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PHP Game::getPlanet方法代码示例

本文整理汇总了PHP中Game::getPlanet方法的典型用法代码示例。如果您正苦于以下问题:PHP Game::getPlanet方法的具体用法?PHP Game::getPlanet怎么用?PHP Game::getPlanet使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game::getPlanet方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: _match

 /**
  * @return bool
  */
 protected function _match()
 {
     if ($this->getUser()->get("hp") == Core::getUser()->get("curplanet")) {
         return Game::getPlanet()->getData("planetname") != Core::getLang()->get("HOME_PLANET");
     }
     $planet = Game::getModel("game/planet")->load($this->getUser()->get("hp"));
     return $planet->get("planetname") != Core::getLang()->get("HOME_PLANET");
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:11,代码来源:PlanetName.php

示例2: _add

 /**
  * (non-PHPdoc)
  * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_add($event, $data)
  */
 protected function _add(Bengine_Game_Model_Event $event, array $data)
 {
     $planet = Game::getPlanet();
     $planet->setData("metal", $planet->getData("metal") - $data["metal"] * $data["quantity"]);
     $planet->setData("silicon", $planet->getData("silicon") - $data["silicon"] * $data["quantity"]);
     $planet->setData("hydrogen", $planet->getData("hydrogen") - $data["hydrogen"] * $data["quantity"]);
     $spec = array("metal" => new Recipe_Database_Expr("metal - ?"), "silicon" => new Recipe_Database_Expr("silicon - ?"), "hydrogen" => new Recipe_Database_Expr("hydrogen - ?"));
     $bind = array($data["metal"] * $data["quantity"], $data["silicon"] * $data["quantity"], $data["hydrogen"] * $data["quantity"], $event->get("planetid"));
     $bind = array_map("intval", $bind);
     Core::getQuery()->update("planet", $spec, "planetid = ?", $bind);
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:16,代码来源:Shipyard.php

示例3: hasResources

 public function hasResources()
 {
     if ($this->get("basic_metal") > Game::getPlanet()->getData("metal")) {
         return false;
     }
     if ($this->get("basic_silicon") > Game::getPlanet()->getData("silicon")) {
         return false;
     }
     if ($this->get("basic_hydrogen") > Game::getPlanet()->getData("hydrogen")) {
         return false;
     }
     $energy = Game::getPlanet()->getEnergy() < 0 ? 0 : Game::getPlanet()->getEnergy();
     if ($this->get("basic_energy") > $energy) {
         return false;
     }
     return true;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:17,代码来源:Unit.php

示例4: checkResources

 /**
  * Checks the resources.
  *
  * @return boolean	True if resources suffice, fals if not
  */
 protected function checkResources()
 {
     if ($this->requiredMetal > Game::getPlanet()->getData("metal")) {
         return false;
     }
     if ($this->requiredSilicon > Game::getPlanet()->getData("silicon")) {
         return false;
     }
     if ($this->requiredHydrogen > Game::getPlanet()->getData("hydrogen")) {
         return false;
     }
     $energy = Game::getPlanet()->getEnergy() < 0 ? 0 : Game::getPlanet()->getEnergy();
     if ($this->requiredEnergy > $energy) {
         return false;
     }
     return true;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:22,代码来源:Abstract.php

示例5: hasResources

 /**
  * Checks if the current planet has enough resources to build this.
  *
  * @return bool
  */
 public function hasResources()
 {
     $required = $this->calculateRequiredResources();
     if ($required["required_metal"] > Game::getPlanet()->getData("metal")) {
         return false;
     }
     if ($required["required_silicon"] > Game::getPlanet()->getData("silicon")) {
         return false;
     }
     if ($required["required_hydrogen"] > Game::getPlanet()->getData("hydrogen")) {
         return false;
     }
     $energy = Game::getPlanet()->getEnergy() < 0 ? 0 : Game::getPlanet()->getEnergy();
     if ($required["required_energy"] > $energy) {
         return false;
     }
     return true;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:23,代码来源:Construction.php

