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PHP Game::getModel方法代码示例

本文整理汇总了PHP中Game::getModel方法的典型用法代码示例。如果您正苦于以下问题:PHP Game::getModel方法的具体用法?PHP Game::getModel怎么用?PHP Game::getModel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Game的用法示例。


在下文中一共展示了Game::getModel方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: _match

 /**
  * @return bool
  */
 protected function _match()
 {
     if ($this->getUser()->get("hp") == Core::getUser()->get("curplanet")) {
         return Game::getPlanet()->getData("planetname") != Core::getLang()->get("HOME_PLANET");
     }
     $planet = Game::getModel("game/planet")->load($this->getUser()->get("hp"));
     return $planet->get("planetname") != Core::getLang()->get("HOME_PLANET");
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:11,代码来源:PlanetName.php

示例2: _remove

 /**
  * (non-PHPdoc)
  * @see app/code/Bengine/EventHandler/Handler/Bengine_Game_EventHandler_Handler_Abstract#_remove($event, $data)
  */
 protected function _remove(Bengine_Game_Model_Event $event, array $data)
 {
     $_event = Game::getModel("game/event")->load($event->getId());
     if (!$_event->getId()) {
         return false;
     }
     $this->addResourceToPlanet($data);
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:13,代码来源:Build.php

示例3: upgradeAction

 /**
  * Check for sufficient resources and start research upgrade.
  *
  * @param integer $id    Building id to upgrade
  * @throws Recipe_Exception_Generic
  * @return Bengine_Game_Controller_Research
  */
 protected function upgradeAction($id)
 {
     // Check events
     if ($this->event != false || Core::getUser()->get("umode")) {
         $this->redirect("game/" . SID . "/Research");
     }
     // Check for requirements
     if (!Game::canBuild($id) || !Game::getPlanet()->getBuilding("RESEARCH_LAB")) {
         throw new Recipe_Exception_Generic("You do not fulfil the requirements to research this.");
     }
     // Check if research labor is not in progress
     if (!Game::getEH()->canReasearch()) {
         throw new Recipe_Exception_Generic("Research labor in progress.");
     }
     /* @var Bengine_Game_Model_Construction $construction */
     $construction = Game::getModel("game/construction");
     $construction->load($id);
     if (!$construction->getId()) {
         throw new Recipe_Exception_Generic("Unkown research :(");
     }
     if ($construction->get("mode") != self::RESEARCH_CONSTRUCTION_TYPE) {
         throw new Recipe_Exception_Generic("Research not allowed.");
     }
     if (Game::getPlanet()->getData("ismoon") && !$construction->get("allow_on_moon")) {
         throw new Recipe_Exception_Generic("Research not allowed.");
     }
     Hook::event("UpgradeResearchFirst", array($construction));
     // Get required resources
     $level = Game::getResearch($id);
     if ($level > 0) {
         $level = $level + 1;
     } else {
         $level = 1;
     }
     $this->setRequieredResources($level, $construction);
     // Check resources
     if ($this->checkResources()) {
         $data["metal"] = $this->requiredMetal;
         $data["silicon"] = $this->requiredSilicon;
         $data["hydrogen"] = $this->requiredHydrogen;
         $data["energy"] = $this->requiredEnergy;
         $time = getBuildTime($data["metal"], $data["silicon"], self::RESEARCH_CONSTRUCTION_TYPE);
         $data["level"] = $level;
         $data["buildingid"] = $id;
         $data["buildingname"] = $construction->get("name");
         Hook::event("UpgradeResearchLast", array($construction, &$data, &$time));
         Game::getEH()->addEvent(3, $time + TIME, Core::getUser()->get("curplanet"), Core::getUser()->get("userid"), null, $data);
         $this->redirect("game/" . SID . "/Research");
     } else {
         Logger::dieMessage("INSUFFICIENT_RESOURCES");
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:60,代码来源:Research.php

