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C# SceneObjectGroup.ScheduleGroupForTerseUpdate方法代码示例

本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.ScheduleGroupForTerseUpdate方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectGroup.ScheduleGroupForTerseUpdate方法的具体用法?C# SceneObjectGroup.ScheduleGroupForTerseUpdate怎么用?C# SceneObjectGroup.ScheduleGroupForTerseUpdate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.Framework.Scenes.SceneObjectGroup的用法示例。


在下文中一共展示了SceneObjectGroup.ScheduleGroupForTerseUpdate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EventManagerOnSignificantObjectMovement

        //Like handleEventManagerOnSignificantClientMovement, but for objects for parcel incoming object permissions
        public void EventManagerOnSignificantObjectMovement(SceneObjectGroup group)
        {
            ILandObject over = GetLandObject((int)group.AbsolutePosition.X, (int)group.AbsolutePosition.Y);
            if (over != null)
            {
                //Entered this new parcel
                if (over.LandData.GlobalID != group.m_lastParcelUUID)
                {
                    if (!m_scene.Permissions.CanObjectEntry(group.UUID,
                        false, group.AbsolutePosition))
                    {
                        //Revert the position and do not update the parcel ID
                        group.AbsolutePosition = group.m_lastSignificantPosition;

                        //If the object has physics, stop it from moving
                        if ((group.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
                        {
                            bool wasTemporary = ((group.RootPart.ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0);
                            bool wasPhantom = ((group.RootPart.ObjectFlags & (uint)PrimFlags.Phantom) != 0);
                            bool wasVD = group.RootPart.VolumeDetectActive;
                            group.RootPart.UpdatePrimFlags(false, wasTemporary, wasPhantom, wasVD);
                        }
                        //Send an update so that all clients see it
                        group.ScheduleGroupForTerseUpdate();
                    }
                    else
                        group.m_lastParcelUUID = over.LandData.GlobalID; //Update the UUID then
                }
            }
        }
开发者ID:shangcheng,项目名称:Aurora,代码行数:31,代码来源:LandManagementModule.cs


注:本文中的OpenSim.Region.Framework.Scenes.SceneObjectGroup.ScheduleGroupForTerseUpdate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。