示例6: validate

 /**
  * Checks for validation.
  *
  * @throws Recipe_Exception_Generic
  * @return Bengine_Game_Controller_MonitorPlanet
  */
 protected function validate()
 {
     if (!$this->planetData->getPlanetid() || $this->planetData->getIsmoon() || Core::getUser()->get("curplanet") == $this->planetData->getPlanetid()) {
         throw new Recipe_Exception_Generic("The selected planet is unavailable.");
     }
     // Check range
     if (Game::getPlanet()->getBuilding("STAR_SURVEILLANCE") <= 0) {
         throw new Recipe_Exception_Generic("Range exceeded.");
     }
     $range = pow(Game::getPlanet()->getBuilding("STAR_SURVEILLANCE"), 2) - 1;
     $diff = abs(Game::getPlanet()->getData("system") - $this->planetData->getSystem());
     if ($this->planetData->getGalaxy() != Game::getPlanet()->getData("galaxy") || $range < $diff) {
         throw new Recipe_Exception_Generic("Range exceeded.");
     }
     // Check consumption
     Core::getLanguage()->load(array("Galaxy", "Main", "info"));
     if (Game::getPlanet()->getData("hydrogen") < Core::getOptions()->get("STAR_SURVEILLANCE_CONSUMPTION")) {
         Logger::dieMessage("DEFICIENT_CONSUMPTION");
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:27,代码来源:MonitorPlanet.php

示例7: checkResourceForQuantity

 /**
  * Checks the resource against the given quantity and reduce it if needed.
  *
  * @param integer $qty								Quantity
  * @param Bengine_Game_Model_Unit $construction		Ship data row
  *
  * @return integer
  */
 protected function checkResourceForQuantity($qty, Bengine_Game_Model_Unit $construction)
 {
     $basicMetal = $construction->get("basic_metal");
     $basicSilicon = $construction->get("basic_silicon");
     $basicHydrogen = $construction->get("basic_hydrogen");
     $basicEnergy = $construction->get("basic_energy");
     $metal = _pos(Game::getPlanet()->getData("metal"));
     $silicon = _pos(Game::getPlanet()->getData("silicon"));
     $hydrogen = _pos(Game::getPlanet()->getData("hydrogen"));
     $energy = _pos(Game::getPlanet()->getEnergy());
     $requiredMetal = $basicMetal * $qty;
     $requiredSilicon = $basicSilicon * $qty;
     $requiredHydrogen = $basicHydrogen * $qty;
     $requiredEnergy = $basicEnergy * $qty;
     if ($requiredMetal > $metal || $requiredSilicon > $silicon || $requiredHydrogen > $hydrogen || $requiredEnergy > $energy) {
         // Try to reduce quantity
         $q = array();
         $q[] = $basicMetal > 0 ? floor($metal / $basicMetal) : $qty;
         $q[] = $basicSilicon > 0 ? floor($silicon / $basicSilicon) : $qty;
         $q[] = $basicHydrogen > 0 ? floor($hydrogen / $basicHydrogen) : $qty;
         $q[] = $basicEnergy > 0 ? floor($energy / $basicEnergy) : $qty;
         $qty = min($q);
     }
     return $qty;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:33,代码来源:Shipyard.php

