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Java MathHelper.floor_float方法代码示例

本文整理汇总了Java中net.minecraft.util.math.MathHelper.floor_float方法的典型用法代码示例。如果您正苦于以下问题:Java MathHelper.floor_float方法的具体用法?Java MathHelper.floor_float怎么用?Java MathHelper.floor_float使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.math.MathHelper的用法示例。


在下文中一共展示了MathHelper.floor_float方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: generate

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
    float f = (float)(rand.nextInt(3) + 4);

    for (int i = 0; f > 0.5F; --i)
    {
        for (int j = MathHelper.floor_float(-f); j <= MathHelper.ceiling_float_int(f); ++j)
        {
            for (int k = MathHelper.floor_float(-f); k <= MathHelper.ceiling_float_int(f); ++k)
            {
                if ((float)(j * j + k * k) <= (f + 1.0F) * (f + 1.0F))
                {
                    this.setBlockAndNotifyAdequately(worldIn, position.add(j, i, k), Blocks.END_STONE.getDefaultState());
                }
            }
        }

        f = (float)((double)f - ((double)rand.nextInt(2) + 0.5D));
    }

    return true;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:WorldGenEndIsland.java

示例2: SPacketSpawnObject

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public SPacketSpawnObject(Entity entityIn, int typeIn, int dataIn)
{
    this.entityId = entityIn.getEntityId();
    this.uniqueId = entityIn.getUniqueID();
    this.x = entityIn.posX;
    this.y = entityIn.posY;
    this.z = entityIn.posZ;
    this.pitch = MathHelper.floor_float(entityIn.rotationPitch * 256.0F / 360.0F);
    this.yaw = MathHelper.floor_float(entityIn.rotationYaw * 256.0F / 360.0F);
    this.type = typeIn;
    this.data = dataIn;
    double d0 = 3.9D;
    this.speedX = (int)(MathHelper.clamp_double(entityIn.motionX, -3.9D, 3.9D) * 8000.0D);
    this.speedY = (int)(MathHelper.clamp_double(entityIn.motionY, -3.9D, 3.9D) * 8000.0D);
    this.speedZ = (int)(MathHelper.clamp_double(entityIn.motionZ, -3.9D, 3.9D) * 8000.0D);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:17,代码来源:SPacketSpawnObject.java

示例3: computeStackSize

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * Compute the new stack size, Returns the stack with the new size. Args : dragSlots, dragMode, dragStack,
 * slotStackSize
 */
public static void computeStackSize(Set<Slot> dragSlotsIn, int dragModeIn, ItemStack stack, int slotStackSize)
{
    switch (dragModeIn)
    {
        case 0:
            stack.stackSize = MathHelper.floor_float((float)stack.stackSize / (float)dragSlotsIn.size());
            break;
        case 1:
            stack.stackSize = 1;
            break;
        case 2:
            stack.stackSize = stack.getMaxStackSize();
    }

    stack.stackSize += slotStackSize;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:Container.java

示例4: calcRedstoneFromInventory

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public static int calcRedstoneFromInventory(@Nullable IInventory inv)
{
    if (inv == null)
    {
        return 0;
    }
    else
    {
        int i = 0;
        float f = 0.0F;

        for (int j = 0; j < inv.getSizeInventory(); ++j)
        {
            ItemStack itemstack = inv.getStackInSlot(j);

            if (itemstack != null)
            {
                f += (float)itemstack.stackSize / (float)Math.min(inv.getInventoryStackLimit(), itemstack.getMaxStackSize());
                ++i;
            }
        }

        f = f / (float)inv.getSizeInventory();
        return MathHelper.floor_float(f * 14.0F) + (i > 0 ? 1 : 0);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:Container.java

示例5: create

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/** first and last are both inclusive values (use 0, 12, 3 to create an array of [0, 3, 6, 9, 12]) */
public static BuildCraftProperty<Integer> create(String name, int first, int last, int difference) {
    int actualDiff = Math.abs(difference);
    int number = MathHelper.floor_float(Math.abs(first - last) / (float) actualDiff + 1);
    Integer[] array = new Integer[number];
    int addedDiff = actualDiff * (first > last ? -1 : 1);
    int current = first;
    for (int i = 0; i < array.length; i++) {
        array[i] = current;
        current += addedDiff;
    }
    return new BuildCraftProperty<Integer>(name, Integer.class, array);
}
 
开发者ID:Herobone,项目名称:HeroUtils,代码行数:14,代码来源:BuildCraftProperty.java

示例6: getPotionDurationString

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public static String getPotionDurationString(PotionEffect p_188410_0_, float p_188410_1_)
{
    if (p_188410_0_.getIsPotionDurationMax())
    {
        return "**:**";
    }
    else
    {
        int i = MathHelper.floor_float((float)p_188410_0_.getDuration() * p_188410_1_);
        return StringUtils.ticksToElapsedTime(i);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:14,代码来源:Potion.java

示例7: createCrown

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
private void createCrown(World worldIn, int x, int z, int y, int p_150541_5_, Random rand)
{
    int i = rand.nextInt(5) + (this.useBaseHeight ? this.baseHeight : 3);
    int j = 0;

    for (int k = y - i; k <= y; ++k)
    {
        int l = y - k;
        int i1 = p_150541_5_ + MathHelper.floor_float((float)l / (float)i * 3.5F);
        this.growLeavesLayerStrict(worldIn, new BlockPos(x, k, z), i1 + (l > 0 && i1 == j && (k & 1) == 0 ? 1 : 0));
        j = i1;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:14,代码来源:WorldGenMegaPineTree.java

