本文整理汇总了C#中UnityEngine.Rigidbody.ClosestPointOnBounds方法的典型用法代码示例。如果您正苦于以下问题:C# Rigidbody.ClosestPointOnBounds方法的具体用法?C# Rigidbody.ClosestPointOnBounds怎么用?C# Rigidbody.ClosestPointOnBounds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Rigidbody
的用法示例。
在下文中一共展示了Rigidbody.ClosestPointOnBounds方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PushRigidbody
/// <summary>
/// pushes a rigidbody using the controller's own 'PhysicsPushMode'.
/// if mode is 'Kinetic', the point of impact will automatically be
/// the rigidbody's closest point on bounds to the center of the
/// controller collider
/// </summary>
public void PushRigidbody(Rigidbody rigidbody, Vector3 moveDirection)
{
PushRigidbody(rigidbody, moveDirection, this.PhysicsPushMode,
(this.PhysicsPushMode == PushForceMode.Simplified ?
Vector3.zero :
rigidbody.ClosestPointOnBounds(Collider.bounds.center)));
}
示例2: OnEnter
public override void OnEnter ()
{
rigidbody = ownerDefault.GetComponent<UnityEngine.Rigidbody> ();
owner.SetVector3 (store, rigidbody.ClosestPointOnBounds (owner.GetValue(position)));
Finish ();
}