示例8: indexAction

 /**
  * Index action.
  *
  * @return Bengine_Game_Controller_Techtree
  */
 protected function indexAction()
 {
     $reqs = Game::getAllRequirements();
     $cons = array();
     $research = array();
     $ships = array();
     $def = array();
     $moon = array();
     $result = Core::getQuery()->select("construction", array("buildingid", "mode", "name"), "ORDER BY display_order ASC, buildingid ASC");
     foreach ($result->fetchAll() as $row) {
         Hook::event("LoadTechtree", array(&$row));
         $bid = $row["buildingid"];
         $requirements = "";
         if (!isset($reqs[$bid])) {
             $reqs[$bid] = array();
         }
         foreach ($reqs[$bid] as $r) {
             $buffer = Core::getLanguage()->getItem($r["name"]) . " (" . Core::getLanguage()->getItem("LEVEL") . " " . $r["level"] . ")</span><br />";
             $rLevel = 0;
             if ($r["mode"] == 1 || $r["mode"] == 5) {
                 $rLevel = Game::getPlanet()->getBuilding($r["needs"]);
             } else {
                 if ($r["mode"] == 2) {
                     $rLevel = Game::getResearch($r["needs"]);
                 }
             }
             if ($rLevel >= $r["level"]) {
                 $requirements .= "<span class=\"true\">" . $buffer;
             } else {
                 $requirements .= "<span class=\"false\">" . $buffer;
             }
         }
         $name = Core::getLanguage()->getItem($row["name"]);
         switch ($row["mode"]) {
             case 1:
                 $cons[$bid]["name"] = Link::get("game/" . SID . "/Constructions/Info/" . $row["buildingid"], $name);
                 $cons[$bid]["requirements"] = $requirements;
                 break;
             case 2:
                 $research[$bid]["name"] = Link::get("game/" . SID . "/Constructions/Info/" . $row["buildingid"], $name);
                 $research[$bid]["requirements"] = $requirements;
                 break;
             case 3:
                 $ships[$bid]["name"] = Link::get("game/" . SID . "/Unit/Info/" . $row["buildingid"], $name);
                 $ships[$bid]["requirements"] = $requirements;
                 break;
             case 4:
                 $def[$bid]["name"] = Link::get("game/" . SID . "/Unit/Info/" . $row["buildingid"], $name);
                 $def[$bid]["requirements"] = $requirements;
                 break;
             case 5:
                 $moon[$bid]["name"] = Link::get("game/" . SID . "/Constructions/Info/" . $row["buildingid"], $name);
                 $moon[$bid]["requirements"] = $requirements;
                 break;
         }
     }
     $result->closeCursor();
     Hook::event("ShowLoadedTechtree", array(&$cons, &$research, &$ships, &$def, &$moon, &$moon));
     Core::getTPL()->addLoop("construction", $cons);
     Core::getTPL()->addLoop("research", $research);
     Core::getTPL()->addLoop("shipyard", $ships);
     Core::getTPL()->addLoop("defense", $def);
     Core::getTPL()->addLoop("moon", $moon);
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:70,代码来源:Techtree.php

示例9: changePlanetOptions

 /**
  * Shows form for planet options.
  *
  * @param string $planetname
  * @param boolean $abandon
  * @param string $password
  *
  * @return Bengine_Game_Controller_Index
  */
 protected function changePlanetOptions($planetname, $abandon, $password)
 {
     $planetname = trim($planetname);
     Hook::event("SAVE_PLANET_OPTIONS", array(&$planetname, &$abandon));
     if ($abandon == 1) {
         $ok = true;
         if (Game::getEH()->getPlanetFleetEvents()) {
             Logger::addMessage("CANNOT_DELETE_PLANET");
             $ok = false;
         }
         if (Core::getUser()->get("hp") == Core::getUser()->get("curplanet")) {
             Logger::addMessage("CANNOT_DELETE_HOMEPLANET");
             $ok = false;
         }
         $result = Core::getQuery()->select("password", "password", "", Core::getDB()->quoteInto("userid = ?", Core::getUser()->get("userid")));
         $row = $result->fetchRow();
         $result->closeCursor();
         $encryption = Core::getOptions("USE_PASSWORD_SALT") ? "md5_salt" : "md5";
         $password = Str::encode($password, $encryption);
         if (!Str::compare($row["password"], $password)) {
             Logger::addMessage("WRONG_PASSWORD");
             $ok = false;
         }
         if ($ok) {
             deletePlanet(Game::getPlanet()->getPlanetId(), Core::getUser()->get("userid"), Game::getPlanet()->getData("ismoon"));
             Core::getQuery()->update("user", array("curplanet" => Core::getUser()->get("hp")), "userid = ?", array(Core::getUser()->get("userid")));
             Core::getUser()->rebuild();
             $this->redirect("game/" . SID . "/Index");
         }
     } else {
         if (checkCharacters($planetname)) {
             Core::getQuery()->update("planet", array("planetname" => $planetname), "planetid = ?", array(Core::getUser()->get("curplanet")));
             $this->redirect("game/" . SID . "/Index");
         } else {
             Logger::addMessage("INVALID_PLANET_NAME");
         }
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:48,代码来源:Index.php

