本文整理汇总了C#中UnityEngine.Rigidbody.FindComponent方法的典型用法代码示例。如果您正苦于以下问题:C# Rigidbody.FindComponent方法的具体用法?C# Rigidbody.FindComponent怎么用?C# Rigidbody.FindComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Rigidbody
的用法示例。
在下文中一共展示了Rigidbody.FindComponent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnRigidbodyExit
public override void OnRigidbodyExit(Rigidbody attachedRigidbody)
{
base.OnRigidbodyExit(attachedRigidbody);
Gravity attachedGravity = attachedRigidbody.FindComponent<Gravity>();
if (attachedGravity != null && GravityDict.ContainsKey(attachedGravity)) {
attachedGravity.Force = GravityDict[attachedGravity];
GravityDict.Remove(attachedGravity);
}
}
示例2: OnRigidbodyEnter
public override void OnRigidbodyEnter(Rigidbody attachedRigidbody)
{
base.OnRigidbodyEnter(attachedRigidbody);
Gravity attachedGravity = attachedRigidbody.FindComponent<Gravity>();
if (attachedGravity != null) {
GravityDict[attachedGravity] = attachedGravity.Force;
attachedGravity.Force = gravity;
}
}