本文整理汇总了Python中Ball.Ball.reverseX方法的典型用法代码示例。如果您正苦于以下问题:Python Ball.reverseX方法的具体用法?Python Ball.reverseX怎么用?Python Ball.reverseX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ball.Ball
的用法示例。
在下文中一共展示了Ball.reverseX方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Ball import Ball [as 别名]
# 或者: from Ball.Ball import reverseX [as 别名]
class Pong:
def __init__(self):
#creates the window, the ball, the two paddles, and draws the background and the scoreboard.
self.win = GraphWin("Pong", 800, 400)
self.background = Image(Point(400,200),"pingpong.gif")
self.background.draw(self.win)
self.ball=Ball(self.win)
self.paddle = Paddle(self.win,740,150,750,250,"red")
self.paddle1 = Paddle(self.win, 60, 150,70,250,"blue")
self.radius = self.ball.getRadius()
self.scoreboard = Text(Point(400, 50), "")
self.scoreboard.setSize(12)
self.scoreboard.setTextColor("white")
self.scoreboard.draw(self.win)
y = 200
self.middle = self.paddle.move(self.win, y)
self.middle1 = self.paddle1.move(self.win,y)
def checkContact(self):
#gets the values for the top and bottom of the paddles
self.top = self.paddle.getMiddle()- (self.paddle.getHeight()/2)
self.bot = self.paddle.getMiddle() +(self.paddle.getHeight()/2)
self.top1 = self.paddle1.getMiddle() - (self.paddle1.getHeight()/2)
self.bot1 = self.paddle1.getMiddle() + (self.paddle1.getHeight()/2)
#gets the values of the left and right edges of the ball
right = self.ball.getCenter().getX()+self.radius
left = self.ball.getCenter().getX()-self.radius
ballHeight = self.ball.getCenter().getY()
touch = right - self.frontedge
touch1 = self.frontedge1 - left
#if the ball touches either paddle it returns true
if (0 <= touch <= 10) or (0<= touch1 <= 10):
if(self.top < ballHeight <self.bot) and self.ball.moveRight():
return True
elif (self.top1 < ballHeight < self.bot1) and self.ball.moveLeft():
return True
else:
return False
def gameOver(self):
self.frontedge = self.paddle.getEdge()
self.frontedge1 = self.paddle1.getEdge()
ballWidth = self.ball.getCenter().getX()
#returns true if the ball passes either of the paddles
if (ballWidth > self.frontedge):
return True
elif(ballWidth < self.frontedge1):
return True
else:
return False
def play(self):
click = self.win.getMouse()
y = click.getY()
end = self.gameOver()
contact = self.checkContact()
self.hits = 0
self.level = 1
while not end:
#moves the paddles based on the user's click point
#if the ball is moving right the right paddle moves
#if the ball is moving left the left paddle moves
click = self.win.checkMouse()
if click != None and self.ball.moveRight():
y = click.getY()
self.paddle.move(self.win, y)
elif click != None and self.ball.moveLeft():
y = click.getY()
self.paddle1.move(self.win, y)
#moves the ball and reverses the X direction of the ball
self.ball.move(self.win)
sleep(0.025)
contact = self.checkContact()
if contact == True :
self.ball.reverseX()
self.hits = self.hits+1
#increases ball speed after every 5 hits
if self.hits%5==0:
self.ball.goFaster()
self.level=self.level+1
self.scoreboard.setText(("Hits:",self.hits, "Level:", self.level))
end = self.gameOver()
self.scoreboard = Text(Point(400, 100),"You Lost")
#.........这里部分代码省略.........
示例2: __init__
# 需要导入模块: from Ball import Ball [as 别名]
# 或者: from Ball.Ball import reverseX [as 别名]
#.........这里部分代码省略.........
sleep(3)
self.tier.undraw()
self.wow.undraw()
return True
else:
return False
def gameOver(self):
# If the ball goes past the paddle, the game is over and the user is asked to play again
xCenter = self.b.getCenter().getX()
xBallLeft = xCenter - self.b.getRadius()
xCenter2 = self.b.getCenter2().getX()
xBallLeft2 = xCenter2 - self.b.getRadius2()
xMiddle = self.p.getMiddle().getX()
xPadRight = xMiddle + 5
if (xBallLeft > xPadRight) or (xBallLeft2 > xPadRight):
loser = Text(Point(250, 150), "GAME OVER!")
loser.setSize(25)
loser.setTextColor("red")
again = Text(Point(250, 200), "PLAY AGAIN?")
again.setSize(25)
again.setTextColor("red")
loser.draw(self.pWin)
again.draw(self.pWin)
return True
def restart(self):
# If the player types 'yes', the game will restart completely
restart = input("\nWould You Like To Restart (yes/no)? ")
if restart.lower() == "yes":
self.pWin.close()
newGame = Pong()
print("WARNING!! IN SHRINKING MODE, PADDLE RESETS TO MIDDLE AFTER EACH LEVEL")
game = input("Which version would you like to play: 'shrinking mode' (s), 'multiple mode' (m), or 'normal mode' (n)? ")
newGame.play(game)
else:
self.pWin.close()
def play(self, ans):
# The user will be given 3 seconds after asked to play until the game begins
sleep(1)
self.ready = Text(Point(250, 81), "Are You Ready?")
self.ready.setSize(30)
self.ready.setTextColor("red")
self.ready.draw(self.pWin)
self.three = Text(Point(250, 200), "THREE")
self.three.setSize(35)
self.three.setTextColor("white")
self.three.draw(self.pWin)
sleep(1)
self.three.undraw()
self.two = Text(Point(250, 200), "TWO")
self.two.setSize(35)
self.two.setTextColor("white")
self.two.draw(self.pWin)
sleep(1)
self.two.undraw()
self.one = Text(Point(250, 200), "ONE")
self.one.setSize(35)
self.one.setTextColor("white")
self.one.draw(self.pWin)
sleep(1)
self.one.undraw()
self.ready.undraw()
while True:
click = self.pWin.checkMouse()
if click != None:
self.p.movePad(click)
if ans.lower() == 's':
if self.checkContactShrink():
self.b.reverseX()
elif ans.lower() == 'm':
if self.checkContactBallA():
self.b.reverseX()
if self.checkContactBallB():
self.b.reverse2X()
self.b.moveBall2(self.pWin)
elif ans.lower() == 'n':
if self.checkContact():
self.b.reverseX()
else:
print("\nOh Well, I Didn't Want To Play With You Anyway!")
self.b.moveBall(self.pWin)
if self.gameOver():
self.restart()