示例10: infoAction

 /**
  * Shows all building information.
  *
  * @param integer $id
  * @throws Recipe_Exception_Generic
  * @return Bengine_Game_Controller_Constructions
  */
 protected function infoAction($id)
 {
     $select = array("name", "demolish", "basic_metal", "basic_silicon", "basic_hydrogen", "basic_energy", "prod_metal", "prod_silicon", "prod_hydrogen", "prod_energy", "special", "cons_metal", "cons_silicon", "cons_hydrogen", "cons_energy", "charge_metal", "charge_silicon", "charge_hydrogen", "charge_energy");
     $result = Core::getQuery()->select("construction", $select, "", Core::getDB()->quoteInto("buildingid = ? AND (mode = '1' OR mode = '2' OR mode = '5')", $id));
     if ($row = $result->fetchRow()) {
         $result->closeCursor();
         Core::getLanguage()->load("info,Resource");
         Hook::event("BuildingInfoBefore", array(&$row));
         // Assign general building data
         Core::getTPL()->assign("buildingName", Core::getLanguage()->getItem($row["name"]));
         Core::getTPL()->assign("buildingDesc", Core::getLanguage()->getItem($row["name"] . "_FULL_DESC"));
         Core::getTPL()->assign("buildingImage", Image::getImage("buildings/" . $row["name"] . ".gif", Core::getLanguage()->getItem($row["name"]), null, null, "leftImage"));
         Core::getTPL()->assign("edit", Link::get("game/" . SID . "/Construction_Edit/Index/" . $id, "[" . Core::getLanguage()->getItem("EDIT") . "]"));
         // Production and consumption of the building
         $prodFormula = false;
         if (!empty($row["prod_metal"])) {
             $prodFormula = $row["prod_metal"];
             $baseCost = $row["basic_metal"];
         } else {
             if (!empty($row["prod_silicon"])) {
                 $prodFormula = $row["prod_silicon"];
                 $baseCost = $row["basic_metal"];
             } else {
                 if (!empty($row["prod_hydrogen"])) {
                     $prodFormula = $row["prod_hydrogen"];
                     $baseCost = $row["basic_hydrogen"];
                 } else {
                     if (!empty($row["prod_energy"])) {
                         $prodFormula = $row["prod_energy"];
                         $baseCost = $row["basic_energy"];
                     } else {
                         if (!empty($row["special"])) {
                             $prodFormula = $row["special"];
                             $baseCost = 0;
                         }
                     }
                 }
             }
         }
         $consFormula = false;
         if (!empty($row["cons_metal"])) {
             $consFormula = $row["cons_metal"];
         } else {
             if (!empty($row["cons_silicon"])) {
                 $consFormula = $row["cons_silicon"];
             } else {
                 if (!empty($row["cons_hydrogen"])) {
                     $consFormula = $row["cons_hydrogen"];
                 } else {
                     if (!empty($row["cons_energy"])) {
                         $consFormula = $row["cons_energy"];
                     }
                 }
             }
         }
         // Production and consumption chart
         $chartType = false;
         if ($prodFormula != false || $consFormula != false) {
             $chart = array();
             $chartType = "cons_chart";
             if ($prodFormula && $consFormula) {
                 $chartType = "prod_and_cons_chart";
             } else {
                 if ($prodFormula) {
                     $chartType = "prod_chart";
                 }
             }
             if (Game::getPlanet()->getBuilding($id) - 7 < 0) {
                 $start = 7;
             } else {
                 $start = Game::getPlanet()->getBuilding($id);
             }
             $productionFactor = (double) Core::getConfig()->get("PRODUCTION_FACTOR");
             if (!empty($row["prod_energy"])) {
                 $productionFactor = 1;
             }
             $currentProduction = 0;
             if ($prodFormula) {
                 $currentProduction = parseFormula($prodFormula, $baseCost, Game::getPlanet()->getBuilding($id)) * $productionFactor;
             }
             $currentConsumption = 0;
             if ($consFormula) {
                 $currentConsumption = parseFormula($consFormula, 0, Game::getPlanet()->getBuilding($id));
             }
             for ($i = $start - 7; $i <= Game::getPlanet()->getBuilding($id) + 7; $i++) {
                 $chart[$i]["level"] = $i;
                 $chart[$i]["s_prod"] = $prodFormula ? parseFormula($prodFormula, $baseCost, $i) * $productionFactor : 0;
                 $chart[$i]["s_diffProd"] = $prodFormula ? $chart[$i]["s_prod"] - $currentProduction : 0;
                 $chart[$i]["s_cons"] = $consFormula ? parseFormula($consFormula, 0, $i) : 0;
                 $chart[$i]["s_diffCons"] = $consFormula ? $currentConsumption - $chart[$i]["s_cons"] : 0;
                 $chart[$i]["prod"] = fNumber($chart[$i]["s_prod"]);
                 $chart[$i]["diffProd"] = fNumber($chart[$i]["s_diffProd"]);
                 $chart[$i]["cons"] = fNumber($chart[$i]["s_cons"]);
//.........这里部分代码省略.........
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:101,代码来源:Constructions.php

