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Python Event.attributes['data']['target']方法代码示例

本文整理汇总了Python中Event.Event.Event.attributes['data']['target']方法的典型用法代码示例。如果您正苦于以下问题:Python Event.attributes['data']['target']方法的具体用法?Python Event.attributes['data']['target']怎么用?Python Event.attributes['data']['target']使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Event.Event.Event的用法示例。


在下文中一共展示了Event.attributes['data']['target']方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['target'] [as 别名]
	def execute(self, source, args):
		actor		= source
		roomID		= actor.attributes['roomID']
		room		= Engine.RoomEngine.getRoom(roomID)
		lookEvent	= Event()
	
		lookEvent.attributes['signature']			= 'actor_observed'
		lookEvent.attributes['data']['observer']	= actor
		lookEvent.attributes['data']['room']		= room
	
		if args == None or len(args) == 0:
			lookEvent.attributes['data']['target']	= None
		else:				
			lookEvent.attributes['data']['target']	= args[0]
		
		actor.emitEvent(lookEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:18,代码来源:Look.py

示例2: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['target'] [as 别名]
	def execute(self):
		healEvent								= Event()
		healEvent.attributes['signature']		= 'gained_health'
		healEvent.attributes['data']['target']	= self.attributes['target']
		healEvent.attributes['data']['amount']	= self.attributes['amount']
		
		Engine.ActorEngine.emitEvent(healEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:9,代码来源:GainHealth.py

示例3: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['target'] [as 别名]
	def execute(self, receiver, event):
		actor	= event.attributes['data']['source']
		words	= event.attributes['data']['args']
		
		if words == None or len(words) == 0:
			feedbackEvent									= Event()
			feedbackEvent.attributes['signature']			= 'received_feedback'
			feedbackEvent.attributes['data']['feedback']	= 'Say what?'
			
			actor.receiveEvent(feedbackEvent)
		else:
			roomID		= actor.attributes['roomID']
			room		= RoomEngine.getRoom(roomID)
			speakEvent	= Event()
			sentence	= ''
			
			for word in words:
				sentence = '{} {}'.format(sentence, word)
				
			speakEvent.attributes['signature']				= 'actor_emoted'
			speakEvent.attributes['data']['emoter']			= actor
			speakEvent.attributes['data']['target']			= None
			speakEvent.attributes['data']['emoterText']		= 'You say, "{}".'.format(sentence[1:])
			speakEvent.attributes['data']['audienceText']	= '{} says, "{}".'.format(actor.attributes['name'], sentence[1:])
			
			room.receiveEvent(speakEvent)
开发者ID:DaneBettis,项目名称:python_mud,代码行数:28,代码来源:Say.py

示例4: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['target'] [as 别名]
	def execute(self, source, args):
		actor		= source
		words		= args
		roomID		= actor.attributes['roomID']
		room		= Engine.RoomEngine.getRoom(roomID)
		speakEvent	= Event()
		
		speakEvent.attributes['signature']			= 'actor_emoted'
		speakEvent.attributes['data']['emoter']		= actor
		speakEvent.attributes['data']['target']		= None
		speakEvent.attributes['data']['room']		= room
		speakEvent.attributes['data']['command']	= 'say'

		if words == None or len(words) == 0:
			speakEvent.attributes['data']['emoterText']		= 'Say what?'
			speakEvent.attributes['data']['audienceText']	= None		
		else:	
			sentence = ''
		
			for word in words:
				sentence										= '{} {}'.format(sentence, word)
				speakEvent.attributes['data']['emoterText']		= 'You say, "{}".'.format(sentence[1:])
				speakEvent.attributes['data']['audienceText']	= '{} says, "{}".'.format(actor.attributes['name'], sentence[1:])
		
		Engine.RoomEngine.emitEvent(speakEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:27,代码来源:Say.py

示例5: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['target'] [as 别名]
	def handleEvent(self, event):
		receiver	= event.attributes['receiver']
		observer	= event.attributes['data']['observer']
		target		= event.attributes['data']['target']
		items		= receiver.attributes['items']
		equipment	= receiver.attributes['equipment']
		equipped	= []
		
		for key in equipment.keys():
			equippedItem = equipment[key]
			
			if key == 'Neck' or key == 'Wrist' or key == 'Finger':
				for item in equippedItem:
					if item != None:
						equipped.append(item)
			else:
				if equippedItem != None:
					equipped.append(equippedItem)
		
		if target != None and target in set(items + equipped):
			lookEvent									= Event()
			lookEvent.attributes['data']['observer']	= observer
			lookEvent.attributes['data']['target']		= target
			lookEvent.attributes['signature']			= 'was_observed'

			receiver.emitEvent(lookEvent)
		else:
			#The actor meant to look at the room, or something in it
			if target == None:
				event.attributes['signature'] = 'was_observed'
			
			Engine.RoomEngine.emitEvent(event)
开发者ID:longstl,项目名称:python_mud,代码行数:34,代码来源:ActorInventory.py

示例6: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['target'] [as 别名]
	def execute(self, receiver, event):
		args		= event.attributes['data']['args']
		actor		= event.attributes['data']['source']
		roomID		= actor.attributes['roomID']
		room		= RoomEngine.getRoom(roomID)
		lookEvent	= Event()
		
		lookEvent.attributes['data']['observer'] = actor
		
		if args == None or len(args) == 0:
			lookEvent.attributes['signature'] = 'was_observed'
		else:
			lookEvent.attributes['signature']		= 'actor_observed'
			lookEvent.attributes['data']['target']	= args[0]
		
		room.receiveEvent(lookEvent)
开发者ID:DaneBettis,项目名称:python_mud,代码行数:18,代码来源:Look.py

示例7: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['target'] [as 别名]
	def execute(self, source, args):
		roomID	= source.attributes['roomID']
		room	= Engine.RoomEngine.getRoom(roomID)
	
		if args == None or len(args) == 0:
			self.sendUnknownAffectFeedbackEvent(source)
		else:
			spellName = args[0]
			
			if Engine.AffectEngine.affectExists(spellName):
				if len(args) == 1:
					args.append(None)
				
				castEvent								= Event()
				castEvent.attributes['signature']		= 'spell_cast_attempted'
				castEvent.attributes['data']['source']	= source
				castEvent.attributes['data']['target']	= args[1]
				castEvent.attributes['data']['spell']	= spellName
				castEvent.attributes['data']['room']	= room
			
				Engine.RoomEngine.emitEvent(castEvent)
			else:
				self.sendUnknownAffectFeedbackEvent(source)
开发者ID:longstl,项目名称:python_mud,代码行数:25,代码来源:Cast.py


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