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C# Rigidbody.GetComponents方法代码示例

本文整理汇总了C#中UnityEngine.Rigidbody.GetComponents方法的典型用法代码示例。如果您正苦于以下问题:C# Rigidbody.GetComponents方法的具体用法?C# Rigidbody.GetComponents怎么用?C# Rigidbody.GetComponents使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnityEngine.Rigidbody的用法示例。


在下文中一共展示了Rigidbody.GetComponents方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddBodyToLeapFromUnity

    public Body AddBodyToLeapFromUnity(Rigidbody rigidbody)
    {
      LeapInteraction properties = rigidbody.GetComponent<LeapInteraction>();

      if (rigidbody.collider && properties)
      {
        Collider[] colliders = rigidbody.GetComponents<Collider>();
        
        Shape shape = new Shape();
        foreach(Collider collider in colliders)
        {
          if (collider is SphereCollider)
          {
            float scale = rigidbody.transform.lossyScale.x;
            SphereCollider sc = collider as SphereCollider;
            shape = Shape.CreateSphere(sc.radius * scale);
          }
          else if (collider is CapsuleCollider)
          {
            float scale = rigidbody.transform.lossyScale.x;
            CapsuleCollider cc = collider as CapsuleCollider;
            shape = Shape.CreateCapsule((Shape.CapsuleOrientation)cc.direction, Math.Max(0f, cc.height / 2f - cc.radius) * scale, cc.radius * scale);
          }
          else if (collider is BoxCollider)
          {
            BoxCollider bc = collider as BoxCollider;
            Vector3 scale = collider.transform.lossyScale;
            shape = Shape.CreateBox(Vector3.Scale(bc.size, scale) / 2f, 0f);
          }
        }
        
        if (shape != IntPtr.Zero)
        {
          Body body = new Body();//shape);
          body.Shape = shape;
          body.Mass = rigidbody.mass;
          
          // Add body anchors.
          for (int i = 0; i < rigidbody.transform.childCount; i++)
          {
            Transform child = rigidbody.transform.GetChild(i);
            if (child.name.StartsWith("Anchor") || child.name.StartsWith("ClickAnchor"))
            {
              LeapTransform anchor = new LeapTransform();
              anchor.Position = Vector3.Scale(child.localPosition - rigidbody.transform.rotation * TransformSyncUtil.GetCenterFromCollider(rigidbody.gameObject), rigidbody.transform.lossyScale);
              anchor.Rotation = child.localRotation;
              if (child.name.StartsWith("Anchor")) { body.Shape.AddAnchor(anchor); }
              if (child.name.StartsWith("ClickAnchor")) 
              {
                body.Shape.AddClickAnchor(anchor); 
              }
            }
          }
          
          // Apply BodyProperties
          properties.ApplyToBody(body);

          Scene.AddBody(body);
          BodyMapper.Add(rigidbody.gameObject, body);

          rigidbody.maxAngularVelocity = 100.0f;

          return body;
        }
      }
      return null;
    }
开发者ID:Edudjr,项目名称:riftbdu,代码行数:67,代码来源:AddRemoveBodyUtil.cs


注:本文中的UnityEngine.Rigidbody.GetComponents方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。