示例11: inMissileRange

 /**
  * Checks if the current solar system is in missile range.
  *
  * @return boolean
  */
 protected function inMissileRange()
 {
     if ($this->galaxy != Game::getPlanet()->getData("galaxy")) {
         return false;
     }
     if (abs(Game::getPlanet()->getData("system") - $this->system) <= $this->missileRange) {
         return true;
     }
     return false;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:15,代码来源:Galaxy.php

示例12: updateAction

 /**
  * Saves resource production factor.
  *
  * @return Bengine_Game_Controller_Resource
  */
 protected function updateAction()
 {
     if (!Core::getUser()->get("umode")) {
         $post = Core::getRequest()->getPOST();
         Hook::event("SaveResources");
         foreach ($this->data as $key => $value) {
             if ($value["level"] > 0) {
                 $factor = abs(isset($post[$key]) ? $post[$key] : 100);
                 $factor = $factor > 100 ? 100 : $factor;
                 Core::getQuery()->update("building2planet", array("prod_factor" => $factor), "buildingid = ? AND planetid = ?", array($key, Core::getUser()->get("curplanet")));
             }
         }
         if (Game::getPlanet()->getBuilding(Bengine_Game_Planet::SOLAR_SAT_ID) > 0) {
             $satelliteProd = abs($post[39]);
             $satelliteProd = $satelliteProd > 100 ? 100 : $satelliteProd;
             Core::getQuery()->update("planet", array("solar_satellite_prod" => $satelliteProd), "planetid = ?", array(Core::getUser()->get("curplanet")));
         }
     }
     $this->redirect("game/" . SID . "/Resource");
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:26,代码来源:Resource.php

