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C# MyVoxelBase.CountPointsInside方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.MyVoxelBase.CountPointsInside方法的典型用法代码示例。如果您正苦于以下问题:C# MyVoxelBase.CountPointsInside方法的具体用法?C# MyVoxelBase.CountPointsInside怎么用?C# MyVoxelBase.CountPointsInside使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.MyVoxelBase的用法示例。


在下文中一共展示了MyVoxelBase.CountPointsInside方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DisableOtherItemsInVMap

        private unsafe void DisableOtherItemsInVMap(MyVoxelBase voxelMap)
        {
            MyOrientedBoundingBoxD obb = MyOrientedBoundingBoxD.Create((BoundingBoxD)voxelMap.PositionComp.LocalAABB, voxelMap.PositionComp.WorldMatrix);
            var center = obb.Center;

            var box = voxelMap.PositionComp.WorldAABB;

            m_entities.Clear();
            MyGamePruningStructure.GetAllEntitiesInBox(ref box, m_entities, MyEntityQueryType.Static);

            for (int eIndex = 0; eIndex < m_entities.Count; ++eIndex)
            {
                var sector = m_entities[eIndex] as MyEnvironmentSector;

                if (sector == null || sector.DataView == null)
                    continue;

                obb.Center = center - sector.SectorCenter;

                for (int sectorInd = 0; sectorInd < sector.DataView.LogicalSectors.Count; sectorInd++)
                {
                    var logicalSector = sector.DataView.LogicalSectors[sectorInd];
                    var logicalItems = logicalSector.Items;
                    var cnt = logicalItems.Count;

                    fixed (ItemInfo* items = logicalItems.GetInternalArray())
                        for (int i = 0; i < cnt; ++i)
                        {
                            var point = items[i].Position + sector.SectorCenter;
                            if (items[i].DefinitionIndex >= 0 && obb.Contains(ref items[i].Position)
                                && voxelMap.CountPointsInside(&point, 1) > 0 && !IsVoxelItem(sector, items[i].DefinitionIndex))
                                logicalSector.EnableItem(i, false);
                        }
                }
            }
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:36,代码来源:MyVoxelMapEnvironmentProxy.cs


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