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PHP Game::getEH方法代码示例

本文整理汇总了PHP中Game::getEH方法的典型用法代码示例。如果您正苦于以下问题:PHP Game::getEH方法的具体用法?PHP Game::getEH怎么用?PHP Game::getEH使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game::getEH方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: cancelAction

 /**
  * @return Bengine_Game_Controller_Shipyard
  */
 protected function cancelAction()
 {
     $events = Core::getRequest()->getPOST("shipyard_events");
     foreach ($events as $eventId) {
         $event = Game::getModel("game/event")->load((int) $eventId);
         if ($event->get("userid") == Core::getUser()->get("userid")) {
             Game::getEH()->removeEvent($event);
         }
     }
     $this->redirect("game/" . SID . "/" . Core::getRequest()->getGET("controller"));
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:15,代码来源:Shipyard.php

示例2: infoAction


//.........这里部分代码省略.........
                     if (!empty($row["cons_energy"])) {
                         $consFormula = $row["cons_energy"];
                     }
                 }
             }
         }
         // Production and consumption chart
         $chartType = false;
         if ($prodFormula != false || $consFormula != false) {
             $chart = array();
             $chartType = "cons_chart";
             if ($prodFormula && $consFormula) {
                 $chartType = "prod_and_cons_chart";
             } else {
                 if ($prodFormula) {
                     $chartType = "prod_chart";
                 }
             }
             if (Game::getPlanet()->getBuilding($id) - 7 < 0) {
                 $start = 7;
             } else {
                 $start = Game::getPlanet()->getBuilding($id);
             }
             $productionFactor = (double) Core::getConfig()->get("PRODUCTION_FACTOR");
             if (!empty($row["prod_energy"])) {
                 $productionFactor = 1;
             }
             $currentProduction = 0;
             if ($prodFormula) {
                 $currentProduction = parseFormula($prodFormula, $baseCost, Game::getPlanet()->getBuilding($id)) * $productionFactor;
             }
             $currentConsumption = 0;
             if ($consFormula) {
                 $currentConsumption = parseFormula($consFormula, 0, Game::getPlanet()->getBuilding($id));
             }
             for ($i = $start - 7; $i <= Game::getPlanet()->getBuilding($id) + 7; $i++) {
                 $chart[$i]["level"] = $i;
                 $chart[$i]["s_prod"] = $prodFormula ? parseFormula($prodFormula, $baseCost, $i) * $productionFactor : 0;
                 $chart[$i]["s_diffProd"] = $prodFormula ? $chart[$i]["s_prod"] - $currentProduction : 0;
                 $chart[$i]["s_cons"] = $consFormula ? parseFormula($consFormula, 0, $i) : 0;
                 $chart[$i]["s_diffCons"] = $consFormula ? $currentConsumption - $chart[$i]["s_cons"] : 0;
                 $chart[$i]["prod"] = fNumber($chart[$i]["s_prod"]);
                 $chart[$i]["diffProd"] = fNumber($chart[$i]["s_diffProd"]);
                 $chart[$i]["cons"] = fNumber($chart[$i]["s_cons"]);
                 $chart[$i]["diffCons"] = fNumber($chart[$i]["s_diffCons"]);
             }
             Hook::event("BuildingInfoProduction", array(&$chart));
             Core::getTPL()->addLoop("chart", $chart);
         }
         if ($chartType) {
             Core::getTPL()->assign("chartType", "game/constructions/" . $chartType);
         }
         // Show demolish function
         $factor = floatval($row["demolish"]);
         if (Game::getPlanet()->getBuilding($id) > 0 && $factor > 0.0) {
             Core::getTPL()->assign("buildingLevel", Game::getPlanet()->getBuilding($id));
             Core::getTPL()->assign("demolish", true);
             $metal = "";
             $_metal = 0;
             $silicon = "";
             $_silicon = 0;
             $hydrogen = "";
             $_hydrogen = 0;
             if ($row["basic_metal"] > 0) {
                 $_metal = 1 / $factor * parseFormula($row["charge_metal"], $row["basic_metal"], Game::getPlanet()->getBuilding($id));
                 $metal = Core::getLanguage()->getItem("METAL") . ": " . fNumber($_metal);
             }
             Core::getTPL()->assign("metal", $metal);
             if ($row["basic_silicon"] > 0) {
                 $_silicon = 1 / $factor * parseFormula($row["charge_silicon"], $row["basic_silicon"], Game::getPlanet()->getBuilding($id));
                 $silicon = Core::getLanguage()->getItem("SILICON") . ": " . fNumber($_silicon);
             }
             Core::getTPL()->assign("silicon", $silicon);
             if ($row["basic_hydrogen"] > 0) {
                 $_hydrogen = 1 / $factor * parseFormula($row["charge_hydrogen"], $row["basic_hydrogen"], Game::getPlanet()->getBuilding($id));
                 $hydrogen = Core::getLanguage()->getItem("HYDROGEN") . ": " . fNumber($_hydrogen);
             }
             Core::getTPL()->assign("hydrogen", $hydrogen);
             $time = getBuildTime($_metal, $_silicon, self::BUILDING_CONSTRUCTION_TYPE);
             Core::getTPL()->assign("dimolishTime", getTimeTerm($time));
             $showLink = Game::getPlanet()->getData("metal") >= $_metal && Game::getPlanet()->getData("silicon") >= $_silicon && Game::getPlanet()->getData("hydrogen") >= $_hydrogen;
             if ($id == 12 && Game::getEH()->getResearchEvent()) {
                 $showLink = false;
             }
             $shipyardSize = Game::getEH()->getShipyardEvents()->getCalculatedSize();
             if (($id == 8 || $id == 7) && $shipyardSize > 0) {
                 $showLink = false;
             }
             Core::getTPL()->assign("showLink", $showLink && !$this->event && !Core::getUser()->get("umode"));
             Core::getTPL()->assign("demolishNow", Link::get("game/" . SID . "/Constructions/Demolish/{$id}", Core::getLanguage()->getItem("DEMOLISH_NOW")));
         } else {
             Core::getTPL()->assign("demolish", false);
         }
         Hook::event("BuildingInfoAfter", array(&$row));
     } else {
         $result->closeCursor();
         throw new Recipe_Exception_Generic("Unkown building. You'd better don't manipulate the URL. We see everything ;)");
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:101,代码来源:Constructions.php

