本文整理汇总了C#中Sandbox.Game.Entities.MyVoxelBase.GetVoxelContentInBoundingBox_Fast方法的典型用法代码示例。如果您正苦于以下问题:C# MyVoxelBase.GetVoxelContentInBoundingBox_Fast方法的具体用法?C# MyVoxelBase.GetVoxelContentInBoundingBox_Fast怎么用?C# MyVoxelBase.GetVoxelContentInBoundingBox_Fast使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyVoxelBase
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在下文中一共展示了MyVoxelBase.GetVoxelContentInBoundingBox_Fast方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestPlacementVoxelMapPenetration
private static bool TestPlacementVoxelMapPenetration(
MyVoxelBase voxelMap,
MyGridPlacementSettings settings,
ref BoundingBoxD localAabb,
ref MatrixD worldMatrix,
bool touchingStaticGrid = false)
{
ProfilerShort.Begin("TestPlacementVoxelMapPenetration");
float penetrationRatio = 0f;
float penetrationVolume = 0f;
if (voxelMap != null)
{
MyTuple<float,float> penetrationInfo = voxelMap.GetVoxelContentInBoundingBox_Fast(localAabb, worldMatrix);
penetrationVolume = (float)localAabb.Volume * penetrationInfo.Item2; // Currently not used but please leave as this data is there already and may be used in future
penetrationRatio = penetrationInfo.Item2;
}
bool penetrationTestPassed = penetrationRatio <= settings.VoxelPlacement.Value.MaxAllowed &&
(penetrationRatio >= settings.VoxelPlacement.Value.MinAllowed || (settings.CanAnchorToStaticGrid && touchingStaticGrid));
//MyRenderProxy.DebugDrawText3D(worldMatrix.Translation, penetrationRatio.ToString(), Color.White, 1.0f, false);
ProfilerShort.End();
return penetrationTestPassed;
}