEvent.attributes['data']['feedback']	= 'You don\'t have that.'
			feedbackEvent.attributes['data']['actor']		= event.attributes['data']['actor']

			Engine.ActorEngine.emitEvent(feedbackEvent)
		else:
			event.attributes['data']['item']	= targetList[0]
			args								= event.attributes['data']['args']
			
			if len(args) >= 1 and args[0] != '':				
				if pattern.match(args[0]) and re.search('[^0-9]', args[0]) == None:
					itemNumber = int(args[0]) - 1
					
					if itemNumber < len(targetList):						
						event.attributes['data']['item'] = targetList[itemNumber]
			
			receiver.emitEvent(event)
开发者ID:longstl,项目名称:python_mud,代码行数:28,代码来源:ActorInventory.py

示例3: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def execute(self, source, args):
		feedbackEvent									= Event()
		feedbackEvent.attributes['signature']			= 'received_feedback'
		feedbackEvent.attributes['data']['feedback']	= Engine.ActorEngine.getPlayerList()
		feedbackEvent.attributes['data']['actor']		= source

		Engine.ActorEngine.emitEvent(feedbackEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:9,代码来源:Who.py

示例4: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def execute(self, source, args):
		feedbackEvent									= Event()
		feedbackEvent.attributes['signature']			= 'received_feedback'
		feedbackEvent.attributes['data']['feedback']	= source.attributes['inventory'].listItems()
		feedbackEvent.attributes['data']['actor']		= source

		Engine.ActorEngine.emitEvent(feedbackEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:9,代码来源:Inventory.py

示例5: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def handleEvent(self, event):
		receiver = event.attributes['receiver']
		
		if event.attributes['data']['item'] == receiver:
			actor		= event.attributes['data']['actor']
			command		= event.attributes['data']['command']
			itemClass	= receiver.attributes['itemClass']
			itemType	= receiver.attributes['itemType']
			
			if (itemType != 'Equipable') or (command == 'wear' and itemClass == 'Wielded') or (command == 'wield' and itemClass != 'Wielded'):
				feedbackEvent									= Event()
				feedbackEvent.attributes['signature']			= 'received_feedback'
				feedbackEvent.attributes['data']['actor']		= actor
				
				if itemType != 'Equipable':
					feedbackEvent.attributes['data']['feedback'] = 'You can\'t equip that.'
				elif command == 'wear':
					feedbackEvent.attributes['data']['feedback'] = 'You can\'t wear that! Try wielding it.'
				else:
					feedbackEvent.attributes['data']['feedback'] = 'You can\'t wield that! Try wearing it.'

				Engine.ActorEngine.emitEvent(feedbackEvent)
			else:
				event.attributes['signature'] = 'actor_equipped_item'
				
				if itemClass == 'Wielded':
					event.attributes['data']['equipperVerb']	= 'wield'
					event.attributes['data']['audienceVerb']	= 'wielded'
				else:
					event.attributes['data']['equipperVerb']	= 'wear'
					event.attributes['data']['audienceVerb']	= 'wore'
				
				actor.emitEvent(event)
开发者ID:longstl,项目名称:python_mud,代码行数:35,代码来源:Item.py

示例6: adjustEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def adjustEvent(self, event):
		receiver = event.attributes['receiver']
		
		if event.attributes['data']['command'] == 'say':
			event.attributes['signature'] = None
			
			feedbackEvent									= Event()
			feedbackEvent.attributes['signature']			= 'received_feedback'
			feedbackEvent.attributes['data']['feedback']	= 'No sound escapes your lips.'
			feedbackEvent.attributes['data']['actor']		= event.attributes['data']['emoter']
			
			receiver.emitEvent(feedbackEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:14,代码来源:Room.py

示例7: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def handleEvent(self, event):
		receiver		= event.attributes['receiver']
		player			= event.attributes['data']['player']
		roomID			= player.attributes['roomID']
		room			= receiver.getRoom(roomID)
		playerInEvent	= Event()

		playerInEvent.attributes['signature']		= 'actor_added_to_room'
		playerInEvent.attributes['data']['actor']	= player
		playerInEvent.attributes['data']['room']	= room

		receiver.emitEvent(playerInEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:14,代码来源:RoomEngine.py

示例8: playerLogout

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def playerLogout(self, receiver, event):
		connection	= event.attributes['data']['connection']
		player		= connection.attributes['player']
		roomID		= player.attributes['roomID']
		room		= receiver.getRoom(roomID)
		logoutEvent = Event()

		logoutEvent.attributes['signature']				= 'player_logout'
		logoutEvent.attributes['data']['actor']			= player
		logoutEvent.attributes['data']['exitMessage']	= None

		room.receiveEvent(logoutEvent)
开发者ID:DaneBettis,项目名称:python_mud,代码行数:14,代码来源:RoomEngine.py

