本文整理汇总了Java中net.minecraft.util.math.MathHelper.clamp_float方法的典型用法代码示例。如果您正苦于以下问题:Java MathHelper.clamp_float方法的具体用法?Java MathHelper.clamp_float怎么用?Java MathHelper.clamp_float使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.math.MathHelper
的用法示例。
在下文中一共展示了MathHelper.clamp_float方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getAo
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
protected float getAo(float x, float y, float z)
{
int sx = x < 0 ? 1 : 2;
int sy = y < 0 ? 1 : 2;
int sz = z < 0 ? 1 : 2;
if(x < 0) x++;
if(y < 0) y++;
if(z < 0) z++;
float a = 0;
float[][][] ao = blockInfo.getAo();
a += ao[sx - 1][sy - 1][sz - 1] * (1 - x) * (1 - y) * (1 - z);
a += ao[sx - 1][sy - 1][sz - 0] * (1 - x) * (1 - y) * (0 + z);
a += ao[sx - 1][sy - 0][sz - 1] * (1 - x) * (0 + y) * (1 - z);
a += ao[sx - 1][sy - 0][sz - 0] * (1 - x) * (0 + y) * (0 + z);
a += ao[sx - 0][sy - 1][sz - 1] * (0 + x) * (1 - y) * (1 - z);
a += ao[sx - 0][sy - 1][sz - 0] * (0 + x) * (1 - y) * (0 + z);
a += ao[sx - 0][sy - 0][sz - 1] * (0 + x) * (0 + y) * (1 - z);
a += ao[sx - 0][sy - 0][sz - 0] * (0 + x) * (0 + y) * (0 + z);
a = MathHelper.clamp_float(a, 0, 1);
return a;
}
示例2: getBrightnessForRender
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public int getBrightnessForRender(float p_189214_1_)
{
float f = ((float)this.particleAge + p_189214_1_) / (float)this.particleMaxAge;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
int i = super.getBrightnessForRender(p_189214_1_);
int j = i & 255;
int k = i >> 16 & 255;
j = j + (int)(f * 15.0F * 16.0F);
if (j > 240)
{
j = 240;
}
return j | k << 16;
}
示例3: mouseDragged
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* Fired when the mouse button is dragged. Equivalent of MouseListener.mouseDragged(MouseEvent e).
*/
protected void mouseDragged(Minecraft mc, int mouseX, int mouseY)
{
if (this.visible)
{
if (this.dragging)
{
this.sliderValue = (float)(mouseX - (this.xPosition + 4)) / (float)(this.width - 8);
this.sliderValue = MathHelper.clamp_float(this.sliderValue, 0.0F, 1.0F);
float f = this.options.denormalizeValue(this.sliderValue);
mc.gameSettings.setOptionFloatValue(this.options, f);
this.sliderValue = this.options.normalizeValue(f);
this.displayString = mc.gameSettings.getKeyBinding(this.options);
}
mc.getTextureManager().bindTexture(BUTTON_TEXTURES);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.drawTexturedModalRect(this.xPosition + (int)(this.sliderValue * (float)(this.width - 8)), this.yPosition, 0, 66, 4, 20);
this.drawTexturedModalRect(this.xPosition + (int)(this.sliderValue * (float)(this.width - 8)) + 4, this.yPosition, 196, 66, 4, 20);
}
}
示例4: getBrightnessForRender
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public int getBrightnessForRender(float partialTicks)
{
float f = 0.5F;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
int i = super.getBrightnessForRender(partialTicks);
int j = i & 255;
int k = i >> 16 & 255;
j = j + (int)(f * 15.0F * 16.0F);
if (j > 240)
{
j = 240;
}
return j | k << 16;
}
示例5: mousePressed
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* Returns true if the mouse has been pressed on this control. Equivalent of MouseListener.mousePressed(MouseEvent
* e).
