本文整理汇总了C#中Sandbox.Game.Entities.MyVoxelBase.getBestName方法的典型用法代码示例。如果您正苦于以下问题:C# MyVoxelBase.getBestName方法的具体用法?C# MyVoxelBase.getBestName怎么用?C# MyVoxelBase.getBestName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyVoxelBase
的用法示例。
在下文中一共展示了MyVoxelBase.getBestName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestVoxel
/// <summary>
/// Tests for path intersection with voxel.
/// </summary>
/// <returns>True iff path is clear; voxel does not intersect path.</returns>
private bool TestVoxel(MyVoxelBase voxel, Capsule path, out Vector3? pointOfObstruction)
{
if (m_ignoreAsteroid)
{
m_logger.debugLog("Ignoring asteroid: " + voxel.getBestName());
pointOfObstruction = null;
return true;
}
Vector3[] intersection = new Vector3[2];
if (!path.IntersectsAABB(voxel, out intersection[0]))
{
m_logger.debugLog("path does not intersect AABB. " + voxel.getBestName(), Logger.severity.TRACE);
pointOfObstruction = null;
return true;
}
if (!path.get_Reverse().IntersectsAABB(voxel, out intersection[1]))
{
m_logger.debugLog("Reversed path does not intersect AABB, perhaps it moved? " + voxel.getBestName(), Logger.severity.WARNING);
pointOfObstruction = null;
return true;
}
Capsule testSection = new Capsule(intersection[0], intersection[1], path.Radius);
IMyVoxelMap asteroid = voxel as IMyVoxelMap;
if (asteroid != null)
{
if (testSection.Intersects(asteroid, out pointOfObstruction))
return false;
}
// planet test is done by PlanetChecker
m_logger.debugLog("Does not intersect path: " + voxel.getBestName(), Logger.severity.TRACE);
pointOfObstruction = null;
return true;
}