示例9: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def execute(self, source, args):	
		if args == None or len(args) == 0:
			args = ['']
			
		if len(args) == 1:
			args.append('')
	
		getEvent								= Event()
		getEvent.attributes['signature']		= 'actor_initiated_item_grab'
		getEvent.attributes['data']['itemName']	= args[0]
		getEvent.attributes['data']['args']		= args[1:]
		getEvent.attributes['data']['actor']	= source
	
		Engine.ActorEngine.emitEvent(getEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:16,代码来源:Grab.py

示例10: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def handleEvent(self, event):
		receiver = event.attributes['receiver']
		
		receiver.attributes['playerSetSemaphore'].acquire();

		message											= event.attributes['data']['message']
		notificationEvent								= Event()
		notificationEvent.attributes['signature']		= 'received_notification'
		notificationEvent.attributes['data']['message'] = message
		notificationEvent.attributes['data']['actor']	= None

		receiver.emitEvent(notificationEvent)
		
		receiver.attributes['playerSetSemaphore'].release();
开发者ID:longstl,项目名称:python_mud,代码行数:16,代码来源:ActorEngine.py

示例11: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def execute(self, source, args):	
		if args == None or len(args) == 0:
			args = ['']
			
		if len(args) == 1:
			args.append('')
	
		dropEvent									= Event()
		dropEvent.attributes['signature']			= 'actor_attempted_item_drop'
		dropEvent.attributes['data']['itemName']	= args[0]
		dropEvent.attributes['data']['args']		= args[1:]
		dropEvent.attributes['data']['actor']		= source
	
		Engine.ActorEngine.emitEvent(dropEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:16,代码来源:Drop.py

示例12: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def execute(self, source, args):	
		if args == None or len(args) == 0:
			feedbackEvent									= Event()
			feedbackEvent.attributes['signature']			= 'received_feedback'
			feedbackEvent.attributes['data']['feedback']	= 'Select which option?'
			feedbackEvent.attributes['data']['actor']		= actor

			Engine.ActorEngine.emitEvent(feedbackEvent)
		else:
			selectEvent									= Event()
			selectEvent.attributes['signature']			= 'menu_option_chosen'
			selectEvent.attributes['data']['option']	= args[0]
		
			source.attributes['menus'][-1].receiveEvent(selectEvent, None)
开发者ID:longstl,项目名称:python_mud,代码行数:16,代码来源:Select.py

示例13: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def execute(self, source, args):
		removeEvent									= Event()
		removeEvent.attributes['data']['actor']		= source
		
		if args == None or len(args) == 0:
			removeEvent.attributes['signature']			= 'received_feedback'
			removeEvent.attributes['data']['feedback']	= 'Remove what?'

		else:
			if len(args) == 1:
				args.append('')
			
			removeEvent.attributes['signature']			= 'actor_attempted_item_removal'
			removeEvent.attributes['data']['itemName']	= args[0]
			removeEvent.attributes['data']['args']		= args[1:]
			
		Engine.ActorEngine.emitEvent(removeEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:19,代码来源:Remove.py

示例14: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def handleEvent(self, event):
		receiver		= event.attributes['receiver']
		option			= event.attributes['data']['option']
		validOptions	= receiver.attributes['options']
		player			= receiver.attributes['player']
		
		if validOptions.has_key(option):
			tuple		= validOptions[option]
			function	= tuple[1]
						
			function()
		else:
			feedbackEvent									= Event()
			feedbackEvent.attributes['signature']			= 'received_feedback'
			feedbackEvent.attributes['data']['feedback']	= ANSI.yellow('Invalid option!')
			feedbackEvent.attributes['data']['actor']		= player

			Engine.ActorEngine.emitEvent(feedbackEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:20,代码来源:MenuOptionChosenHandler.py

示例15: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['actor'] [as 别名]
	def execute(self, source, args):
		equipEvent									= Event()
		equipEvent.attributes['data']['actor']		= source
		
		if args == None or len(args) == 0:
			equipEvent.attributes['signature']			= 'received_feedback'
			equipEvent.attributes['data']['feedback']	= 'Wear what?'

		else:
			if len(args) == 1:
				args.append('')
			
			equipEvent.attributes['signature']			= 'actor_attempted_item_equip'
			equipEvent.attributes['data']['itemName']	= args[0]
			equipEvent.attributes['data']['args']		= args[1:]
			equipEvent.attributes['data']['command']	= 'wear'
			
		Engine.ActorEngine.emitEvent(equipEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:20,代码来源:Wear.py


注:本文中的Event.Event.Event.attributes['data']['actor']方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。