示例4: _match

 /**
  * @return bool
  */
 protected function _match()
 {
     Core::getLanguage()->load(array("Profile"));
     $userId = $this->getUser()->get("userid");
     /* @var Bengine_Game_Model_Profile $avatar */
     $avatar = Game::getModel("game/profile")->loadByCode("AVATAR", $userId);
     /* @var Bengine_Game_Model_Profile $about */
     $about = Game::getModel("game/profile")->loadByCode("ABOUT_ME", $userId);
     if ($avatar->get("data") != "" && strip_tags($about->get("data")) != "" && $about->get("data") != Core::getLang()->get("DEFAULT_ABOUT_ME")) {
         return true;
     }
     return false;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:16,代码来源:Profile.php

示例5: indexAction

 /**
  * Index action.
  *
  * @return Bengine_Game_Controller_Mission
  */
 protected function indexAction()
 {
     if (!$this->noAction) {
         $fleetEvents = Game::getEH()->getOwnFleetEvents();
         $fleetEvents = !is_array($fleetEvents) ? array() : $fleetEvents;
         Hook::event("ShowAllMissions", array(&$fleetEvents));
         Core::getTPL()->addLoop("missions", $fleetEvents);
         Core::getQuery()->delete("temp_fleet", "planetid = ?", null, null, array(Core::getUser()->get("curplanet")));
         /* @var Bengine_Game_Model_Collection_Fleet $fleet */
         $fleet = Game::getModel("game/fleet")->getCollection();
         $fleet->addTypeFilter(3);
         $fleet->addPlanetFilter(Core::getUser()->get("curplanet"));
         Hook::event("MissionFlettList", array($fleet));
         Core::getTPL()->addLoop("fleet", $fleet);
         $canSendFleet = false;
         if (empty($fleetEvents) || Game::getResearch(14) + 1 > count($fleetEvents)) {
             $canSendFleet = true;
         }
         Core::getTPL()->assign("canSendFleet", $canSendFleet);
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:27,代码来源:Mission.php

示例6: proceedBan

 /**
  * Bans an user.
  *
  * @param integer $ban
  * @param integer $timeEnd
  * @param string $reason
  * @param boolean $forceUmode
  *
  * @return Bengine_Game_Controller_Moderator
  */
 protected function proceedBan($ban, $timeEnd, $reason, $forceUmode)
 {
     $to = TIME + $ban * $timeEnd;
     if ($to > 9999999999) {
         $to = 9999999999;
     }
     Hook::event("BanUser", array(&$to, $reason, $forceUmode));
     $spec = array("userid" => $this->userid, "from" => TIME, "to" => $to, "reason" => $reason, "modid" => Core::getUser()->get("userid"));
     Core::getQuery()->insert("ban_u", $spec);
     if ($forceUmode) {
         Core::getQuery()->update("user", array("umode" => 1), "userid = ?", array($this->userid));
         setProdOfUser($this->userid, 0);
     }
     Core::getQuery()->update("sessions", array("logged" => 0), "userid = ?", array($this->userid));
     $user = Game::getModel("game/user")->load($this->userid);
     Core::getTemplate()->assign("banReason", $reason);
     Core::getLang()->assign("banDate", Date::timeToString(1, $to, "", 0));
     Core::getLang()->assign("username", $user->get("username"));
     $template = new Recipe_Email_Template("ban_notification");
     $mail = new Email(array($user->get("email") => $user->get("username")), Core::getLanguage()->getItem("BAN_NOTIFICATION_MAIL_SUBJECT"));
     $template->send($mail);
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:33,代码来源:Moderator.php

示例7: cancelAction

 /**
  * @return Bengine_Game_Controller_Shipyard
  */
 protected function cancelAction()
 {
     $events = Core::getRequest()->getPOST("shipyard_events");
     foreach ($events as $eventId) {
         $event = Game::getModel("game/event")->load((int) $eventId);
         if ($event->get("userid") == Core::getUser()->get("userid")) {
             Game::getEH()->removeEvent($event);
         }
     }
     $this->redirect("game/" . SID . "/" . Core::getRequest()->getGET("controller"));
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:15,代码来源:Shipyard.php