示例3: parseEvent

 /**
  * Parses an event.
  *
  * @param Bengine_Game_Model_Event $f
  *
  * @return array	Parsed event data
  */
 protected function parseEvent(Bengine_Game_Model_Event $f)
 {
     if ($f->getCode() == "game/alliedFleet" && $f->getUserid() != Core::getUser()->get("userid")) {
         return false;
         // Hide foreign formations
     }
     $event = array();
     $event["time_r"] = $f->getTimeLeft();
     $event["time"] = $f->getFormattedTimeLeft();
     $event["eventid"] = $f->getEventid();
     $event["time_finished"] = Date::timeToString(1, $f->getTime());
     $event["raw_coordinates"] = $f->getDestinationCoords(false);
     Core::getLanguage()->assign("rockets", $f->getData("rockets", 0));
     Core::getLanguage()->assign("planet", !$f->getData("oldmode") || $f->getData("oldmode") != 9 ? $f->getPlanetname() : Core::getLanguage()->getItem("DEBRIS"));
     // TODO: Old mode should be translated to code
     Core::getLanguage()->assign("coords", $f->getPlanetCoords());
     Core::getLanguage()->assign("target", $f->getCode() != "game/recycling" ? $f->getDestinationPlanetname() : Core::getLanguage()->getItem("DEBRIS"));
     Core::getLanguage()->assign("targetcoords", $f->getDestinationCoords());
     Core::getLanguage()->assign("metal", fNumber($f->getData("metal", 0)));
     Core::getLanguage()->assign("silicon", fNumber($f->getData("silicon", 0)));
     Core::getLanguage()->assign("hydrogen", fNumber($f->getData("hydrogen", 0)));
     Core::getLanguage()->assign("username", $f->getUsername());
     Core::getLanguage()->assign("message", Link::get("game/" . SID . "/MSG/Write/" . rawurlencode($f->getUsername()), Image::getImage("pm.gif", Core::getLanguage()->getItem("WRITE_MESSAGE"))));
     Core::getLanguage()->assign("mission", $f->getCode() == "game/return" ? $f->getOrgModeName() : $f->getModeName());
     Core::getLanguage()->assign("fleet", $f->getFleetString());
     $event["class"] = $f->getCssClass();
     if ($f->getCode() == "game/allianceAttack") {
         if ($f->getUserid() == Core::getUser()->get("userid")) {
             $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_OWN");
         } else {
             $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_OTHER");
         }
         $allyFleets = Game::getEH()->getFormationFleets($f->getEventid());
         foreach ($allyFleets as $af) {
             $coords = $af->getPlanetCoords();
             $msg = Core::getLanguage()->getItem("FLEET_MESSAGE_FORMATION");
             $msg = sprintf($msg, $af->getUsername(), $af->getPlanetname(), $coords, $af->getFleetString());
             $event["message"] .= $msg;
         }
     } else {
         if ($f->getCode() == "game/alliedFleet") {
             $mainFleet = Game::getModel("game/event")->load($f->getParentId());
             if ($mainFleet->getUsierid() == Core::getUser()->get("userid")) {
                 return false;
             }
             $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_OWN");
             $allyFleets = Game::getEH()->getFormationFleets($mainFleet->getEventid());
             $allyFleets->add($mainFleet);
             foreach ($allyFleets as $af) {
                 if ($af->getUserid() == Core::getUser()->get("userid")) {
                     continue;
                 }
                 $coords = $af->getPlanetCoords();
                 $msg = Core::getLanguage()->getItem("FLEET_MESSAGE_FORMATION");
                 $msg = sprintf($msg, $af->getUsername(), $af->getPlanetname(), $coords, $af->getFleetString());
                 $event["message"] .= $msg;
             }
         } else {
             if ($f->getCode() == "game/holding" && $f->getUserid() == Core::getUser()->get("userid")) {
                 $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_HOLDING_1");
             } else {
                 if ($f->getCode() == "game/holding") {
                     $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_HOLDING_2");
                 } else {
                     if ($f->getCode() == "game/return" && $f->getUserid() == Core::getUser()->get("userid")) {
                         $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_RETURN");
                     } else {
                         if ($f->getUserid() == Core::getUser()->get("userid") && $f->getCode() == "game/missileAttack") {
                             $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_ROCKET_ATTACK");
                         } else {
                             if ($f->getCode() == "game/missileAttack") {
                                 $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_ROCKET_ATTACK_FOREIGN");
                             } else {
                                 if ($f->getUserid() == Core::getUser()->get("userid")) {
                                     $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_OWN");
                                 } else {
                                     $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_OTHER");
                                 }
                             }
                         }
                     }
                 }
             }
         }
     }
     return $event;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:94,代码来源:Index.php