示例8: generateLoot

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * generates loot and puts it in an inventory
 */
public void generateLoot(Collection<ItemStack> stacks, Random rand, LootContext context)
{
    if (LootConditionManager.testAllConditions(this.poolConditions, rand, context))
    {
        int i = this.rolls.generateInt(rand) + MathHelper.floor_float(this.bonusRolls.generateFloat(rand) * context.getLuck());

        for (int j = 0; j < i; ++j)
        {
            this.createLootRoll(stacks, rand, context);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:16,代码来源:LootPool.java

示例9: EntityTrackerEntry

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public EntityTrackerEntry(Entity entityIn, int rangeIn, int maxRangeIn, int updateFrequencyIn, boolean sendVelocityUpdatesIn)
{
    this.trackedEntity = entityIn;
    this.range = rangeIn;
    this.maxRange = maxRangeIn;
    this.updateFrequency = updateFrequencyIn;
    this.sendVelocityUpdates = sendVelocityUpdatesIn;
    this.encodedPosX = EntityTracker.getPositionLong(entityIn.posX);
    this.encodedPosY = EntityTracker.getPositionLong(entityIn.posY);
    this.encodedPosZ = EntityTracker.getPositionLong(entityIn.posZ);
    this.encodedRotationYaw = MathHelper.floor_float(entityIn.rotationYaw * 256.0F / 360.0F);
    this.encodedRotationPitch = MathHelper.floor_float(entityIn.rotationPitch * 256.0F / 360.0F);
    this.lastHeadMotion = MathHelper.floor_float(entityIn.getRotationYawHead() * 256.0F / 360.0F);
    this.onGround = entityIn.onGround;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:16,代码来源:EntityTrackerEntry.java

示例10: initProcessor

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public void initProcessor(IBlockAccess sourceIn, EntityLiving mob)
{
    this.blockaccess = sourceIn;
    this.entity = mob;
    this.pointMap.clearMap();
    this.entitySizeX = MathHelper.floor_float(mob.width + 1.0F);
    this.entitySizeY = MathHelper.floor_float(mob.height + 1.0F);
    this.entitySizeZ = MathHelper.floor_float(mob.width + 1.0F);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:10,代码来源:NodeProcessor.java

示例11: updateTask

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
/**
 * Updates the task
 */
public void updateTask()
{
    double d0 = this.entityHost.getDistanceSq(this.attackTarget.posX, this.attackTarget.getEntityBoundingBox().minY, this.attackTarget.posZ);
    boolean flag = this.entityHost.getEntitySenses().canSee(this.attackTarget);

    if (flag)
    {
        ++this.seeTime;
    }
    else
    {
        this.seeTime = 0;
    }

    if (d0 <= (double)this.maxAttackDistance && this.seeTime >= 20)
    {
        this.entityHost.getNavigator().clearPathEntity();
    }
    else
    {
        this.entityHost.getNavigator().tryMoveToEntityLiving(this.attackTarget, this.entityMoveSpeed);
    }

    this.entityHost.getLookHelper().setLookPositionWithEntity(this.attackTarget, 30.0F, 30.0F);

    if (--this.rangedAttackTime == 0)
    {
        if (d0 > (double)this.maxAttackDistance || !flag)
        {
            return;
        }

        float f = MathHelper.sqrt_double(d0) / this.attackRadius;
        float lvt_5_1_ = MathHelper.clamp_float(f, 0.1F, 1.0F);
        this.rangedAttackEntityHost.attackEntityWithRangedAttack(this.attackTarget, lvt_5_1_);
        this.rangedAttackTime = MathHelper.floor_float(f * (float)(this.maxRangedAttackTime - this.attackIntervalMin) + (float)this.attackIntervalMin);
    }
    else if (this.rangedAttackTime < 0)
    {
        float f2 = MathHelper.sqrt_double(d0) / this.attackRadius;
        this.rangedAttackTime = MathHelper.floor_float(f2 * (float)(this.maxRangedAttackTime - this.attackIntervalMin) + (float)this.attackIntervalMin);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:47,代码来源:EntityAIAttackRanged.java

示例12: calculateChatboxWidth

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public static int calculateChatboxWidth(float scale)
{
    int i = 320;
    int j = 40;
    return MathHelper.floor_float(scale * 280.0F + 40.0F);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:7,代码来源:GuiNewChat.java

示例13: calculateChatboxHeight

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public static int calculateChatboxHeight(float scale)
{
    int i = 180;
    int j = 20;
    return MathHelper.floor_float(scale * 160.0F + 20.0F);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:7,代码来源:GuiNewChat.java

示例14: getShort

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public short getShort()
{
    return (short)(MathHelper.floor_float(this.data) & 65535);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:5,代码来源:NBTTagFloat.java

示例15: getByte

import net.minecraft.util.math.MathHelper; //导入方法依赖的package包/类
public byte getByte()
{
    return (byte)(MathHelper.floor_float(this.data) & 255);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:5,代码来源:NBTTagFloat.java


注:本文中的net.minecraft.util.math.MathHelper.floor_float方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。