示例13: sendFleet

 /**
  * This starts the missions and shows a quick overview of the flight.
  *
  * @param integer $mode
  * @param integer $metal
  * @param integer $silicon
  * @param integer $hydrogen
  * @param integer $holdingTime
  * @throws Recipe_Exception_Generic
  * @return Bengine_Game_Controller_Mission
  */
 protected function sendFleet($mode, $metal, $silicon, $hydrogen, $holdingTime)
 {
     $this->noAction = true;
     $fleetEvents = Game::getEH()->getOwnFleetEvents();
     if ($fleetEvents && Game::getResearch(14) + 1 <= count(Game::getEH()->getOwnFleetEvents())) {
         throw new Recipe_Exception_Generic("Too many fleets on missions.");
     }
     $result = Core::getQuery()->select("temp_fleet", "data", "", Core::getDB()->quoteInto("planetid = ?", Core::getUser()->get("curplanet")));
     if ($row = $result->fetchRow()) {
         $result->closeCursor();
         $temp = unserialize($row["data"]);
         if (!in_array($mode, $temp["amissions"])) {
             Logger::dieMessage("UNKNOWN_MISSION");
         }
         $data["ships"] = $temp["ships"];
         $data["galaxy"] = $temp["galaxy"];
         $data["system"] = $temp["system"];
         $data["position"] = $temp["position"];
         $data["sgalaxy"] = Game::getPlanet()->getData("galaxy");
         $data["ssystem"] = Game::getPlanet()->getData("system");
         $data["sposition"] = Game::getPlanet()->getData("position");
         $data["maxspeed"] = $temp["maxspeed"];
         $distance = Game::getDistance($data["galaxy"], $data["system"], $data["position"]);
         $data["consumption"] = Game::getFlyConsumption($temp["consumption"], $distance, $temp["speed"]);
         if (Game::getPlanet()->getData("hydrogen") - $data["consumption"] < 0) {
             Logger::dieMessage("NOT_ENOUGH_FUEL");
         }
         if ($temp["capacity"] < $data["consumption"]) {
             Logger::dieMessage("NOT_ENOUGH_CAPACITY");
         }
         $data["metal"] = (int) abs($metal);
         $data["silicon"] = (int) abs($silicon);
         $data["hydrogen"] = (int) abs($hydrogen);
         if ($data["metal"] > Game::getPlanet()->getData("metal")) {
             $data["metal"] = _pos(Game::getPlanet()->getData("metal"));
         }
         if ($data["silicon"] > Game::getPlanet()->getData("silicon")) {
             $data["silicon"] = _pos(Game::getPlanet()->getData("silicon"));
         }
         if ($data["hydrogen"] > Game::getPlanet()->getData("hydrogen") - $data["consumption"]) {
             $data["hydrogen"] = _pos(Game::getPlanet()->getData("hydrogen") - $data["consumption"]);
         }
         if ($mode == 13) {
             $data["duration"] = _pos($holdingTime);
             if ($data["duration"] > 24) {
                 $data["duration"] = 24;
             }
             $data["duration"] *= 3600;
         }
         $capa = $temp["capacity"] - $data["consumption"] - $data["metal"] - $data["silicon"] - $data["hydrogen"];
         // Reduce used capacity automatically
         if ($capa < 0) {
             if ($capa + $data["hydrogen"] > 0) {
                 $data["hydrogen"] -= abs($capa);
             } else {
                 $capa += $data["hydrogen"];
                 $data["hydrogen"] = 0;
                 if ($capa + $data["silicon"] > 0 && $capa < 0) {
                     $data["silicon"] -= abs($capa);
                 } else {
                     if ($capa < 0) {
                         $capa += $data["silicon"];
                         $data["silicon"] = 0;
                         if ($capa + $data["metal"] && $capa < 0) {
                             $data["metal"] -= abs($capa);
                         } else {
                             if ($capa < 0) {
                                 $data["metal"] = 0;
                             }
                         }
                     }
                 }
             }
         }
         $data["capacity"] = $temp["capacity"] - $data["consumption"] - $data["metal"] - $data["silicon"] - $data["hydrogen"];
         if ($data["capacity"] < 0) {
             Logger::dieMessage("NOT_ENOUGH_CAPACITY");
         }
         // If mission is recycling, get just the capacity of the recyclers.
         if ($mode == 9 && $data["capacity"] > 0) {
             $_result = Core::getQuery()->select("ship_datasheet", "capicity", "", "unitid = '37'");
             // It is __capacity__ and not capicity
             $_row = $_result->fetchRow();
             $_result->closeCursor();
             $recCapa = $_row["capicity"] * $temp["ships"][37]["quantity"];
             if ($data["capacity"] >= $recCapa) {
                 $data["capacity"] = $recCapa;
             }
         }
//.........这里部分代码省略.........
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:101,代码来源:Mission.php