示例4: retreatFleet

 /**
  * Retreats a fleet back to its origin planet.
  *
  * @param integer $id
  *
  * @return Bengine_Game_Controller_Mission
  */
 protected function retreatFleet($id)
 {
     $this->noAction = true;
     Hook::event("RetreatFleet", array(&$id));
     Game::getEH()->removeEvent($id);
     $this->redirect("game/" . SID . "/Mission");
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:15,代码来源:Mission.php

示例5: espionageAction

 /**
  * Sends espionage probes.
  *
  * @param int $target
  * @return Bengine_Game_Controller_Ajax_Fleet
  */
 protected function espionageAction($target)
 {
     if (Game::attackingStoppageEnabled()) {
         $this->display($this->format(Core::getLang()->get("ATTACKING_STOPPAGE_ENABLED")));
     }
     $select = array("p.planetid", "g.galaxy", "g.system", "g.position", "u2s.quantity", "sd.capicity", "sd.speed", "sd.consume", "b.name AS shipname");
     $joins = "LEFT JOIN " . PREFIX . "galaxy g ON (g.planetid = p.planetid)";
     $joins .= "LEFT JOIN " . PREFIX . "unit2shipyard u2s ON (u2s.planetid = p.planetid)";
     $joins .= "LEFT JOIN " . PREFIX . "ship_datasheet sd ON (sd.unitid = u2s.unitid)";
     $joins .= "LEFT JOIN " . PREFIX . "construction b ON (b.buildingid = u2s.unitid)";
     $result = Core::getQuery()->select("planet p", $select, $joins, Core::getDB()->quoteInto("p.planetid = ? AND u2s.unitid = '38'", Core::getUser()->get("curplanet")));
     if ($row = $result->fetchRow()) {
         $result->closeCursor();
         $joins = "LEFT JOIN " . PREFIX . "planet p ON (g.planetid = p.planetid)";
         $joins .= "LEFT JOIN " . PREFIX . "user u ON (u.userid = p.userid)";
         $joins .= "LEFT JOIN " . PREFIX . "ban_u b ON (u.userid = b.userid)";
         $where = Core::getDB()->quoteInto("g.planetid = ? OR g.moonid = ?", $target);
         $result = Core::getQuery()->select("galaxy g", array("g.galaxy", "g.system", "g.position", "u.points", "u.last", "u.umode", "b.to"), $joins, $where);
         if ($tar = $result->fetchRow()) {
             $result->closeCursor();
             Hook::event("AjaxSendFleetEspionage", array($this, &$row, &$tar));
             $ignoreNP = false;
             if ($tar["last"] <= TIME - 604800) {
                 $ignoreNP = true;
             } else {
                 if ($tar["to"] >= TIME) {
                     $ignoreNP = true;
                 }
             }
             $data = array();
             // Check for newbie protection
             if ($ignoreNP === false) {
                 $isProtected = isNewbieProtected(Core::getUser()->get("points"), $tar["points"]);
                 if ($isProtected == 1) {
                     $this->display($this->format(Core::getLanguage()->getItem("TARGET_TOO_WEAK")));
                 } else {
                     if ($isProtected == 2) {
                         $this->display($this->format(Core::getLanguage()->getItem("TARGET_TOO_STRONG")));
                     }
                 }
             }
             // Check for vacation mode
             if ($tar["umode"] || Core::getUser()->get("umode")) {
                 $this->display($this->format(Core::getLanguage()->getItem("TARGET_IN_UMODE")));
             }
             // Get quantity
             if ($row["quantity"] >= Core::getUser()->get("esps")) {
