本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetCurrentAttachmentPoint方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectGroup.GetCurrentAttachmentPoint方法的具体用法?C# SceneObjectGroup.GetCurrentAttachmentPoint怎么用?C# SceneObjectGroup.GetCurrentAttachmentPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Region.Framework.Scenes.SceneObjectGroup
的用法示例。
在下文中一共展示了SceneObjectGroup.GetCurrentAttachmentPoint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SaveAndDeleteAttachment
public void SaveAndDeleteAttachment(IClientAPI remoteClient, SceneObjectGroup grp, UUID assetID, UUID agentID)
{
if (grp != null)
{
m_log.DebugFormat("[DETACH]: Saving attachpoint {0}: [{1}] {2}", grp.GetCurrentAttachmentPoint(), grp.UUID, grp.Name);
if (!grp.HasGroupChanged && grp.GroupScriptEvents == 0)
{
m_log.InfoFormat("[ATTACHMENT]: Save request for {0} which is unchanged", grp.UUID);
DeleteAttachment(grp);
return;
}
if (grp.IsTempAttachment)
{
m_log.InfoFormat("[ATTACHMENT]: Ignored save request for {0} which is temporary", grp.UUID);
DeleteAttachment(grp);
return;
}
grp.DetachToInventoryPrep();
KnownAssetUpdateRequest updateReq = new KnownAssetUpdateRequest
{
remoteClient = remoteClient,
attachment = grp,
assetID = assetID,
agentID = agentID,
forDeletion = true
};
lock (_pendingAssetUpdates)
{
_pendingAssetUpdates[grp.UUID] = updateReq;
}
}
}