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Python Ball.lockBlueBall方法代码示例

本文整理汇总了Python中Ball.Ball.lockBlueBall方法的典型用法代码示例。如果您正苦于以下问题:Python Ball.lockBlueBall方法的具体用法?Python Ball.lockBlueBall怎么用?Python Ball.lockBlueBall使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Ball.Ball的用法示例。


在下文中一共展示了Ball.lockBlueBall方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: icenova

# 需要导入模块: from Ball import Ball [as 别名]
# 或者: from Ball.Ball import lockBlueBall [as 别名]
    def icenova(self=None, criticalChance=0.6, criticalDamage=3.6):
        ball = Ball()
        Ball.lockBlueBall(ball)
        blueBall = Ball.BlueBall
        Ball.unlockBlueBall(ball)
        if random.random() <= (criticalChance + (0.06 * blueBall * 0.5)):
            criticalResult = True
        else:
            criticalResult = False

        if criticalResult:
            ice_nova_dph = (IceNova.base_damage) * (1 + Ball.GreenBall * 0.04) * criticalDamage
            if Ball.BlueBall < Ball.max_blue_ball:
                Ball.lockBlueBall(ball)
                Ball.BlueBall += 1
                Ball.unlockBlueBall(ball)
        else:
            ice_nova_dph = (IceNova.base_damage) * (1 + Ball.GreenBall * 0.04)
        return ice_nova_dph
开发者ID:fancling,项目名称:BarrageCOCDamageCalculator,代码行数:21,代码来源:IceNova.py

示例2: attack

# 需要导入模块: from Ball import Ball [as 别名]
# 或者: from Ball.Ball import lockBlueBall [as 别名]
 def attack(self=None, attack_times=4, attack_critical_rate=0.51, attack_speed=3):
     castOnCritical = CastOnCritical()
     spellDamage = 0.00
     ball = Ball()
     Ball.lockBlueBall(ball)
     blueBall = Ball.BlueBall
     Ball.unlockBlueBall(ball)
     if random.random() <= (attack_critical_rate+(0.1104*blueBall*0.5)):
         for i in range(0, attack_times):
             # print("Barrage %r gun critical" % i )
             if blueBall< Ball.max_blue_ball:
                  ball.lockBlueBall()
                  ball.BlueBall += 1
                  ball.unlockBlueBall()
             if random.random() <= 0.7:
                 spellDamage += castOnCritical.castoncritical()
     #print "Now BlueBall is %r" % Ball.BlueBall
     #   else:
     #    print("Barrage %r gun not critical" % i )
     return spellDamage
开发者ID:fancling,项目名称:BarrageCOCDamageCalculator,代码行数:22,代码来源:Barrage.py

示例3: discharge

# 需要导入模块: from Ball import Ball [as 别名]
# 或者: from Ball.Ball import lockBlueBall [as 别名]
 def discharge(self=None, criticalChance=0.6, criticalDamage=3.6):
     discharge_dph = 0.00
     ball = Ball()
     Ball.lockBlueBall(ball)
     blueBall = Ball.BlueBall
     Ball.unlockBlueBall(ball)
     if random.random() <= (criticalChance + (0.07 * blueBall * 0.5)):
         criticalResult = True
     else:
         criticalResult = False
     if criticalResult:
         discharge_dph = (Discharge.base_ice_dph*Ball.GreenBall+Discharge.base_light_dph
                          *blueBall+Discharge.base_fire_dph*Ball.RedBall)*(1+Ball.GreenBall*0.04)*criticalDamage
         Ball.lockBlueBall(ball)
         Ball.BlueBall = 0
         Ball.unlockBlueBall(ball)
         if Ball.BlueBall< Ball.max_blue_ball:
             Ball.lockBlueBall(ball)
             Ball.BlueBall +=1
             Ball.unlockBlueBall(ball)
     else:
         discharge_dph = (Discharge.base_ice_dph*Ball.GreenBall+Discharge.base_light_dph
                          *blueBall+Discharge.base_fire_dph*Ball.RedBall)*(1+Ball.GreenBall*0.04)
     #print "discharge boom with %r" % discharge_dph
     return discharge_dph
开发者ID:fancling,项目名称:BarrageCOCDamageCalculator,代码行数:27,代码来源:Discharge.py

示例4: firestorm

# 需要导入模块: from Ball import Ball [as 别名]
# 或者: from Ball.Ball import lockBlueBall [as 别名]
    def firestorm(self=None, criticalChance=0.6, criticalDamage=3.6):
        fire_storm_dph = 0.00
        ball = Ball()
        Ball.lockBlueBall(ball)
        blueBall = Ball.BlueBall
        Ball.unlockBlueBall(ball)
        if random.random() <= (criticalChance + (0.06 * blueBall * 0.5)):
            criticalResult = True
        else:
            criticalResult = False

        if criticalResult:
            for i in range(0, 20):
                fire_storm_dph += (FireStorm.base_damage) * (1 + Ball.GreenBall * 0.04) * criticalDamage
                if Ball.BlueBall < Ball.max_blue_ball:
                    Ball.lockBlueBall(ball)
                    Ball.BlueBall += 1
                    Ball.unlockBlueBall(ball)
        else:
            for i in range(0, 20):
                fire_storm_dph  += (FireStorm.base_damage) * (1 + Ball.GreenBall * 0.04)

        return fire_storm_dph/6
开发者ID:fancling,项目名称:BarrageCOCDamageCalculator,代码行数:25,代码来源:FireStorm.py


注:本文中的Ball.Ball.lockBlueBall方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。