本文整理汇总了C#中UnityEngine.Rigidbody.CompareTag方法的典型用法代码示例。如果您正苦于以下问题:C# Rigidbody.CompareTag方法的具体用法?C# Rigidbody.CompareTag怎么用?C# Rigidbody.CompareTag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnityEngine.Rigidbody
的用法示例。
在下文中一共展示了Rigidbody.CompareTag方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ApplyForceToTarget
void ApplyForceToTarget(Vector3 contactPoint, Rigidbody rb)
{
if ( rb.GetComponent<NavMeshAgent>() != null)
rb.GetComponent<NavMeshAgent>().enabled = false;
rb.isKinematic = false;
if ( rb.CompareTag("Enemy") )
{
//rb.GetComponent<Rigidbody>().isKinematic = false;
explosionPower = explosionPower * 10;
}
rb.AddExplosionForce(explosionPower, contactPoint, blastRadius, .5f, ForceMode.Impulse);
//Vector3 direction = rb.transform.position - transform.position;
//rb.AddForceAtPosition(direction.normalized, contactPoint, ForceMode.Impulse);
if ( rb.CompareTag("Enemy") )
{
Destroy(rb.gameObject, destroyTime);
}
}
示例2: StoreBodyInSlot
private void StoreBodyInSlot(Rigidbody a_body)
{
// Store in the slot
if (a_body != null)
{
if (a_body.CompareTag("Player1_"))
{
m_playerRigidBodies[0] = a_body;
}
else if (a_body.CompareTag("Player2_"))
{
m_playerRigidBodies[1] = a_body;
}
else if (a_body.CompareTag("Player3_"))
{
m_playerRigidBodies[2] = a_body;
}
else if (a_body.CompareTag("Player4_"))
{
m_playerRigidBodies[3] = a_body;
}
}
}