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C# Rigidbody.GetPointVelocity方法代码示例

本文整理汇总了C#中UnityEngine.Rigidbody.GetPointVelocity方法的典型用法代码示例。如果您正苦于以下问题:C# Rigidbody.GetPointVelocity方法的具体用法?C# Rigidbody.GetPointVelocity怎么用?C# Rigidbody.GetPointVelocity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Rigidbody的用法示例。


在下文中一共展示了Rigidbody.GetPointVelocity方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetVelocity

 public Vector3 GetVelocity(Rigidbody rigidbody, Vector3 refPoint) // from Ferram
 {
     Vector3 newVelocity = Vector3.zero;
     //newVelocity = commonRigidBody.velocity + Krakensbane.GetFrameVelocity() + Vector3.Cross(commonRigidBody.angularVelocity, liftTransform.position - commonRigidBody.position);
     newVelocity += rigidbody.GetPointVelocity(refPoint);
     newVelocity += Krakensbane.GetFrameVelocityV3f() - Krakensbane.GetLastCorrection() * TimeWarp.fixedDeltaTime;
     return newVelocity;
 }
开发者ID:KevinMilcz,项目名称:Firespitter,代码行数:8,代码来源:FSliftSurface.cs

示例2: OnEnter

		public override void OnEnter ()
		{
			rigidbody = ownerDefault.GetComponent<UnityEngine.Rigidbody> ();
			Vector3 velocity = Vector3.zero;
			switch (space) {
			case Space.Self:
				velocity=rigidbody.GetRelativePointVelocity (owner.GetValue (position));
				break;
			case Space.World:
				velocity=rigidbody.GetPointVelocity (owner.GetValue (position));
				break;
			}
			owner.SetVector3 (store,velocity);
			Finish ();
		}
开发者ID:NusantaraBeta,项目名称:BrawlerRumble,代码行数:15,代码来源:GetPointVelocity.cs

示例3: GetVelocity

 public Vector3 GetVelocity(Rigidbody rigidbody, Vector3 refPoint) // from Ferram
 {
     Vector3 newVelocity = Vector3.zero;
     try
     {
         newVelocity += rigidbody.GetPointVelocity(refPoint);
         newVelocity += Krakensbane.GetFrameVelocityV3f() - Krakensbane.GetLastCorrection() * TimeWarp.fixedDeltaTime;
     }
     catch (Exception e)
     {
         if (debugMode)
             Debug.Log("FSengineBladed GetVelocity Exception " + e.GetType().ToString());
     }
     return newVelocity;
 }
开发者ID:KevinMilcz,项目名称:Firespitter,代码行数:15,代码来源:FSengine.cs


注:本文中的UnityEngine.Rigidbody.GetPointVelocity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。