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Python Event.attributes['data']['message']方法代码示例

本文整理汇总了Python中Event.Event.Event.attributes['data']['message']方法的典型用法代码示例。如果您正苦于以下问题:Python Event.attributes['data']['message']方法的具体用法?Python Event.attributes['data']['message']怎么用?Python Event.attributes['data']['message']使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Event.Event.Event的用法示例。


在下文中一共展示了Event.attributes['data']['message']方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: broadcastToAllPlayers

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['message'] [as 别名]
	def broadcastToAllPlayers(self, receiver, event):
		receiver.attributes['playerSetSemaphore'].acquire();

		message											= event.attributes['data']['message']
		notificationEvent								= Event()
		notificationEvent.attributes['signature']		= 'received_notification'
		notificationEvent.attributes['data']['message'] = message


		for player in receiver.attributes['playerList']:
			player.receiveEvent(notificationEvent)

		receiver.attributes['playerSetSemaphore'].release();
开发者ID:DaneBettis,项目名称:python_mud,代码行数:15,代码来源:ActorEngine.py

示例2: handleEvent

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['message'] [as 别名]
	def handleEvent(self, event):
		receiver = event.attributes['receiver']
		
		receiver.attributes['playerSetSemaphore'].acquire();

		message											= event.attributes['data']['message']
		notificationEvent								= Event()
		notificationEvent.attributes['signature']		= 'received_notification'
		notificationEvent.attributes['data']['message'] = message
		notificationEvent.attributes['data']['actor']	= None

		receiver.emitEvent(notificationEvent)
		
		receiver.attributes['playerSetSemaphore'].release();
开发者ID:longstl,项目名称:python_mud,代码行数:16,代码来源:ActorEngine.py

示例3: removeClosedConnections

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['message'] [as 别名]
	def removeClosedConnections(self):
		ConnectionEngine.lock('closedConnectionSemaphore')
		
		for connection in ConnectionEngine.attribute('closedConnections'):
			ConnectionEngine.attribute('connectionList').remove(connection)
			connection.attributes['socket'].close()
			
			player													= connection.attributes['player']
			playerName												= player.attributes['name']
			logoutNotificationEvent									= Event()
			logoutNotificationEvent.attributes['signature']			= 'broadcast_to_all_players'
			logoutNotificationEvent.attributes['data']['message']	= '{} logged off.'.format(playerName)
		
			ActorEngine.receiveEvent(logoutNotificationEvent)
		
		ConnectionEngine.setAttribute('closedConnections', [])
		
		ConnectionEngine.release('closedConnectionSemaphore')
开发者ID:DaneBettis,项目名称:python_mud,代码行数:20,代码来源:ConnectionListUpdater.py

示例4: addNewConnections

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['message'] [as 别名]
	def addNewConnections(self):
		ConnectionEngine.lock('newConnectionSemaphore')
		
		for connection in ConnectionEngine.attribute('newConnections'):
			player									= connection.attributes['player']
			loginEvent								= Event()
			loginEvent.attributes['signature']		= 'player_login'
			loginEvent.attributes['data']['player'] = player

			RoomEngine.receiveEvent(loginEvent)
			
			ConnectionEngine.attribute('connectionList').append(connection)
			
			playerName												= player.attributes['name']
			loginNotificationEvent									= Event()
			loginNotificationEvent.attributes['signature']			= 'broadcast_to_all_players'
			loginNotificationEvent.attributes['data']['message']	= '{} just logged in.'.format(playerName)
		
			ActorEngine.receiveEvent(loginNotificationEvent)
		
		ConnectionEngine.setAttribute('newConnections', [])
		
		ConnectionEngine.release('newConnectionSemaphore')
开发者ID:DaneBettis,项目名称:python_mud,代码行数:25,代码来源:ConnectionListUpdater.py


注:本文中的Event.Event.Event.attributes['data']['message']方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。