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Java MathHelper.wrapDegrees方法代码示例

本文整理汇总了Java中net.minecraft.util.math.MathHelper.wrapDegrees方法的典型用法代码示例。如果您正苦于以下问题:Java MathHelper.wrapDegrees方法的具体用法?Java MathHelper.wrapDegrees怎么用?Java MathHelper.wrapDegrees使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.math.MathHelper的用法示例。


在下文中一共展示了MathHelper.wrapDegrees方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: computeAngleWithBound

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * Return the new angle2 such that the difference between angle1 and angle2 is lower than angleMax. Args : angle1,
 * angle2, angleMax
 */
private float computeAngleWithBound(float p_75665_1_, float p_75665_2_, float p_75665_3_)
{
    float f = MathHelper.wrapDegrees(p_75665_1_ - p_75665_2_);

    if (f < -p_75665_3_)
    {
        f = -p_75665_3_;
    }

    if (f >= p_75665_3_)
    {
        f = p_75665_3_;
    }

    return p_75665_1_ - f;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:EntityBodyHelper.java

示例2: rotlerp

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
private float rotlerp(float p_82204_1_, float p_82204_2_, float p_82204_3_)
{
    float f = MathHelper.wrapDegrees(p_82204_2_ - p_82204_1_);

    if (f > p_82204_3_)
    {
        f = p_82204_3_;
    }

    if (f < -p_82204_3_)
    {
        f = -p_82204_3_;
    }

    return p_82204_1_ + f;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:17,代码来源:EntityWither.java

示例3: getRotatedYaw

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * Transforms the entity's current yaw with the given Rotation and returns it. This does not have a side-effect.
 */
public float getRotatedYaw(Rotation transformRotation)
{
    float f = MathHelper.wrapDegrees(this.rotationYaw);

    switch (transformRotation)
    {
        case CLOCKWISE_180:
            return f + 180.0F;

        case COUNTERCLOCKWISE_90:
            return f + 270.0F;

        case CLOCKWISE_90:
            return f + 90.0F;

        default:
            return f;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:Entity.java

示例4: onUpdateLook

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * Updates look
 */
public void onUpdateLook()
{
    this.entity.rotationPitch = 0.0F;

    if (this.isLooking)
    {
        this.isLooking = false;
        double d0 = this.posX - this.entity.posX;
        double d1 = this.posY - (this.entity.posY + (double)this.entity.getEyeHeight());
        double d2 = this.posZ - this.entity.posZ;
        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);
        float f = (float)(MathHelper.atan2(d2, d0) * (180D / Math.PI)) - 90.0F;
        float f1 = (float)(-(MathHelper.atan2(d1, d3) * (180D / Math.PI)));
        this.entity.rotationPitch = this.updateRotation(this.entity.rotationPitch, f1, this.deltaLookPitch);
        this.entity.rotationYawHead = this.updateRotation(this.entity.rotationYawHead, f, this.deltaLookYaw);
    }
    else
    {
        this.entity.rotationYawHead = this.updateRotation(this.entity.rotationYawHead, this.entity.renderYawOffset, 10.0F);
    }

    float f2 = MathHelper.wrapDegrees(this.entity.rotationYawHead - this.entity.renderYawOffset);

    if (!this.entity.getNavigator().noPath())
    {
        if (f2 < -75.0F)
        {
            this.entity.rotationYawHead = this.entity.renderYawOffset - 75.0F;
        }

        if (f2 > 75.0F)
        {
            this.entity.rotationYawHead = this.entity.renderYawOffset + 75.0F;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:40,代码来源:EntityLookHelper.java

示例5: getAngleToClientRotation

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public static float getAngleToClientRotation(IEntity entity) {
	float[] needed = getRotations(entity.getEntity().boundingBox.getCenter());
	float diffYaw = MathHelper.wrapDegrees(Minecraft.getMinecraft().player.rotationYaw) - needed[0];
	float diffPitch = MathHelper.wrapDegrees(Minecraft.getMinecraft().player.rotationPitch) - needed[1];
	float angle = MathHelper.sqrt(diffYaw * diffYaw + diffPitch * diffPitch);
	return angle;
}
 
开发者ID:Moudoux,项目名称:EMC,代码行数:8,代码来源:RotUtils.java

示例6: getMirroredYaw

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * Transforms the entity's current yaw with the given Mirror and returns it. This does not have a side-effect.
 */
public float getMirroredYaw(Mirror transformMirror)
{
    float f = MathHelper.wrapDegrees(this.rotationYaw);

    switch (transformMirror)
    {
        case LEFT_RIGHT:
            return -f;
        case FRONT_BACK:
            return 180.0F - f;
        default:
            return f;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:18,代码来源:Entity.java

示例7: applyYawToEntity

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * Applies this boat's yaw to the given entity. Used to update the orientation of its passenger.
 */
protected void applyYawToEntity(Entity entityToUpdate)
{
    entityToUpdate.setRenderYawOffset(this.rotationYaw);
    float f = MathHelper.wrapDegrees(entityToUpdate.rotationYaw - this.rotationYaw);
    float f1 = MathHelper.clamp(f, -105.0F, 105.0F);
    entityToUpdate.prevRotationYaw += f1 - f;
    entityToUpdate.rotationYaw += f1 - f;
    entityToUpdate.setRotationYawHead(entityToUpdate.rotationYaw);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:13,代码来源:EntityBoat.java

