本文整理汇总了C#中UnityEngine.Rigidbody.GetPointVelocity方法的典型用法代码示例。如果您正苦于以下问题:C# Rigidbody.GetPointVelocity方法的具体用法?C# Rigidbody.GetPointVelocity怎么用?C# Rigidbody.GetPointVelocity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Rigidbody
的用法示例。
在下文中一共展示了Rigidbody.GetPointVelocity方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetVelocity
public Vector3 GetVelocity(Rigidbody rigidbody, Vector3 refPoint) // from Ferram
{
Vector3 newVelocity = Vector3.zero;
//newVelocity = commonRigidBody.velocity + Krakensbane.GetFrameVelocity() + Vector3.Cross(commonRigidBody.angularVelocity, liftTransform.position - commonRigidBody.position);
newVelocity += rigidbody.GetPointVelocity(refPoint);
newVelocity += Krakensbane.GetFrameVelocityV3f() - Krakensbane.GetLastCorrection() * TimeWarp.fixedDeltaTime;
return newVelocity;
}
示例2: OnEnter
public override void OnEnter ()
{
rigidbody = ownerDefault.GetComponent<UnityEngine.Rigidbody> ();
Vector3 velocity = Vector3.zero;
switch (space) {
case Space.Self:
velocity=rigidbody.GetRelativePointVelocity (owner.GetValue (position));
break;
case Space.World:
velocity=rigidbody.GetPointVelocity (owner.GetValue (position));
break;
}
owner.SetVector3 (store,velocity);
Finish ();
}
示例3: GetVelocity
public Vector3 GetVelocity(Rigidbody rigidbody, Vector3 refPoint) // from Ferram
{
Vector3 newVelocity = Vector3.zero;
try
{
newVelocity += rigidbody.GetPointVelocity(refPoint);
newVelocity += Krakensbane.GetFrameVelocityV3f() - Krakensbane.GetLastCorrection() * TimeWarp.fixedDeltaTime;
}
catch (Exception e)
{
if (debugMode)
Debug.Log("FSengineBladed GetVelocity Exception " + e.GetType().ToString());
}
return newVelocity;
}