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PHP Game::canBuild方法代码示例

本文整理汇总了PHP中Game::canBuild方法的典型用法代码示例。如果您正苦于以下问题:PHP Game::canBuild方法的具体用法?PHP Game::canBuild怎么用?PHP Game::canBuild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game::canBuild方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: upgradeAction

 /**
  * Check for sufficient resources and start research upgrade.
  *
  * @param integer $id    Building id to upgrade
  * @throws Recipe_Exception_Generic
  * @return Bengine_Game_Controller_Research
  */
 protected function upgradeAction($id)
 {
     // Check events
     if ($this->event != false || Core::getUser()->get("umode")) {
         $this->redirect("game/" . SID . "/Research");
     }
     // Check for requirements
     if (!Game::canBuild($id) || !Game::getPlanet()->getBuilding("RESEARCH_LAB")) {
         throw new Recipe_Exception_Generic("You do not fulfil the requirements to research this.");
     }
     // Check if research labor is not in progress
     if (!Game::getEH()->canReasearch()) {
         throw new Recipe_Exception_Generic("Research labor in progress.");
     }
     /* @var Bengine_Game_Model_Construction $construction */
     $construction = Game::getModel("game/construction");
     $construction->load($id);
     if (!$construction->getId()) {
         throw new Recipe_Exception_Generic("Unkown research :(");
     }
     if ($construction->get("mode") != self::RESEARCH_CONSTRUCTION_TYPE) {
         throw new Recipe_Exception_Generic("Research not allowed.");
     }
     if (Game::getPlanet()->getData("ismoon") && !$construction->get("allow_on_moon")) {
         throw new Recipe_Exception_Generic("Research not allowed.");
     }
     Hook::event("UpgradeResearchFirst", array($construction));
     // Get required resources
     $level = Game::getResearch($id);
     if ($level > 0) {
         $level = $level + 1;
     } else {
         $level = 1;
     }
     $this->setRequieredResources($level, $construction);
     // Check resources
     if ($this->checkResources()) {
         $data["metal"] = $this->requiredMetal;
         $data["silicon"] = $this->requiredSilicon;
         $data["hydrogen"] = $this->requiredHydrogen;
         $data["energy"] = $this->requiredEnergy;
         $time = getBuildTime($data["metal"], $data["silicon"], self::RESEARCH_CONSTRUCTION_TYPE);
         $data["level"] = $level;
         $data["buildingid"] = $id;
         $data["buildingname"] = $construction->get("name");
         Hook::event("UpgradeResearchLast", array($construction, &$data, &$time));
         Game::getEH()->addEvent(3, $time + TIME, Core::getUser()->get("curplanet"), Core::getUser()->get("userid"), null, $data);
         $this->redirect("game/" . SID . "/Research");
     } else {
         Logger::dieMessage("INSUFFICIENT_RESOURCES");
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:60,代码来源:Research.php

示例2: orderAction

 /**
  * Starts an event for building units.
  *
  * @throws Recipe_Exception_Generic
  * @return Bengine_Game_Controller_Shipyard
  */
 protected function orderAction()
 {
     if (Core::getUser()->get("umode") || Game::isDbLocked()) {
         $this->redirect("game/" . SID . "/" . Core::getRequest()->getGET("controller"));
     }
     if (!$this->canBuildUnits) {
         throw new Recipe_Exception_Generic("Shipyard or nano factory in progress.");
     }
     $post = Core::getRequest()->getPOST();
     /* @var Bengine_Game_Model_Collection_Construction $collection */
     $collection = Application::getCollection("game/construction", "game/unit");
     $collection->addTypeFilter($this->mode, Game::getPlanet()->getData("ismoon"))->addShipyardJoin(Core::getUser()->get("curplanet"));
     foreach ($collection as $construction) {
         /* @var Bengine_Game_Model_Unit $construction */
         $id = $construction->getId();
         if (isset($post[$id]) && $post[$id] > 0) {
             // Check for requirements
             if (!Game::canBuild($id)) {
                 throw new Recipe_Exception_Generic("You cannot build this.");
             }
             $quantity = _pos($post[$id]);
             if ($quantity > Core::getConfig()->get("SHIPYARD_MAX_UNITS_PER_ORDER")) {
                 $quantity = (int) Core::getConfig()->get("SHIPYARD_MAX_UNITS_PER_ORDER");
             }
             Hook::event("UnitOrderStart", array($construction, &$quantity));
             if ($id == 49 || $id == 50) {
                 $where = Core::getDB()->quoteInto("unitid = ? AND planetid = ?", array($id, Core::getUser()->get("curplanet")));
                 $_result = Core::getQuery()->select("unit2shipyard", "quantity", "", $where);
                 if ($_result->rowCount() > 0) {
                     throw new Recipe_Exception_Generic("You cannot build this.");
                 }
                 $_result->closeCursor();
                 if (Game::getEH()->hasSmallShieldDome() && $id == 49) {
                     throw new Recipe_Exception_Generic("You cannot build this.");
                 }
                 if (Game::getEH()->hasLargeShieldDome() && $id == 50) {
                     throw new Recipe_Exception_Generic("You cannot build this.");
                 }
                 $quantity = 1;
                 // Make sure that shields cannot be build twice
             }
             if ($id == 51 || $id == 52) {
                 $maxsize = Game::getRocketStationSize();
                 // Check max. size
                 if (!$this->canBuildRockets) {
                     continue;
                 }
                 // Decrease quantity, if necessary
                 if ($id == 52) {
                     $quantity *= 2;
                 }
                 if ($quantity > $maxsize - $this->existingRockets) {
                     $quantity = $maxsize - $this->existingRockets;
                 }
                 if ($id == 52) {
                     $quantity = floor($quantity / 2);
                 }
             }
             // Check resources
             $quantity = $this->checkResourceForQuantity($quantity, $construction);
             // make event
             if ($quantity > 0) {
                 $latest = TIME;
                 $existingEvents = Game::getEH()->getShipyardEvents();
                 foreach ($existingEvents as $existingEvent) {
                     if ($existingEvent->getData("finished") > $latest) {
                         $latest = $existingEvent->getData("finished");
                     }
                 }
                 $time = getBuildTime($construction->get("basic_metal"), $construction->get("basic_silicon"), $this->mode);
                 $data["one"] = $time;
                 $data["quantity"] = $quantity;
                 $data["finished"] = $time * $quantity + $latest;
                 $data["mission"] = $construction->get("name");
                 $data["buildingid"] = $id;
                 $data["metal"] = $construction->get("basic_metal");
                 $data["silicon"] = $construction->get("basic_silicon");
                 $data["hydrogen"] = $construction->get("basic_hydrogen");
                 $data["points"] = ($construction->get("basic_metal") + $construction->get("basic_silicon") + $construction->get("basic_hydrogen")) / 1000;
                 $mode = $this->mode == self::FLEET_CONSTRUCTION_TYPE ? 4 : 5;
                 Hook::event("UnitOrderLast", array($construction, $quantity, $mode, &$time, &$latest, &$data));
                 Game::getEH()->addEvent($mode, $time + $latest, Core::getUser()->get("curplanet"), Core::getUser()->get("userid"), null, $data);
             }
         }
     }
     $this->redirect("game/" . SID . "/" . Core::getRequest()->getGET("controller"));
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:94,代码来源:Shipyard.php

