本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.UpdateGroupPosition方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectGroup.UpdateGroupPosition方法的具体用法?C# SceneObjectGroup.UpdateGroupPosition怎么用?C# SceneObjectGroup.UpdateGroupPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Region.Framework.Scenes.SceneObjectGroup
的用法示例。
在下文中一共展示了SceneObjectGroup.UpdateGroupPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateAttachmentPosition
public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos)
{
// If this is an attachment, then we need to save the modified
// object back into the avatar's inventory. First we save the
// attachment point information, then we update the relative
// positioning (which caused this method to get driven in the
// first place. Then we have to mark the object as NOT an
// attachment. This is necessary in order to correctly save
// and retrieve GroupPosition information for the attachment.
// Then we save the asset back into the appropriate inventory
// entry. Finally, we restore the object's attachment status.
byte attachmentPoint = (byte)sog.RootPart.AttachmentPoint;
sog.UpdateGroupPosition(pos, true);
sog.RootPart.IsAttachment = false;
sog.AbsolutePosition = sog.RootPart.AttachedPos;
UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
sog.SetAttachmentPoint(attachmentPoint);
}
示例2: UpdateAttachmentPosition
public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
{
if (!Enabled)
return;
sog.UpdateGroupPosition(pos);
sog.HasGroupChanged = true;
}
示例3: UpdateAttachmentPosition
public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
{
if (!Enabled)
return;
// First we save the
// attachment point information, then we update the relative
// positioning. Then we have to mark the object as NOT an
// attachment. This is necessary in order to correctly save
// and retrieve GroupPosition information for the attachment.
// Finally, we restore the object's attachment status.
uint attachmentPoint = sog.AttachmentPoint;
sog.UpdateGroupPosition(pos);
sog.IsAttachment = false;
sog.AbsolutePosition = sog.RootPart.AttachedPos;
sog.AttachmentPoint = attachmentPoint;
sog.HasGroupChanged = true;
}