本文整理汇总了Python中Ball.Ball.moveLeft方法的典型用法代码示例。如果您正苦于以下问题:Python Ball.moveLeft方法的具体用法?Python Ball.moveLeft怎么用?Python Ball.moveLeft使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ball.Ball
的用法示例。
在下文中一共展示了Ball.moveLeft方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Ball import Ball [as 别名]
# 或者: from Ball.Ball import moveLeft [as 别名]
class Pong:
def __init__(self):
#creates the window, the ball, the two paddles, and draws the background and the scoreboard.
self.win = GraphWin("Pong", 800, 400)
self.background = Image(Point(400,200),"pingpong.gif")
self.background.draw(self.win)
self.ball=Ball(self.win)
self.paddle = Paddle(self.win,740,150,750,250,"red")
self.paddle1 = Paddle(self.win, 60, 150,70,250,"blue")
self.radius = self.ball.getRadius()
self.scoreboard = Text(Point(400, 50), "")
self.scoreboard.setSize(12)
self.scoreboard.setTextColor("white")
self.scoreboard.draw(self.win)
y = 200
self.middle = self.paddle.move(self.win, y)
self.middle1 = self.paddle1.move(self.win,y)
def checkContact(self):
#gets the values for the top and bottom of the paddles
self.top = self.paddle.getMiddle()- (self.paddle.getHeight()/2)
self.bot = self.paddle.getMiddle() +(self.paddle.getHeight()/2)
self.top1 = self.paddle1.getMiddle() - (self.paddle1.getHeight()/2)
self.bot1 = self.paddle1.getMiddle() + (self.paddle1.getHeight()/2)
#gets the values of the left and right edges of the ball
right = self.ball.getCenter().getX()+self.radius
left = self.ball.getCenter().getX()-self.radius
ballHeight = self.ball.getCenter().getY()
touch = right - self.frontedge
touch1 = self.frontedge1 - left
#if the ball touches either paddle it returns true
if (0 <= touch <= 10) or (0<= touch1 <= 10):
if(self.top < ballHeight <self.bot) and self.ball.moveRight():
return True
elif (self.top1 < ballHeight < self.bot1) and self.ball.moveLeft():
return True
else:
return False
def gameOver(self):
self.frontedge = self.paddle.getEdge()
self.frontedge1 = self.paddle1.getEdge()
ballWidth = self.ball.getCenter().getX()
#returns true if the ball passes either of the paddles
if (ballWidth > self.frontedge):
return True
elif(ballWidth < self.frontedge1):
return True
else:
return False
def play(self):
click = self.win.getMouse()
y = click.getY()
end = self.gameOver()
contact = self.checkContact()
self.hits = 0
self.level = 1
while not end:
#moves the paddles based on the user's click point
#if the ball is moving right the right paddle moves
#if the ball is moving left the left paddle moves
click = self.win.checkMouse()
if click != None and self.ball.moveRight():
y = click.getY()
self.paddle.move(self.win, y)
elif click != None and self.ball.moveLeft():
y = click.getY()
self.paddle1.move(self.win, y)
#moves the ball and reverses the X direction of the ball
self.ball.move(self.win)
sleep(0.025)
contact = self.checkContact()
if contact == True :
self.ball.reverseX()
self.hits = self.hits+1
#increases ball speed after every 5 hits
if self.hits%5==0:
self.ball.goFaster()
self.level=self.level+1
self.scoreboard.setText(("Hits:",self.hits, "Level:", self.level))
end = self.gameOver()
self.scoreboard = Text(Point(400, 100),"You Lost")
#.........这里部分代码省略.........