*/
public boolean mousePressed(Minecraft mc, int mouseX, int mouseY)
{
if (super.mousePressed(mc, mouseX, mouseY))
{
this.sliderValue = (float)(mouseX - (this.xPosition + 4)) / (float)(this.width - 8);
this.sliderValue = MathHelper.clamp_float(this.sliderValue, 0.0F, 1.0F);
mc.gameSettings.setOptionFloatValue(this.options, this.options.denormalizeValue(this.sliderValue));
this.displayString = mc.gameSettings.getKeyBinding(this.options);
this.dragging = true;
return true;
}
else
{
return false;
}
}
示例6: B3DState
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public B3DState(Animation animation, int frame, int nextFrame, float progress, IModelState parent)
{
this.animation = animation;
this.frame = frame;
this.nextFrame = nextFrame;
this.progress = MathHelper.clamp_float(progress, 0, 1);
this.parent = getParent(parent);
}
示例7: updateEquippedItem
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public void updateEquippedItem()
{
this.prevEquippedProgressMainHand = this.equippedProgressMainHand;
this.prevEquippedProgressOffHand = this.equippedProgressOffHand;
EntityPlayerSP entityplayersp = this.mc.thePlayer;
ItemStack itemstack = entityplayersp.getHeldItemMainhand();
ItemStack itemstack1 = entityplayersp.getHeldItemOffhand();
if (entityplayersp.isRowingBoat())
{
this.equippedProgressMainHand = MathHelper.clamp_float(this.equippedProgressMainHand - 0.4F, 0.0F, 1.0F);
this.equippedProgressOffHand = MathHelper.clamp_float(this.equippedProgressOffHand - 0.4F, 0.0F, 1.0F);
}
else
{
float f = entityplayersp.getCooledAttackStrength(1.0F);
this.equippedProgressMainHand += MathHelper.clamp_float((!net.minecraftforge.client.ForgeHooksClient.shouldCauseReequipAnimation(this.itemStackMainHand, itemstack, entityplayersp.inventory.currentItem) ? f * f * f : 0.0F) - this.equippedProgressMainHand, -0.4F, 0.4F);
this.equippedProgressOffHand += MathHelper.clamp_float((float)(!net.minecraftforge.client.ForgeHooksClient.shouldCauseReequipAnimation(this.itemStackOffHand, itemstack1, -1) ? 1 : 0) - this.equippedProgressOffHand, -0.4F, 0.4F);
}
if (this.equippedProgressMainHand < 0.1F)
{
this.itemStackMainHand = itemstack;
}
if (this.equippedProgressOffHand < 0.1F)
{
this.itemStackOffHand = itemstack1;
}
}
示例8: renderParticle
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* Renders the particle
*/
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
float f = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge * 32.0F;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
this.particleScale = this.particleScaleOverTime * f;
super.renderParticle(worldRendererIn, entityIn, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
}
示例9: getFogColor
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* Return Vec3D with biome specific fog color
*/
@SideOnly(Side.CLIENT)
public Vec3d getFogColor(float p_76562_1_, float p_76562_2_)
{
int i = 10518688;
float f = MathHelper.cos(p_76562_1_ * ((float)Math.PI * 2F)) * 2.0F + 0.5F;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
float f1 = 0.627451F;
float f2 = 0.5019608F;
float f3 = 0.627451F;
f1 = f1 * (f * 0.0F + 0.15F);
f2 = f2 * (f * 0.0F + 0.15F);
f3 = f3 * (f * 0.0F + 0.15F);
return new Vec3d((double)f1, (double)f2, (double)f3);
}
示例10: getMapAngleFromPitch
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* Return the angle to render the Map
*/
private float getMapAngleFromPitch(float pitch)
{