示例14: espionageAction

 /**
  * Sends espionage probes.
  *
  * @param int $target
  * @return Bengine_Game_Controller_Ajax_Fleet
  */
 protected function espionageAction($target)
 {
     if (Game::attackingStoppageEnabled()) {
         $this->display($this->format(Core::getLang()->get("ATTACKING_STOPPAGE_ENABLED")));
     }
     $select = array("p.planetid", "g.galaxy", "g.system", "g.position", "u2s.quantity", "sd.capicity", "sd.speed", "sd.consume", "b.name AS shipname");
     $joins = "LEFT JOIN " . PREFIX . "galaxy g ON (g.planetid = p.planetid)";
     $joins .= "LEFT JOIN " . PREFIX . "unit2shipyard u2s ON (u2s.planetid = p.planetid)";
     $joins .= "LEFT JOIN " . PREFIX . "ship_datasheet sd ON (sd.unitid = u2s.unitid)";
     $joins .= "LEFT JOIN " . PREFIX . "construction b ON (b.buildingid = u2s.unitid)";
     $result = Core::getQuery()->select("planet p", $select, $joins, Core::getDB()->quoteInto("p.planetid = ? AND u2s.unitid = '38'", Core::getUser()->get("curplanet")));
     if ($row = $result->fetchRow()) {
         $result->closeCursor();
         $joins = "LEFT JOIN " . PREFIX . "planet p ON (g.planetid = p.planetid)";
         $joins .= "LEFT JOIN " . PREFIX . "user u ON (u.userid = p.userid)";
         $joins .= "LEFT JOIN " . PREFIX . "ban_u b ON (u.userid = b.userid)";
         $where = Core::getDB()->quoteInto("g.planetid = ? OR g.moonid = ?", $target);
         $result = Core::getQuery()->select("galaxy g", array("g.galaxy", "g.system", "g.position", "u.points", "u.last", "u.umode", "b.to"), $joins, $where);
         if ($tar = $result->fetchRow()) {
             $result->closeCursor();
             Hook::event("AjaxSendFleetEspionage", array($this, &$row, &$tar));
             $ignoreNP = false;
             if ($tar["last"] <= TIME - 604800) {
                 $ignoreNP = true;
             } else {
                 if ($tar["to"] >= TIME) {
                     $ignoreNP = true;
                 }
             }
             $data = array();
             // Check for newbie protection
             if ($ignoreNP === false) {
                 $isProtected = isNewbieProtected(Core::getUser()->get("points"), $tar["points"]);
                 if ($isProtected == 1) {
                     $this->display($this->format(Core::getLanguage()->getItem("TARGET_TOO_WEAK")));
                 } else {
                     if ($isProtected == 2) {
                         $this->display($this->format(Core::getLanguage()->getItem("TARGET_TOO_STRONG")));
                     }
                 }
             }
             // Check for vacation mode
             if ($tar["umode"] || Core::getUser()->get("umode")) {
                 $this->display($this->format(Core::getLanguage()->getItem("TARGET_IN_UMODE")));
             }
             // Get quantity
             if ($row["quantity"] >= Core::getUser()->get("esps")) {
                 $data["ships"][38]["quantity"] = Core::getUser()->get("esps") > 0 ? Core::getUser()->get("esps") : 1;
             } else {
                 $data["ships"][38]["quantity"] = $row["quantity"];
             }
             $data["ships"][38]["id"] = 38;
             $data["ships"][38]["name"] = $row["shipname"];
             $data["maxspeed"] = Game::getSpeed(38, $row["speed"]);
             $distance = Game::getDistance($tar["galaxy"], $tar["system"], $tar["position"]);
             $time = Game::getFlyTime($distance, $data["maxspeed"]);
             $data["consumption"] = Game::getFlyConsumption($data["ships"][38]["quantity"] * $row["consume"], $distance);
             if (Game::getPlanet()->getData("hydrogen") < $data["consumption"]) {
                 $this->display($this->format(Core::getLanguage()->getItem("DEFICIENT_CONSUMPTION")));
             }
             if ($row["capicity"] * $data["ships"][38]["quantity"] - $data["consumption"] < 0) {
                 $this->display($this->format(Core::getLanguage()->getItem("DEFICIENT_CAPACITY")));
             }
             Game::getPlanet()->setData("hydrogen", Game::getPlanet()->getData("hydrogen") - $data["consumption"]);
             $data["time"] = $time;
             $data["galaxy"] = $tar["galaxy"];
             $data["system"] = $tar["system"];
             $data["position"] = $tar["position"];
             $data["sgalaxy"] = $row["galaxy"];
             $data["ssystem"] = $row["system"];
             $data["sposition"] = $row["position"];
             $data["metal"] = 0;
             $data["silicon"] = 0;
             $data["hydrogen"] = 0;
             Hook::event("AjaxSendFleetEspionageStartEvent", array($row, $tar, &$data));
             Game::getEH()->addEvent(11, $time + TIME, Core::getUser()->get("curplanet"), Core::getUser()->get("userid"), $target, $data);
             $this->display($this->format(sprintf(Core::getLanguage()->getItem("ESPS_SENT"), $data["ships"][38]["quantity"], $data["galaxy"], $data["system"], $data["position"]), 1));
         } else {
             $result->closeCursor();
             $this->display($this->format("Unkown destination"));
         }
     } else {
         $result->closeCursor();
         $this->display($this->format(Core::getLanguage()->getItem("DEFICIENT_ESPS")));
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:93,代码来源:Fleet.php