示例8: upgradeAction

 /**
  * Check for sufficient resources and start to upgrade building.
  *
  * @param integer $id    Building id to upgrade
  * @throws Recipe_Exception_Generic
  * @return Bengine_Game_Controller_Constructions
  */
 protected function upgradeAction($id)
 {
     // Check events
     if ($this->event != false || Core::getUser()->get("umode")) {
         $this->redirect("game/" . SID . "/Constructions");
     }
     if ($id == 12 && Game::getEH()->getResearchEvent()) {
         throw new Recipe_Exception_Generic("Do not mess with the url.");
     }
     $shipyardSize = Game::getEH()->getShipyardEvents()->getCalculatedSize();
     if (($id == 8 || $id == 7) && $shipyardSize > 0) {
         throw new Recipe_Exception_Generic("Do not mess with the url.");
     }
     // Check fields
     if (!Game::getPlanet()->planetFree()) {
         Logger::dieMessage("PLANET_FULLY_DEVELOPED");
     }
     // Check for requirements
     if (!Game::canBuild($id)) {
         throw new Recipe_Exception_Generic("You do not fulfil the requirements to build this.");
     }
     // Load building data
     Core::getLanguage()->load(array("info", "buildings"));
     $isMoon = Game::getPlanet()->getData("ismoon");
     /* @var Bengine_Game_Model_Construction $construction */
     $construction = Game::getModel("game/construction");
     $construction->load($id);
     if (!$construction->getId()) {
         throw new Recipe_Exception_Generic("Unkown building :(");
     }
     $mode = $construction->get("mode");
     if ($isMoon && $mode != self::MOON_CONSTRUCTION_TYPE) {
         if ($mode == self::BUILDING_CONSTRUCTION_TYPE && !$construction->get("allow_on_moon")) {
             throw new Recipe_Exception_Generic("Building not allowed.");
         }
     }
     if (!$isMoon && $mode != self::BUILDING_CONSTRUCTION_TYPE) {
         throw new Recipe_Exception_Generic("Building not allowed.");
     }
     Hook::event("UpgradeBuildingFirst", array($construction));
     // Get required resources
     $level = Game::getPlanet()->getBuilding($id);
     if ($level > 0) {
         $level = $level + 1;
     } else {
         $level = 1;
     }
     $this->setRequieredResources($level, $construction);
     // Check resources
     if ($this->checkResources()) {
         $data["metal"] = $this->requiredMetal;
         $data["silicon"] = $this->requiredSilicon;
         $data["hydrogen"] = $this->requiredHydrogen;
         $data["energy"] = $this->requiredEnergy;
         $time = getBuildTime($data["metal"], $data["silicon"], self::BUILDING_CONSTRUCTION_TYPE);
         $data["level"] = $level;
         $data["buildingid"] = $id;
         $data["buildingname"] = $construction->get("name");
         Hook::event("UpgradeBuildingLast", array($construction, &$data, &$time));
         Game::getEH()->addEvent(1, $time + TIME, Core::getUser()->get("curplanet"), Core::getUser()->get("userid"), null, $data);
         $this->redirect("game/" . SID . "/Constructions");
     } else {
         Logger::dieMessage("INSUFFICIENT_RESOURCES");
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:73,代码来源:Constructions.php