示例3: upgradeAction

 /**
  * Check for sufficient resources and start to upgrade building.
  *
  * @param integer $id    Building id to upgrade
  * @throws Recipe_Exception_Generic
  * @return Bengine_Game_Controller_Constructions
  */
 protected function upgradeAction($id)
 {
     // Check events
     if ($this->event != false || Core::getUser()->get("umode")) {
         $this->redirect("game/" . SID . "/Constructions");
     }
     if ($id == 12 && Game::getEH()->getResearchEvent()) {
         throw new Recipe_Exception_Generic("Do not mess with the url.");
     }
     $shipyardSize = Game::getEH()->getShipyardEvents()->getCalculatedSize();
     if (($id == 8 || $id == 7) && $shipyardSize > 0) {
         throw new Recipe_Exception_Generic("Do not mess with the url.");
     }
     // Check fields
     if (!Game::getPlanet()->planetFree()) {
         Logger::dieMessage("PLANET_FULLY_DEVELOPED");
     }
     // Check for requirements
     if (!Game::canBuild($id)) {
         throw new Recipe_Exception_Generic("You do not fulfil the requirements to build this.");
     }
     // Load building data
     Core::getLanguage()->load(array("info", "buildings"));
     $isMoon = Game::getPlanet()->getData("ismoon");
     /* @var Bengine_Game_Model_Construction $construction */
     $construction = Game::getModel("game/construction");
     $construction->load($id);
     if (!$construction->getId()) {
         throw new Recipe_Exception_Generic("Unkown building :(");
     }
     $mode = $construction->get("mode");
     if ($isMoon && $mode != self::MOON_CONSTRUCTION_TYPE) {
         if ($mode == self::BUILDING_CONSTRUCTION_TYPE && !$construction->get("allow_on_moon")) {
             throw new Recipe_Exception_Generic("Building not allowed.");
         }
     }
     if (!$isMoon && $mode != self::BUILDING_CONSTRUCTION_TYPE) {
         throw new Recipe_Exception_Generic("Building not allowed.");
     }
     Hook::event("UpgradeBuildingFirst", array($construction));
     // Get required resources
     $level = Game::getPlanet()->getBuilding($id);
     if ($level > 0) {
         $level = $level + 1;
     } else {
         $level = 1;
     }
     $this->setRequieredResources($level, $construction);
     // Check resources
     if ($this->checkResources()) {
         $data["metal"] = $this->requiredMetal;
         $data["silicon"] = $this->requiredSilicon;
         $data["hydrogen"] = $this->requiredHydrogen;
         $data["energy"] = $this->requiredEnergy;
         $time = getBuildTime($data["metal"], $data["silicon"], self::BUILDING_CONSTRUCTION_TYPE);
         $data["level"] = $level;
         $data["buildingid"] = $id;
         $data["buildingname"] = $construction->get("name");
         Hook::event("UpgradeBuildingLast", array($construction, &$data, &$time));
         Game::getEH()->addEvent(1, $time + TIME, Core::getUser()->get("curplanet"), Core::getUser()->get("userid"), null, $data);
         $this->redirect("game/" . SID . "/Constructions");
     } else {
         Logger::dieMessage("INSUFFICIENT_RESOURCES");
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:73,代码来源:Constructions.php


注:本文中的Game::canBuild方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。