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C# SceneObjectGroup.UpdateGroupPosition方法代码示例

本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.UpdateGroupPosition方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectGroup.UpdateGroupPosition方法的具体用法?C# SceneObjectGroup.UpdateGroupPosition怎么用?C# SceneObjectGroup.UpdateGroupPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.Framework.Scenes.SceneObjectGroup的用法示例。


在下文中一共展示了SceneObjectGroup.UpdateGroupPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateAttachmentPosition

 public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos)
 {
     // If this is an attachment, then we need to save the modified
     // object back into the avatar's inventory. First we save the
     // attachment point information, then we update the relative 
     // positioning (which caused this method to get driven in the
     // first place. Then we have to mark the object as NOT an
     // attachment. This is necessary in order to correctly save
     // and retrieve GroupPosition information for the attachment.
     // Then we save the asset back into the appropriate inventory
     // entry. Finally, we restore the object's attachment status.
     byte attachmentPoint = (byte)sog.RootPart.AttachmentPoint;
     sog.UpdateGroupPosition(pos, true);
     sog.RootPart.IsAttachment = false;
     sog.AbsolutePosition = sog.RootPart.AttachedPos;
     UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
     sog.SetAttachmentPoint(attachmentPoint);
 }
开发者ID:shangcheng,项目名称:Aurora,代码行数:18,代码来源:AttachmentsModule.cs

示例2: UpdateAttachmentPosition

        public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
        {
            if (!Enabled)
                return;

            sog.UpdateGroupPosition(pos);
            sog.HasGroupChanged = true;            
        }
开发者ID:BogusCurry,项目名称:arribasim-dev,代码行数:8,代码来源:AttachmentsModule.cs

示例3: UpdateAttachmentPosition

        public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
        {
            if (!Enabled)
                return;

            // First we save the
            // attachment point information, then we update the relative 
            // positioning. Then we have to mark the object as NOT an
            // attachment. This is necessary in order to correctly save
            // and retrieve GroupPosition information for the attachment.
            // Finally, we restore the object's attachment status.
            uint attachmentPoint = sog.AttachmentPoint;
            sog.UpdateGroupPosition(pos);
            sog.IsAttachment = false;
            sog.AbsolutePosition = sog.RootPart.AttachedPos;
            sog.AttachmentPoint = attachmentPoint;
            sog.HasGroupChanged = true;            
        }
开发者ID:4U2NV,项目名称:opensim,代码行数:18,代码来源:AttachmentsModule.cs


注:本文中的OpenSim.Region.Framework.Scenes.SceneObjectGroup.UpdateGroupPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。