本文整理汇总了C#中Sandbox.Game.Entities.MyVoxelBase.IsAnyAabbCornerInside方法的典型用法代码示例。如果您正苦于以下问题:C# MyVoxelBase.IsAnyAabbCornerInside方法的具体用法?C# MyVoxelBase.IsAnyAabbCornerInside怎么用?C# MyVoxelBase.IsAnyAabbCornerInside使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyVoxelBase
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在下文中一共展示了MyVoxelBase.IsAnyAabbCornerInside方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestPlacementVoxelMapOverlap
public static bool TestPlacementVoxelMapOverlap(
MyVoxelBase voxelMap,
ref MyGridPlacementSettings settings,
ref BoundingBoxD localAabb,
ref MatrixD worldMatrix,
bool touchingStaticGrid = false)
{
ProfilerShort.Begin("TestPlacementVoxelMapOverlap");
var worldAabb = localAabb.Transform(ref worldMatrix);
const int IntersectsOrInside = 1;
const int Outside = 2;
int overlapState = Outside;
if (voxelMap == null)
voxelMap = MySession.Static.VoxelMaps.GetVoxelMapWhoseBoundingBoxIntersectsBox(ref worldAabb, null);
if (voxelMap != null && voxelMap.IsAnyAabbCornerInside(ref worldMatrix, localAabb))
{
overlapState = IntersectsOrInside;
}
bool testPassed = true;
switch (overlapState)
{
case IntersectsOrInside:
testPassed = settings.Penetration.MaxAllowed > 0;
break;
case Outside:
testPassed = settings.Penetration.MinAllowed <= 0 || (settings.CanAnchorToStaticGrid && touchingStaticGrid);
break;
default:
Debug.Fail("Invalid branch.");
break;
}
ProfilerShort.End();
return testPassed;
}