示例15: upgradeAction

 /**
  * Check for sufficient resources and start research upgrade.
  *
  * @param integer $id    Building id to upgrade
  * @throws Recipe_Exception_Generic
  * @return Bengine_Game_Controller_Research
  */
 protected function upgradeAction($id)
 {
     // Check events
     if ($this->event != false || Core::getUser()->get("umode")) {
         $this->redirect("game/" . SID . "/Research");
     }
     // Check for requirements
     if (!Game::canBuild($id) || !Game::getPlanet()->getBuilding("RESEARCH_LAB")) {
         throw new Recipe_Exception_Generic("You do not fulfil the requirements to research this.");
     }
     // Check if research labor is not in progress
     if (!Game::getEH()->canReasearch()) {
         throw new Recipe_Exception_Generic("Research labor in progress.");
     }
     /* @var Bengine_Game_Model_Construction $construction */
     $construction = Game::getModel("game/construction");
     $construction->load($id);
     if (!$construction->getId()) {
         throw new Recipe_Exception_Generic("Unkown research :(");
     }
     if ($construction->get("mode") != self::RESEARCH_CONSTRUCTION_TYPE) {
         throw new Recipe_Exception_Generic("Research not allowed.");
     }
     if (Game::getPlanet()->getData("ismoon") && !$construction->get("allow_on_moon")) {
         throw new Recipe_Exception_Generic("Research not allowed.");
     }
     Hook::event("UpgradeResearchFirst", array($construction));
     // Get required resources
     $level = Game::getResearch($id);
     if ($level > 0) {
         $level = $level + 1;
     } else {
         $level = 1;
     }
     $this->setRequieredResources($level, $construction);
     // Check resources
     if ($this->checkResources()) {
         $data["metal"] = $this->requiredMetal;
         $data["silicon"] = $this->requiredSilicon;
         $data["hydrogen"] = $this->requiredHydrogen;
         $data["energy"] = $this->requiredEnergy;
         $time = getBuildTime($data["metal"], $data["silicon"], self::RESEARCH_CONSTRUCTION_TYPE);
         $data["level"] = $level;
         $data["buildingid"] = $id;
         $data["buildingname"] = $construction->get("name");
         Hook::event("UpgradeResearchLast", array($construction, &$data, &$time));
         Game::getEH()->addEvent(3, $time + TIME, Core::getUser()->get("curplanet"), Core::getUser()->get("userid"), null, $data);
         $this->redirect("game/" . SID . "/Research");
     } else {
         Logger::dieMessage("INSUFFICIENT_RESOURCES");
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:60,代码来源:Research.php


注:本文中的Game::getPlanet方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。