本文整理汇总了Python中Event.Event.Event.attributes['data']['message']方法的典型用法代码示例。如果您正苦于以下问题:Python Event.attributes['data']['message']方法的具体用法?Python Event.attributes['data']['message']怎么用?Python Event.attributes['data']['message']使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Event.Event.Event
的用法示例。
在下文中一共展示了Event.attributes['data']['message']方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: broadcastToAllPlayers
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['message'] [as 别名]
def broadcastToAllPlayers(self, receiver, event):
receiver.attributes['playerSetSemaphore'].acquire();
message = event.attributes['data']['message']
notificationEvent = Event()
notificationEvent.attributes['signature'] = 'received_notification'
notificationEvent.attributes['data']['message'] = message
for player in receiver.attributes['playerList']:
player.receiveEvent(notificationEvent)
receiver.attributes['playerSetSemaphore'].release();
示例2: handleEvent
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['message'] [as 别名]
def handleEvent(self, event):
receiver = event.attributes['receiver']
receiver.attributes['playerSetSemaphore'].acquire();
message = event.attributes['data']['message']
notificationEvent = Event()
notificationEvent.attributes['signature'] = 'received_notification'
notificationEvent.attributes['data']['message'] = message
notificationEvent.attributes['data']['actor'] = None
receiver.emitEvent(notificationEvent)
receiver.attributes['playerSetSemaphore'].release();
示例3: removeClosedConnections
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['message'] [as 别名]
def removeClosedConnections(self):
ConnectionEngine.lock('closedConnectionSemaphore')
for connection in ConnectionEngine.attribute('closedConnections'):
ConnectionEngine.attribute('connectionList').remove(connection)
connection.attributes['socket'].close()
player = connection.attributes['player']
playerName = player.attributes['name']
logoutNotificationEvent = Event()
logoutNotificationEvent.attributes['signature'] = 'broadcast_to_all_players'
logoutNotificationEvent.attributes['data']['message'] = '{} logged off.'.format(playerName)
ActorEngine.receiveEvent(logoutNotificationEvent)
ConnectionEngine.setAttribute('closedConnections', [])
ConnectionEngine.release('closedConnectionSemaphore')
示例4: addNewConnections
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['message'] [as 别名]
def addNewConnections(self):
ConnectionEngine.lock('newConnectionSemaphore')
for connection in ConnectionEngine.attribute('newConnections'):
player = connection.attributes['player']
loginEvent = Event()
loginEvent.attributes['signature'] = 'player_login'
loginEvent.attributes['data']['player'] = player
RoomEngine.receiveEvent(loginEvent)
ConnectionEngine.attribute('connectionList').append(connection)
playerName = player.attributes['name']
loginNotificationEvent = Event()
loginNotificationEvent.attributes['signature'] = 'broadcast_to_all_players'
loginNotificationEvent.attributes['data']['message'] = '{} just logged in.'.format(playerName)
ActorEngine.receiveEvent(loginNotificationEvent)
ConnectionEngine.setAttribute('newConnections', [])
ConnectionEngine.release('newConnectionSemaphore')