float f = 1.0F - pitch / 45.0F + 0.1F;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
f = -MathHelper.cos(f * (float)Math.PI) * 0.5F + 0.5F;
return f;
}
示例11: renderParticle
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* Renders the particle
*/
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
float f = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge * 32.0F;
f = MathHelper.clamp_float(f, 0.0F, 1.0F);
this.particleScale = this.snowDigParticleScale * f;
super.renderParticle(worldRendererIn, entityIn, partialTicks, rotationX, rotationZ, rotationYZ, rotationXY, rotationXZ);
}
示例12: bindAmountScrolled
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* Stop the thing from scrolling out of bounds
*/
protected void bindAmountScrolled()
{
this.amountScrolled = MathHelper.clamp_float(this.amountScrolled, 0.0F, (float)this.getMaxScroll());
}
示例13: renderPotionEffects
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
protected void renderPotionEffects(ScaledResolution resolution)
{
Collection<PotionEffect> collection = this.mc.thePlayer.getActivePotionEffects();
if (!collection.isEmpty())
{
this.mc.getTextureManager().bindTexture(GuiContainer.INVENTORY_BACKGROUND);
GlStateManager.enableBlend();
int i = 0;
int j = 0;
for (PotionEffect potioneffect : Ordering.natural().reverse().sortedCopy(collection))
{
Potion potion = potioneffect.getPotion();
if (!potion.shouldRenderHUD(potioneffect)) continue;
// Rebind in case previous renderHUDEffect changed texture
this.mc.getTextureManager().bindTexture(GuiContainer.INVENTORY_BACKGROUND);
if (potioneffect.doesShowParticles())
{
int k = resolution.getScaledWidth();
int l = 1;
int i1 = potion.getStatusIconIndex();
if (potion.isBeneficial())
{
++i;
k = k - 25 * i;
}
else
{
++j;
k = k - 25 * j;
l += 26;
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f = 1.0F;
if (potioneffect.getIsAmbient())
{
this.drawTexturedModalRect(k, l, 165, 166, 24, 24);
}
else
{
this.drawTexturedModalRect(k, l, 141, 166, 24, 24);
if (potioneffect.getDuration() <= 200)
{
int j1 = 10 - potioneffect.getDuration() / 20;
f = MathHelper.clamp_float((float)potioneffect.getDuration() / 10.0F / 5.0F * 0.5F, 0.0F, 0.5F) + MathHelper.cos((float)potioneffect.getDuration() * (float)Math.PI / 5.0F) * MathHelper.clamp_float((float)j1 / 10.0F * 0.25F, 0.0F, 0.25F);
}
}
GlStateManager.color(1.0F, 1.0F, 1.0F, f);
// FORGE - Move status icon check down from above so renderHUDEffect will still be called without a status icon
if (potion.hasStatusIcon())
this.drawTexturedModalRect(k + 3, l + 3, i1 % 8 * 18, 198 + i1 / 8 * 18, 18, 18);
potion.renderHUDEffect(k, l, potioneffect, mc, f);
}
}
}
}
示例14: drawScreen
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
boolean flag = Mouse.isButtonDown(0);
int i = this.guiLeft;
int j = this.guiTop;
int k = i + 175;
int l = j + 18;
int i1 = k + 14;
int j1 = l + 112;
if (!this.wasClicking && flag && mouseX >= k && mouseY >= l && mouseX < i1 && mouseY < j1)
{
this.isScrolling = this.needsScrollBars();
}
if (!flag)
{
this.isScrolling = false;
}
this.wasClicking = flag;
if (this.isScrolling)
{
this.currentScroll = ((float)(mouseY - l) - 7.5F) / ((float)(j1 - l) - 15.0F);
this.currentScroll = MathHelper.clamp_float(this.currentScroll, 0.0F, 1.0F);
((GuiContainerCreative.ContainerCreative)this.inventorySlots).scrollTo(this.currentScroll);
}
super.drawScreen(mouseX, mouseY, partialTicks);
int start = tabPage * 10;
int end = Math.min(CreativeTabs.CREATIVE_TAB_ARRAY.length, ((tabPage + 1) * 10) + 2);
