本文整理汇总了Java中net.minecraft.util.math.MathHelper.hsvToRGB方法的典型用法代码示例。如果您正苦于以下问题:Java MathHelper.hsvToRGB方法的具体用法?Java MathHelper.hsvToRGB怎么用?Java MathHelper.hsvToRGB使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.math.MathHelper
的用法示例。
在下文中一共展示了MathHelper.hsvToRGB方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderPathLine
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public void renderPathLine(float p_190067_1_, Path p_190067_2_)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
for (int i = 0; i < p_190067_2_.getCurrentPathLength(); ++i)
{
PathPoint pathpoint = p_190067_2_.getPathPointFromIndex(i);
if (this.addDistanceToPlayer(pathpoint) <= 40.0F)
{
float f = (float)i / (float)p_190067_2_.getCurrentPathLength() * 0.33F;
int j = i == 0 ? 0 : MathHelper.hsvToRGB(f, 0.9F, 0.9F);
int k = j >> 16 & 255;
int l = j >> 8 & 255;
int i1 = j & 255;
vertexbuffer.pos((double)pathpoint.xCoord - this.xo + 0.5D, (double)pathpoint.yCoord - this.yo + 0.5D, (double)pathpoint.zCoord - this.zo + 0.5D).color(k, l, i1, 255).endVertex();
}
}
tessellator.draw();
}
示例2: getSkyColorByTemp
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* takes temperature, returns color
*/
public int getSkyColorByTemp(float currentTemperature)
{
currentTemperature = currentTemperature / 3.0F;
currentTemperature = MathHelper.clamp(currentTemperature, -1.0F, 1.0F);
return MathHelper.hsvToRGB(0.62222224F - currentTemperature * 0.05F, 0.5F + currentTemperature * 0.1F, 1.0F);
}
示例3: getSkyColorByTemp
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* takes temperature, returns color
*/
@SideOnly(Side.CLIENT)
public int getSkyColorByTemp(float currentTemperature)
{
currentTemperature = currentTemperature / 3.0F;
currentTemperature = MathHelper.clamp_float(currentTemperature, -1.0F, 1.0F);
return MathHelper.hsvToRGB(0.62222224F - currentTemperature * 0.05F, 0.5F + currentTemperature * 0.1F, 1.0F);
}
示例4: getRGBDurabilityForDisplay
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
@Override
public int getRGBDurabilityForDisplay(ItemStack stack) {
// a nice dark green
return MathHelper.hsvToRGB(1.0F / 3.0F, 0.5F, 0.25F);
}
示例5: renderItemOverlayIntoGUI
import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
* Renders the stack size and/or damage bar for the given ItemStack.
*/
public void renderItemOverlayIntoGUI(FontRenderer fr, ItemStack stack, int xPosition, int yPosition, @Nullable String text)
{
if (!stack.func_190926_b())
{
if (stack.func_190916_E() != 1 || text != null)
{
String s = text == null ? String.valueOf(stack.func_190916_E()) : text;
GlStateManager.disableLighting();
GlStateManager.disableDepth();
GlStateManager.disableBlend();
fr.drawStringWithShadow(s, (float)(xPosition + 19 - 2 - fr.getStringWidth(s)), (float)(yPosition + 6 + 3), 16777215);
GlStateManager.enableLighting();
GlStateManager.enableDepth();
GlStateManager.enableBlend();
}
if (ReflectorForge.isItemDamaged(stack))
{
GlStateManager.disableLighting();
GlStateManager.disableDepth();
GlStateManager.disableTexture2D();
GlStateManager.disableAlpha();
GlStateManager.disableBlend();
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
float f = (float)stack.getItemDamage();
float f1 = (float)stack.getMaxDamage();
float f2 = Math.max(0.0F, (f1 - f) / f1);
int i = Math.round(13.0F - f * 13.0F / f1);
int j = MathHelper.hsvToRGB(f2 / 3.0F, 1.0F, 1.0F);
if (Reflector.ForgeItem_getDurabilityForDisplay.exists() && Reflector.ForgeItem_getRGBDurabilityForDisplay.exists())
{
double d0 = Reflector.callDouble(stack.getItem(), Reflector.ForgeItem_getDurabilityForDisplay, new Object[] {stack});
int k = Reflector.callInt(stack.getItem(), Reflector.ForgeItem_getRGBDurabilityForDisplay, new Object[] {stack});
i = Math.round(13.0F - (float)d0 * 13.0F);
j = k;
}
if (Config.isCustomColors())
{
j = CustomColors.getDurabilityColor(f2, j);
}
this.draw(vertexbuffer, xPosition + 2, yPosition + 13, 13, 2, 0, 0, 0, 255);
this.draw(vertexbuffer, xPosition + 2, yPosition + 13, i, 1, j >> 16 & 255, j >> 8 & 255, j & 255, 255);
GlStateManager.enableBlend();
GlStateManager.enableAlpha();
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
}
EntityPlayerSP entityplayersp = Minecraft.getMinecraft().player;
float f3 = entityplayersp == null ? 0.0F : entityplayersp.getCooldownTracker().getCooldown(stack.getItem(), Minecraft.getMinecraft().getRenderPartialTicks());
if (f3 > 0.0F)
{
GlStateManager.disableLighting();
GlStateManager.disableDepth();
GlStateManager.disableTexture2D();
Tessellator tessellator1 = Tessellator.getInstance();
VertexBuffer vertexbuffer1 = tessellator1.getBuffer();
this.draw(vertexbuffer1, xPosition, yPosition + MathHelper.floor(16.0F * (1.0F - f3)), 16, MathHelper.ceil(16.0F * f3), 255, 255, 255, 127);
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
}
}
}