示例9: parseEvent

 /**
  * Parses an event.
  *
  * @param Bengine_Game_Model_Event $f
  *
  * @return array	Parsed event data
  */
 protected function parseEvent(Bengine_Game_Model_Event $f)
 {
     if ($f->getCode() == "game/alliedFleet" && $f->getUserid() != Core::getUser()->get("userid")) {
         return false;
         // Hide foreign formations
     }
     $event = array();
     $event["time_r"] = $f->getTimeLeft();
     $event["time"] = $f->getFormattedTimeLeft();
     $event["eventid"] = $f->getEventid();
     $event["time_finished"] = Date::timeToString(1, $f->getTime());
     $event["raw_coordinates"] = $f->getDestinationCoords(false);
     Core::getLanguage()->assign("rockets", $f->getData("rockets", 0));
     Core::getLanguage()->assign("planet", !$f->getData("oldmode") || $f->getData("oldmode") != 9 ? $f->getPlanetname() : Core::getLanguage()->getItem("DEBRIS"));
     // TODO: Old mode should be translated to code
     Core::getLanguage()->assign("coords", $f->getPlanetCoords());
     Core::getLanguage()->assign("target", $f->getCode() != "game/recycling" ? $f->getDestinationPlanetname() : Core::getLanguage()->getItem("DEBRIS"));
     Core::getLanguage()->assign("targetcoords", $f->getDestinationCoords());
     Core::getLanguage()->assign("metal", fNumber($f->getData("metal", 0)));
     Core::getLanguage()->assign("silicon", fNumber($f->getData("silicon", 0)));
     Core::getLanguage()->assign("hydrogen", fNumber($f->getData("hydrogen", 0)));
     Core::getLanguage()->assign("username", $f->getUsername());
     Core::getLanguage()->assign("message", Link::get("game/" . SID . "/MSG/Write/" . rawurlencode($f->getUsername()), Image::getImage("pm.gif", Core::getLanguage()->getItem("WRITE_MESSAGE"))));
     Core::getLanguage()->assign("mission", $f->getCode() == "game/return" ? $f->getOrgModeName() : $f->getModeName());
     Core::getLanguage()->assign("fleet", $f->getFleetString());
     $event["class"] = $f->getCssClass();
     if ($f->getCode() == "game/allianceAttack") {
         if ($f->getUserid() == Core::getUser()->get("userid")) {
             $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_OWN");
         } else {
             $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_OTHER");
         }
         $allyFleets = Game::getEH()->getFormationFleets($f->getEventid());
         foreach ($allyFleets as $af) {
             $coords = $af->getPlanetCoords();
             $msg = Core::getLanguage()->getItem("FLEET_MESSAGE_FORMATION");
             $msg = sprintf($msg, $af->getUsername(), $af->getPlanetname(), $coords, $af->getFleetString());
             $event["message"] .= $msg;
         }
     } else {
         if ($f->getCode() == "game/alliedFleet") {
             $mainFleet = Game::getModel("game/event")->load($f->getParentId());
             if ($mainFleet->getUsierid() == Core::getUser()->get("userid")) {
                 return false;
             }
             $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_OWN");
             $allyFleets = Game::getEH()->getFormationFleets($mainFleet->getEventid());
             $allyFleets->add($mainFleet);
             foreach ($allyFleets as $af) {
                 if ($af->getUserid() == Core::getUser()->get("userid")) {
                     continue;
                 }
                 $coords = $af->getPlanetCoords();
                 $msg = Core::getLanguage()->getItem("FLEET_MESSAGE_FORMATION");
                 $msg = sprintf($msg, $af->getUsername(), $af->getPlanetname(), $coords, $af->getFleetString());
                 $event["message"] .= $msg;
             }
         } else {
             if ($f->getCode() == "game/holding" && $f->getUserid() == Core::getUser()->get("userid")) {
                 $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_HOLDING_1");
             } else {
                 if ($f->getCode() == "game/holding") {
                     $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_HOLDING_2");
                 } else {
                     if ($f->getCode() == "game/return" && $f->getUserid() == Core::getUser()->get("userid")) {
                         $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_RETURN");
                     } else {
                         if ($f->getUserid() == Core::getUser()->get("userid") && $f->getCode() == "game/missileAttack") {
                             $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_ROCKET_ATTACK");
                         } else {
                             if ($f->getCode() == "game/missileAttack") {
                                 $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_ROCKET_ATTACK_FOREIGN");
                             } else {
                                 if ($f->getUserid() == Core::getUser()->get("userid")) {
                                     $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_OWN");
                                 } else {
                                     $event["message"] = Core::getLanguage()->getItem("FLEET_MESSAGE_OTHER");
                                 }
                             }
                         }
                     }
                 }
             }
         }
     }
     return $event;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:94,代码来源:Index.php

示例10: init

 /**
  * Shows the fleet events of the stated planet.
  * Firstly, check for validation (Range, consumption, ...)
  *
  * @return Bengine_Game_Controller_MonitorPlanet
  */
 protected function init()
 {
     $this->planetid = Core::getRequest()->getGET("1");
     $this->planetData = Game::getModel("game/planet")->load($this->planetid);
     return parent::init();
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:12,代码来源:MonitorPlanet.php