if (tabPage != 0) start += 2;
boolean rendered = false;
for (CreativeTabs creativetabs : java.util.Arrays.copyOfRange(CreativeTabs.CREATIVE_TAB_ARRAY,start,end))
{
if (creativetabs == null) continue;
if (this.renderCreativeInventoryHoveringText(creativetabs, mouseX, mouseY))
{
rendered = true;
break;
}
}
if (!rendered && !renderCreativeInventoryHoveringText(CreativeTabs.SEARCH, mouseX, mouseY))
{
renderCreativeInventoryHoveringText(CreativeTabs.INVENTORY, mouseX, mouseY);
}
if (this.destroyItemSlot != null && selectedTabIndex == CreativeTabs.INVENTORY.getTabIndex() && this.isPointInRegion(this.destroyItemSlot.xDisplayPosition, this.destroyItemSlot.yDisplayPosition, 16, 16, mouseX, mouseY))
{
this.drawCreativeTabHoveringText(I18n.format("inventory.binSlot", new Object[0]), mouseX, mouseY);
}
if (maxPages != 0)
{
String page = String.format("%d / %d", tabPage + 1, maxPages + 1);
int width = fontRendererObj.getStringWidth(page);
GlStateManager.disableLighting();
this.zLevel = 300.0F;
itemRender.zLevel = 300.0F;
fontRendererObj.drawString(page, guiLeft + (xSize / 2) - (width / 2), guiTop - 44, -1);
this.zLevel = 0.0F;
itemRender.zLevel = 0.0F;
}
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableLighting();
}
示例15: doRenderLayer
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.hasPlayerInfo() && !entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE) && entitylivingbaseIn.getLocationCape() != null)
{
ItemStack itemstack = entitylivingbaseIn.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
if (itemstack == null || itemstack.getItem() != Items.ELYTRA)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationCape());
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.125F);
double d0 = entitylivingbaseIn.prevChasingPosX + (entitylivingbaseIn.chasingPosX - entitylivingbaseIn.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevPosX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevPosX) * (double)partialTicks);
double d1 = entitylivingbaseIn.prevChasingPosY + (entitylivingbaseIn.chasingPosY - entitylivingbaseIn.prevChasingPosY) * (double)partialTicks - (entitylivingbaseIn.prevPosY + (entitylivingbaseIn.posY - entitylivingbaseIn.prevPosY) * (double)partialTicks);
double d2 = entitylivingbaseIn.prevChasingPosZ + (entitylivingbaseIn.chasingPosZ - entitylivingbaseIn.prevChasingPosZ) * (double)partialTicks - (entitylivingbaseIn.prevPosZ + (entitylivingbaseIn.posZ - entitylivingbaseIn.prevPosZ) * (double)partialTicks);
float f = entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks;
double d3 = (double)MathHelper.sin(f * 0.017453292F);
double d4 = (double)(-MathHelper.cos(f * 0.017453292F));
float f1 = (float)d1 * 10.0F;
f1 = MathHelper.clamp_float(f1, -6.0F, 32.0F);
float f2 = (float)(d0 * d3 + d2 * d4) * 100.0F;
float f3 = (float)(d0 * d4 - d2 * d3) * 100.0F;
if (f2 < 0.0F)
{
f2 = 0.0F;
}
float f4 = entitylivingbaseIn.prevCameraYaw + (entitylivingbaseIn.cameraYaw - entitylivingbaseIn.prevCameraYaw) * partialTicks;
f1 = f1 + MathHelper.sin((entitylivingbaseIn.prevDistanceWalkedModified + (entitylivingbaseIn.distanceWalkedModified - entitylivingbaseIn.prevDistanceWalkedModified) * partialTicks) * 6.0F) * 32.0F * f4;
if (entitylivingbaseIn.isSneaking())
{
f1 += 25.0F;
}
GlStateManager.rotate(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
this.playerRenderer.getMainModel().renderCape(0.0625F);
GlStateManager.popMatrix();
}
}
}