本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.ScheduleGroupForTerseUpdate方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectGroup.ScheduleGroupForTerseUpdate方法的具体用法?C# SceneObjectGroup.ScheduleGroupForTerseUpdate怎么用?C# SceneObjectGroup.ScheduleGroupForTerseUpdate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Region.Framework.Scenes.SceneObjectGroup
的用法示例。
在下文中一共展示了SceneObjectGroup.ScheduleGroupForTerseUpdate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EventManagerOnSignificantObjectMovement
//Like handleEventManagerOnSignificantClientMovement, but for objects for parcel incoming object permissions
public void EventManagerOnSignificantObjectMovement(SceneObjectGroup group)
{
ILandObject over = GetLandObject((int)group.AbsolutePosition.X, (int)group.AbsolutePosition.Y);
if (over != null)
{
//Entered this new parcel
if (over.LandData.GlobalID != group.m_lastParcelUUID)
{
if (!m_scene.Permissions.CanObjectEntry(group.UUID,
false, group.AbsolutePosition))
{
//Revert the position and do not update the parcel ID
group.AbsolutePosition = group.m_lastSignificantPosition;
//If the object has physics, stop it from moving
if ((group.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
{
bool wasTemporary = ((group.RootPart.ObjectFlags & (uint)PrimFlags.TemporaryOnRez) != 0);
bool wasPhantom = ((group.RootPart.ObjectFlags & (uint)PrimFlags.Phantom) != 0);
bool wasVD = group.RootPart.VolumeDetectActive;
group.RootPart.UpdatePrimFlags(false, wasTemporary, wasPhantom, wasVD);
}
//Send an update so that all clients see it
group.ScheduleGroupForTerseUpdate();
}
else
group.m_lastParcelUUID = over.LandData.GlobalID; //Update the UUID then
}
}
}