示例8: limitAngle

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * Limits the given angle to a upper and lower limit.
 */
protected float limitAngle(float p_75639_1_, float p_75639_2_, float p_75639_3_)
{
    float f = MathHelper.wrapDegrees(p_75639_2_ - p_75639_1_);

    if (f > p_75639_3_)
    {
        f = p_75639_3_;
    }

    if (f < -p_75639_3_)
    {
        f = -p_75639_3_;
    }

    float f1 = p_75639_1_ + f;

    if (f1 < 0.0F)
    {
        f1 += 360.0F;
    }
    else if (f1 > 360.0F)
    {
        f1 -= 360.0F;
    }

    return f1;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:31,代码来源:EntityMoveHelper.java

示例9: updateDistance

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
protected float updateDistance(float p_110146_1_, float p_110146_2_)
{
    float f = MathHelper.wrapDegrees(p_110146_1_ - this.renderYawOffset);
    this.renderYawOffset += f * 0.3F;
    float f1 = MathHelper.wrapDegrees(this.rotationYaw - this.renderYawOffset);
    boolean flag = f1 < -90.0F || f1 >= 90.0F;

    if (f1 < -75.0F)
    {
        f1 = -75.0F;
    }

    if (f1 >= 75.0F)
    {
        f1 = 75.0F;
    }

    this.renderYawOffset = this.rotationYaw - f1;

    if (f1 * f1 > 2500.0F)
    {
        this.renderYawOffset += f1 * 0.2F;
    }

    if (flag)
    {
        p_110146_2_ *= -1.0F;
    }

    return p_110146_2_;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:EntityLivingBase.java

示例10: wrapDegrees

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public static float wrapDegrees(float value)
{
	return MathHelper.wrapDegrees(value);
}
 
开发者ID:Wurst-Imperium,项目名称:Wurst-MC-1.12-OF,代码行数:5,代码来源:WMath.java

示例11: wrapDegrees

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public static double wrapDegrees(double value) {
	return MathHelper.wrapDegrees(value);
}
 
开发者ID:Moudoux,项目名称:EMC,代码行数:4,代码来源:IMath.java

示例12: limitAngleChange

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
private static float limitAngleChange(float current, float intended, float maxChange) {
	float change = MathHelper.wrapDegrees(intended - current);
	change = MathHelper.clamp(change, -maxChange, maxChange);
	return MathHelper.wrapDegrees(current + change);
}
 
开发者ID:Moudoux,项目名称:EMC,代码行数:6,代码来源:RotUtils.java

示例13: simplifyAngle

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * Simplifies the value of a number by adding/subtracting 180 to the point that the number is between -180 and 180.
 */
private float simplifyAngle(double p_70973_1_)
{
    return (float)MathHelper.wrapDegrees(p_70973_1_);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:8,代码来源:EntityDragon.java

示例14: teleportEntityToCoordinates

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * Teleports an entity to the specified coordinates
 */
private static void teleportEntityToCoordinates(Entity p_189863_0_, CommandBase.CoordinateArg p_189863_1_, CommandBase.CoordinateArg p_189863_2_, CommandBase.CoordinateArg p_189863_3_, CommandBase.CoordinateArg p_189863_4_, CommandBase.CoordinateArg p_189863_5_)
{
    if (p_189863_0_ instanceof EntityPlayerMP)
    {
        Set<SPacketPlayerPosLook.EnumFlags> set = EnumSet.<SPacketPlayerPosLook.EnumFlags>noneOf(SPacketPlayerPosLook.EnumFlags.class);

        if (p_189863_1_.isRelative())
        {
            set.add(SPacketPlayerPosLook.EnumFlags.X);
        }

        if (p_189863_2_.isRelative())
        {
            set.add(SPacketPlayerPosLook.EnumFlags.Y);
        }

        if (p_189863_3_.isRelative())
        {
            set.add(SPacketPlayerPosLook.EnumFlags.Z);
        }

        if (p_189863_5_.isRelative())
        {
            set.add(SPacketPlayerPosLook.EnumFlags.X_ROT);
        }

        if (p_189863_4_.isRelative())
        {
            set.add(SPacketPlayerPosLook.EnumFlags.Y_ROT);
        }

        float f = (float)p_189863_4_.getAmount();

        if (!p_189863_4_.isRelative())
        {
            f = MathHelper.wrapDegrees(f);
        }

        float f1 = (float)p_189863_5_.getAmount();

        if (!p_189863_5_.isRelative())
        {
            f1 = MathHelper.wrapDegrees(f1);
        }

        p_189863_0_.dismountRidingEntity();
        ((EntityPlayerMP)p_189863_0_).connection.setPlayerLocation(p_189863_1_.getAmount(), p_189863_2_.getAmount(), p_189863_3_.getAmount(), f, f1, set);
        p_189863_0_.setRotationYawHead(f);
    }
    else
    {
        float f2 = (float)MathHelper.wrapDegrees(p_189863_4_.getResult());
        float f3 = (float)MathHelper.wrapDegrees(p_189863_5_.getResult());
        f3 = MathHelper.clamp(f3, -90.0F, 90.0F);
        p_189863_0_.setLocationAndAngles(p_189863_1_.getResult(), p_189863_2_.getResult(), p_189863_3_.getResult(), f2, f3);
        p_189863_0_.setRotationYawHead(f2);
    }

    if (!(p_189863_0_ instanceof EntityLivingBase) || !((EntityLivingBase)p_189863_0_).isElytraFlying())
    {
        p_189863_0_.motionY = 0.0D;
        p_189863_0_.onGround = true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:68,代码来源:CommandTP.java

示例15: wrapDegrees

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public static double wrapDegrees(double p_wrapDegrees_0_)
{
    return MathHelper.wrapDegrees(p_wrapDegrees_0_);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:RealmsMth.java


注:本文中的net.minecraft.util.math.MathHelper.wrapDegrees方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。