本文整理汇总了Python中Event.Event.Event.attributes['data']['source']方法的典型用法代码示例。如果您正苦于以下问题:Python Event.attributes['data']['source']方法的具体用法?Python Event.attributes['data']['source']怎么用?Python Event.attributes['data']['source']使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Event.Event.Event
的用法示例。
在下文中一共展示了Event.attributes['data']['source']方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: execute
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
def execute(self, receiver, event):
cmd = event.attributes['data']['command']
args = event.attributes['data']['args']
actor = event.attributes['data']['source']
roomID = actor.attributes['roomID']
room = RoomEngine.getRoom(roomID)
if cmd != 'go':
args = [cmd]
if args == None or len(args) == 0:
feedbackEvent = Event()
feedbackEvent.attributes['signature'] = 'received_feedback'
feedbackEvent.attributes['data']['feedback'] = 'Go where?'
actor.receiveEvent(feedbackEvent)
return
moveEvent = Event()
moveEvent.attributes['signature'] = 'actor_moved'
moveEvent.attributes['data']['direction'] = args[0]
moveEvent.attributes['data']['source'] = actor
room.receiveEvent(moveEvent)
示例2: insertCommand
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
def insertCommand(self, command, args = None):
commandEvent = Event()
commandEvent.attributes['signature'] = 'execute_command'
commandEvent.attributes['data']['command'] = command
commandEvent.attributes['data']['args'] = args
commandEvent.attributes['data']['source'] = self
Engine.ActorEngine.emitEvent(commandEvent)
示例3: wander
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
def wander(self):
from Event.Event import Event
import Engine.ActorEngine
commandEvent = Event()
commandEvent.attributes['signature'] = 'execute_command'
commandEvent.attributes['data']['command'] = 'go'
commandEvent.attributes['data']['args'] = 'n'
commandEvent.attributes['data']['source'] = self
Engine.ActorEngine.emitEvent(commandEvent)
示例4: transition
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
def transition(self, event):
receiver = event.attributes['receiver']
actor = event.attributes['data']['actor']
if actor != receiver:
commandEvent = Event()
commandEvent.attributes['signature'] = 'execute_command'
commandEvent.attributes['data']['command'] = 'wave'
commandEvent.attributes['data']['args'] = actor.attributes['name']
commandEvent.attributes['data']['source'] = receiver
Engine.ActorEngine.emitEvent(commandEvent)
示例5: processInput
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
def processInput(self, player, inputStr):
parsedInput = inputStr.split(' ')
if len(parsedInput) > 0:
cmd = parsedInput[0]
args = parsedInput[1:]
commandEvent = Event()
commandEvent.attributes['signature'] = 'execute_command'
commandEvent.attributes['data']['command'] = cmd
commandEvent.attributes['data']['args'] = args
commandEvent.attributes['data']['source'] = player
CommandEngine.receiveEvent(commandEvent)
示例6: executeCommand
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
def executeCommand(self, command, args, popAfterExecute = False):
commandEvent = Event()
commandEvent.attributes['signature'] = 'execute_command'
commandEvent.attributes['data']['command'] = command
commandEvent.attributes['data']['args'] = args
commandEvent.attributes['data']['source'] = self.attributes['player']
if popAfterExecute:
player = self.attributes['player']
menuStack = player.attributes['menus']
if len(menuStack) > 1:
menuStack.pop()
Engine.ActorEngine.emitEvent(commandEvent)
示例7: execute
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
def execute(self, source, args):
actor = source
roomID = actor.attributes['roomID']
room = Engine.RoomEngine.getRoom(roomID)
if args == None or len(args) == 0:
args = ['']
moveEvent = Event()
moveEvent.attributes['signature'] = 'actor_attempted_movement'
moveEvent.attributes['data']['direction'] = args[0]
moveEvent.attributes['data']['source'] = actor
moveEvent.attributes['data']['room'] = room
Engine.RoomEngine.emitEvent(moveEvent)
示例8: processInput
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
def processInput(self, player, inputStr):
parsedInput = inputStr.split(' ')
if len(parsedInput) > 0:
cmd = parsedInput[0]
args = parsedInput[1:]
commandEvent = Event()
if cmd != 'say' and cmd != 'select' and cmd != 'quit':
args = [cmd]
cmd = 'select'
commandEvent.attributes['signature'] = 'execute_command'
commandEvent.attributes['data']['command'] = cmd
commandEvent.attributes['data']['args'] = args
commandEvent.attributes['data']['source'] = player
self.emitEvent(commandEvent)
示例9: execute
# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
def execute(self, source, args):
roomID = source.attributes['roomID']
room = Engine.RoomEngine.getRoom(roomID)
if args == None or len(args) == 0:
self.sendUnknownAffectFeedbackEvent(source)
else:
spellName = args[0]
if Engine.AffectEngine.affectExists(spellName):
if len(args) == 1:
args.append(None)
castEvent = Event()
castEvent.attributes['signature'] = 'spell_cast_attempted'
castEvent.attributes['data']['source'] = source
castEvent.attributes['data']['target'] = args[1]
castEvent.attributes['data']['spell'] = spellName
castEvent.attributes['data']['room'] = room
Engine.RoomEngine.emitEvent(castEvent)
else:
self.sendUnknownAffectFeedbackEvent(source)