本文整理汇总了C#中Sandbox.Game.Entities.MyVoxelBase.CountPointsInside方法的典型用法代码示例。如果您正苦于以下问题:C# MyVoxelBase.CountPointsInside方法的具体用法?C# MyVoxelBase.CountPointsInside怎么用?C# MyVoxelBase.CountPointsInside使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyVoxelBase
的用法示例。
在下文中一共展示了MyVoxelBase.CountPointsInside方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DisableOtherItemsInVMap
private unsafe void DisableOtherItemsInVMap(MyVoxelBase voxelMap)
{
MyOrientedBoundingBoxD obb = MyOrientedBoundingBoxD.Create((BoundingBoxD)voxelMap.PositionComp.LocalAABB, voxelMap.PositionComp.WorldMatrix);
var center = obb.Center;
var box = voxelMap.PositionComp.WorldAABB;
m_entities.Clear();
MyGamePruningStructure.GetAllEntitiesInBox(ref box, m_entities, MyEntityQueryType.Static);
for (int eIndex = 0; eIndex < m_entities.Count; ++eIndex)
{
var sector = m_entities[eIndex] as MyEnvironmentSector;
if (sector == null || sector.DataView == null)
continue;
obb.Center = center - sector.SectorCenter;
for (int sectorInd = 0; sectorInd < sector.DataView.LogicalSectors.Count; sectorInd++)
{
var logicalSector = sector.DataView.LogicalSectors[sectorInd];
var logicalItems = logicalSector.Items;
var cnt = logicalItems.Count;
fixed (ItemInfo* items = logicalItems.GetInternalArray())
for (int i = 0; i < cnt; ++i)
{
var point = items[i].Position + sector.SectorCenter;
if (items[i].DefinitionIndex >= 0 && obb.Contains(ref items[i].Position)
&& voxelMap.CountPointsInside(&point, 1) > 0 && !IsVoxelItem(sector, items[i].DefinitionIndex))
logicalSector.EnableItem(i, false);
}
}
}
}