                 $data["ships"][38]["quantity"] = Core::getUser()->get("esps") > 0 ? Core::getUser()->get("esps") : 1;
             } else {
                 $data["ships"][38]["quantity"] = $row["quantity"];
             }
             $data["ships"][38]["id"] = 38;
             $data["ships"][38]["name"] = $row["shipname"];
             $data["maxspeed"] = Game::getSpeed(38, $row["speed"]);
             $distance = Game::getDistance($tar["galaxy"], $tar["system"], $tar["position"]);
             $time = Game::getFlyTime($distance, $data["maxspeed"]);
             $data["consumption"] = Game::getFlyConsumption($data["ships"][38]["quantity"] * $row["consume"], $distance);
             if (Game::getPlanet()->getData("hydrogen") < $data["consumption"]) {
                 $this->display($this->format(Core::getLanguage()->getItem("DEFICIENT_CONSUMPTION")));
             }
             if ($row["capicity"] * $data["ships"][38]["quantity"] - $data["consumption"] < 0) {
                 $this->display($this->format(Core::getLanguage()->getItem("DEFICIENT_CAPACITY")));
             }
             Game::getPlanet()->setData("hydrogen", Game::getPlanet()->getData("hydrogen") - $data["consumption"]);
             $data["time"] = $time;
             $data["galaxy"] = $tar["galaxy"];
             $data["system"] = $tar["system"];
             $data["position"] = $tar["position"];
             $data["sgalaxy"] = $row["galaxy"];
             $data["ssystem"] = $row["system"];
             $data["sposition"] = $row["position"];
             $data["metal"] = 0;
             $data["silicon"] = 0;
             $data["hydrogen"] = 0;
             Hook::event("AjaxSendFleetEspionageStartEvent", array($row, $tar, &$data));
             Game::getEH()->addEvent(11, $time + TIME, Core::getUser()->get("curplanet"), Core::getUser()->get("userid"), $target, $data);
             $this->display($this->format(sprintf(Core::getLanguage()->getItem("ESPS_SENT"), $data["ships"][38]["quantity"], $data["galaxy"], $data["system"], $data["position"]), 1));
         } else {
             $result->closeCursor();
             $this->display($this->format("Unkown destination"));
         }
     } else {
         $result->closeCursor();
         $this->display($this->format(Core::getLanguage()->getItem("DEFICIENT_ESPS")));
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:93,代码来源:Fleet.php

示例6: abortAction

 /**
  * Aborts the current research event.
  *
  * @param integer $id	Building id
  *
  * @return Bengine_Game_Controller_Research
  */
 protected function abortAction($id)
 {
     if (Core::getUser()->get("umode") || !$this->event) {
         $this->redirect("game/" . SID . "/Research");
     }
     $result = Core::getQuery()->select("construction", array("buildingid"), "", Core::getDB()->quoteInto("buildingid = ? AND mode = '2'", $id));
     if ($row = $result->fetchRow()) {
         $result->closeCursor();
         Hook::event("AbortResearch", array($this));
         Game::getEH()->removeEvent($this->event->get("eventid"));
         $this->redirect("game/" . SID . "/Research");
     }
     $result->closeCursor();
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:22,代码来源:Research.php


注:本文中的Game::getEH方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。