本文整理汇总了C#中Sandbox.Game.Entities.MyVoxelBase.GetVoxelContentInBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:C# MyVoxelBase.GetVoxelContentInBoundingBox方法的具体用法?C# MyVoxelBase.GetVoxelContentInBoundingBox怎么用?C# MyVoxelBase.GetVoxelContentInBoundingBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyVoxelBase
的用法示例。
在下文中一共展示了MyVoxelBase.GetVoxelContentInBoundingBox方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestPlacementVoxelMapPenetration
private static bool TestPlacementVoxelMapPenetration(
MyVoxelBase voxelMap,
ref MyGridPlacementSettings settings,
ref BoundingBoxD localAabb,
ref MatrixD worldMatrix,
bool touchingStaticGrid = false)
{
ProfilerShort.Begin("TestPlacementVoxelMapPenetration");
var worldAabb = localAabb.Transform(ref worldMatrix);
float penetrationAmountNormalized = 0f;
float penetrationRatio = 0f;
float penetrationVolume = 0f;
if (voxelMap != null)
{
float unused;
penetrationAmountNormalized = voxelMap.GetVoxelContentInBoundingBox(worldAabb, out unused);
penetrationVolume = penetrationAmountNormalized * MyVoxelConstants.VOXEL_VOLUME_IN_METERS;
penetrationRatio = penetrationVolume / (float)worldAabb.Volume;
}
bool penetrationTestPassed = true;
switch (settings.Penetration.Unit)
{
case MyGridPlacementSettings.PenetrationUnitEnum.Absolute:
penetrationTestPassed = penetrationVolume <= settings.Penetration.MaxAllowed &&
(penetrationVolume >= settings.Penetration.MinAllowed || (settings.CanAnchorToStaticGrid && touchingStaticGrid));
break;
case MyGridPlacementSettings.PenetrationUnitEnum.Ratio:
penetrationTestPassed = penetrationRatio <= settings.Penetration.MaxAllowed &&
(penetrationRatio >= settings.Penetration.MinAllowed || (settings.CanAnchorToStaticGrid && touchingStaticGrid));
break;
default:
Debug.Fail("Invalid branch.");
break;
}
ProfilerShort.End();
return penetrationTestPassed;
}