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Python Event.attributes['data']['source']方法代码示例

本文整理汇总了Python中Event.Event.Event.attributes['data']['source']方法的典型用法代码示例。如果您正苦于以下问题:Python Event.attributes['data']['source']方法的具体用法?Python Event.attributes['data']['source']怎么用?Python Event.attributes['data']['source']使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Event.Event.Event的用法示例。


在下文中一共展示了Event.attributes['data']['source']方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
	def execute(self, receiver, event):
		cmd		= event.attributes['data']['command']
		args	= event.attributes['data']['args']
		actor	= event.attributes['data']['source']
		roomID	= actor.attributes['roomID']
		room	= RoomEngine.getRoom(roomID)
		
		if cmd != 'go':
			args = [cmd]
		
		if args == None or len(args) == 0:
			feedbackEvent									= Event()
			feedbackEvent.attributes['signature']			= 'received_feedback'
			feedbackEvent.attributes['data']['feedback']	= 'Go where?'
			
			actor.receiveEvent(feedbackEvent)
			
			return
		
		moveEvent									= Event()
		moveEvent.attributes['signature']			= 'actor_moved'
		moveEvent.attributes['data']['direction']	= args[0]
		moveEvent.attributes['data']['source']		= actor
		
		room.receiveEvent(moveEvent)
开发者ID:DaneBettis,项目名称:python_mud,代码行数:27,代码来源:Go.py

示例2: insertCommand

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
	def insertCommand(self, command, args = None):
		commandEvent	= Event()
		
		commandEvent.attributes['signature']			= 'execute_command'
		commandEvent.attributes['data']['command']		= command
		commandEvent.attributes['data']['args']			= args
		commandEvent.attributes['data']['source']		= self

		Engine.ActorEngine.emitEvent(commandEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:11,代码来源:Player.py

示例3: wander

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
	def wander(self):
		from Event.Event import Event
		import Engine.ActorEngine
		
		commandEvent									= Event()
		commandEvent.attributes['signature']			= 'execute_command'
		commandEvent.attributes['data']['command']		= 'go'
		commandEvent.attributes['data']['args']			= 'n'
		commandEvent.attributes['data']['source']		= self
	
		Engine.ActorEngine.emitEvent(commandEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:13,代码来源:NPC.py

示例4: transition

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
	def transition(self, event):
		receiver	= event.attributes['receiver']
		actor		= event.attributes['data']['actor']
		
		if actor != receiver:
			commandEvent									= Event()
			commandEvent.attributes['signature']			= 'execute_command'
			commandEvent.attributes['data']['command']		= 'wave'
			commandEvent.attributes['data']['args']			= actor.attributes['name']
			commandEvent.attributes['data']['source']		= receiver
	
			Engine.ActorEngine.emitEvent(commandEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:14,代码来源:NPC.py

示例5: processInput

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
	def processInput(self, player, inputStr):		
		parsedInput = inputStr.split(' ')
		
		if len(parsedInput) > 0:
			cmd				= parsedInput[0]
			args			= parsedInput[1:]
			commandEvent	= Event()
			
			commandEvent.attributes['signature']			= 'execute_command'
			commandEvent.attributes['data']['command']		= cmd
			commandEvent.attributes['data']['args']			= args
			commandEvent.attributes['data']['source']		= player
		
			CommandEngine.receiveEvent(commandEvent)
开发者ID:DaneBettis,项目名称:python_mud,代码行数:16,代码来源:UpdateDriver.py

示例6: executeCommand

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
	def executeCommand(self, command, args, popAfterExecute = False):
		commandEvent								= Event()
		commandEvent.attributes['signature']		= 'execute_command'
		commandEvent.attributes['data']['command']	= command
		commandEvent.attributes['data']['args']		= args
		commandEvent.attributes['data']['source']	= self.attributes['player']

		if popAfterExecute:
			player		= self.attributes['player']
			menuStack	= player.attributes['menus']
		
			if len(menuStack) > 1:
				menuStack.pop()

		Engine.ActorEngine.emitEvent(commandEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:17,代码来源:Menu.py

示例7: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
	def execute(self, source, args):
		actor	= source
		roomID	= actor.attributes['roomID']
		room	= Engine.RoomEngine.getRoom(roomID)
	
		if args == None or len(args) == 0:
			args = ['']
	
		moveEvent									= Event()
		moveEvent.attributes['signature']			= 'actor_attempted_movement'
		moveEvent.attributes['data']['direction']	= args[0]
		moveEvent.attributes['data']['source']		= actor
		moveEvent.attributes['data']['room']		= room
	
		Engine.RoomEngine.emitEvent(moveEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:17,代码来源:Go.py

示例8: processInput

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
	def processInput(self, player, inputStr):		
		parsedInput = inputStr.split(' ')
		
		if len(parsedInput) > 0:
			cmd				= parsedInput[0]
			args			= parsedInput[1:]
			commandEvent	= Event()
			
			if cmd != 'say' and cmd != 'select' and cmd != 'quit':
				args	= [cmd]
				cmd		= 'select'
			
			commandEvent.attributes['signature']			= 'execute_command'
			commandEvent.attributes['data']['command']		= cmd
			commandEvent.attributes['data']['args']			= args
			commandEvent.attributes['data']['source']		= player

			self.emitEvent(commandEvent)
开发者ID:longstl,项目名称:python_mud,代码行数:20,代码来源:UpdateDriver.py

示例9: execute

# 需要导入模块: from Event.Event import Event [as 别名]
# 或者: from Event.Event.Event import attributes['data']['source'] [as 别名]
	def execute(self, source, args):
		roomID	= source.attributes['roomID']
		room	= Engine.RoomEngine.getRoom(roomID)
	
		if args == None or len(args) == 0:
			self.sendUnknownAffectFeedbackEvent(source)
		else:
			spellName = args[0]
			
			if Engine.AffectEngine.affectExists(spellName):
				if len(args) == 1:
					args.append(None)
				
				castEvent								= Event()
				castEvent.attributes['signature']		= 'spell_cast_attempted'
				castEvent.attributes['data']['source']	= source
				castEvent.attributes['data']['target']	= args[1]
				castEvent.attributes['data']['spell']	= spellName
				castEvent.attributes['data']['room']	= room
			
				Engine.RoomEngine.emitEvent(castEvent)
			else:
				self.sendUnknownAffectFeedbackEvent(source)
开发者ID:longstl,项目名称:python_mud,代码行数:25,代码来源:Cast.py


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