示例11: add

 /**
  * Adds an event.
  *
  * @param integer $mode Mode id
  * @param integer $time Time when event will be triggered
  * @param integer $planetid Planet where event has been triggered
  * @param integer $userid User ID
  * @param integer $destination Destination planet (just for fleet events)
  * @param array $data Event-related data
  *
  * @return Bengine_Game_EventHandler_Handler_Abstract
  */
 public function add($mode, $time, $planetid, $userid, $destination, array $data)
 {
     $event = Game::getModel("game/event");
     $this->setEvent($event);
     $event->setMode($mode)->setTime($time)->setPlanetid($planetid)->setUser($userid)->setDestination($destination)->set("data", $data);
     $rollback = $this->_add($event, $event->getData());
     Hook::event("EhAddEvent", array($event));
     if ($rollback !== false) {
         $event->save();
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:24,代码来源:Abstract.php

示例12: acceptRequest

 /**
  * Accepts a buddylist request.
  *
  * @param int $relid
  *
  * @return Bengine_Game_Controller_Friends
  */
 protected function acceptRequest($relid)
 {
     if (!empty($relid) && is_numeric($relid)) {
         Hook::event("AcceptBuddyListRequest", array($relid));
         $where = "relid = ? AND friend2 = ?";
         Core::getQuery()->update("buddylist", array("accepted" => 1), $where, array($relid, Core::getUser()->get("userid")));
         $where = Core::getDB()->quoteInto($where, array($relid, Core::getUser()->get("userid")));
         $result = Core::getQuery()->select("buddylist", array("friend1"), "", $where);
         if ($friend = $result->fetchColumn()) {
             /* @var Bengine_Game_Model_Message $pm */
             $pm = Game::getModel("game/message");
             $pm->set("receiver", $friend)->set("mode", Bengine_Game_Model_Message::USER_FOLDER_ID)->set("subject", Core::getLang()->get("FRIEND_REQUEST_ACCEPTED"))->set("message", Core::getLang()->get("FRIEND_REQUEST_ACCEPTED_MESSAGE"));
             $pm->send();
         }
     }
     return $this->redirect("game/" . SID . "/Friends");
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:24,代码来源:Friends.php

示例13: deleteMessages

 /**
  * Deletes messages.
  *
  * @param integer $folder	Folder id
  * @param integer $option	Mode to delete content
  * @param array $msgs		Messages
  *
  * @return Bengine_Game_Controller_MSG
  */
 protected function deleteMessages($folder, $option, array $msgs)
 {
     $pagination = $this->getPagination($folder);
     $deltime = 604800;
     if (is_numeric(Core::getOptions()->get("DEL_MESSAGE_DAYS")) && Core::getOptions()->get("DEL_MESSAGE_DAYS") > 0) {
         $deltime = (int) Core::getOptions()->get("DEL_MESSAGE_DAYS") * 86400;
     }
     $deltime = TIME - $deltime;
     Core::getQuery()->delete("message", "time <= ?", null, null, array($deltime));
     switch ($option) {
         case 1:
             foreach ($msgs as $msgid) {
                 Core::getQuery()->delete("message", "msgid = ? AND receiver = ?", null, null, array($msgid, Core::getUser()->get("userid")));
             }
             break;
         case 2:
             $where = Core::getDB()->quoteInto("receiver = ? AND mode = ?", array(Core::getUser()->get("userid"), $folder));
             $result = Core::getQuery()->select("message", "msgid", "", $where, "time DESC", $pagination->getStart() . ", " . Core::getOptions()->get("MAX_PMS"));
             foreach ($result->fetchAll() as $row) {
                 if (!in_array($row["msgid"], $msgs)) {
                     Core::getQuery()->delete("message", "msgid = ?", null, null, array($row["msgid"]));
                 }
             }
             $result->closeCursor();
             break;
         case 3:
             $where = Core::getDB()->quoteInto("receiver = ? AND mode = ?", array(Core::getUser()->get("userid"), $folder));
             $result = Core::getQuery()->select("message", array("msgid"), "", $where, "time DESC", $pagination->getStart() . ", " . Core::getOptions()->get("MAX_PMS"));
             foreach ($result->fetchAll() as $row) {
                 Core::getQuery()->delete("message", "msgid = ?", null, null, array($row["msgid"]));
             }
             break;
         case 4:
             Core::getQuery()->delete("message", "receiver = ? AND mode = ?", null, null, array(Core::getUser()->get("userid"), $folder));
             break;
         case 5:
             $reports = array();
             $modId = Game::getRandomModerator();
             foreach ($msgs as $msgid) {
                 $where = Core::getDB()->quoteInto("m.msgid = ? AND m.receiver = ?", array($msgid, Core::getUser()->get("userid")));
                 $result = Core::getQuery()->select("message m", array("m.sender", "m.mode", "m.message", "m.time", "u.username"), "LEFT JOIN " . PREFIX . "user u ON (u.userid = m.sender)", $where);
                 if ($row = $result->fetchRow()) {
                     if (($row["sender"] > 0 || $row["mode"] == 5) && $row["sender"] != $modId) {
                         $reports[] = $row;
                     }
                 }
             }
             if (count($reports) > 0) {
                 Core::getLang()->assign("reportSender", Core::getUser()->get("username"));
                 foreach ($reports as $report) {
                     Core::getLang()->assign("reportMessage", $report["message"]);
                     Core::getLang()->assign("reportUser", $report["username"]);
                     Core::getLang()->assign("reportSendTime", Date::timeToString(1, $report["time"], "", false));
                     if ($report["mode"] == 5) {
                         $assault = Game::getModel("game/assault")->load((int) $report["message"]);
                         $url = BASE_URL . Core::getLang()->getOpt("langcode") . "/combat/report/" . $assault->get("assaultid") . "/" . $assault->get("key");
                         $gentime = $assault->get("gentime") / 1000;
                         $label = Core::getLanguage()->getItem("ASSAULT_REPORT") . " (A: " . fNumber($assault->get("lostunits_attacker")) . ", D: " . fNumber($assault->get("lostunits_defender")) . ") " . $gentime . "s";
                         Core::getLang()->assign("reportLink", "<span class=\"assault-report\" onclick=\"window.open('" . $url . "')\">" . $label . "</span>");
                         $message = Core::getDB()->escape(Core::getLang()->get("MODERATOR_REPORT_COMBAT"));
                     } else {
                         richText($message = Core::getLang()->get("MODERATOR_REPORT_MESSAGE"));
                     }
                     $subject = Core::getLang()->get("MODERATOR_REPORT_SUBJECT");
                     $spec = array("sender" => null, "mode" => 1, "subject" => $subject, "message" => $message, "receiver" => $modId, "time" => TIME, "read" => 0);
                     Core::getQuery()->insert("message", $spec);
                 }
                 Logger::addMessage("MESSAGES_REPORTED", "success");
             }
             break;
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:82,代码来源:MSG.php

示例14: saveAboutAction

 /**
  * Saves the about me text.
  *
  * @param integer $user_id
  *
  * @return Bengine_Game_Controller_Profile
  */
 protected function saveAboutAction($user_id)
 {
     if (!$user_id) {
         $user_id = Core::getUser()->get("userid");
     }
     if ($user_id != Core::getUser()->get("userid")) {
         Core::getUser()->checkPermissions(array("CAN_EDIT_PROFILES"));
     }
     $this->setNoDisplay();
     if ($this->isPost()) {
         $aboutText = $this->getParam("text");
         $about = Game::getModel("game/profile")->loadByCode("ABOUT_ME", $user_id);
         if (!$about->getUserId()) {
             $about->setIsNew(true);
         }
         $about->setData($aboutText)->setUserId($user_id);
         if ($about->getFieldObject()->validate()) {
             $about->save();
         } else {
             echo implode("\n", $about->getFieldObject()->getErrors());
         }
     }
     return $this;
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:31,代码来源:Profile.php

示例15: getMainFormationFleet

 /**
  * Loads the main fleet of an alliance attack.
  *
  * @param integer $eventid
  *
  * @return Bengine_Game_Model_Event
  */
 public function getMainFormationFleet($eventid)
 {
     return Game::getModel("game/event")->load($eventid);
 }
开发者ID:enriquesomolinos,项目名称:Bengine,代码行数:11,代码来源:EventHandler.php


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