本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.GetPart方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectGroup.GetPart方法的具体用法?C# SceneObjectGroup.GetPart怎么用?C# SceneObjectGroup.GetPart使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Region.Framework.Scenes.SceneObjectGroup
的用法示例。
在下文中一共展示了SceneObjectGroup.GetPart方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateEntity
public SceneObjectGroup CreateEntity(
UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
{
if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0)
{
m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name);
return null;
}
SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID);
// if grass or tree, make phantom
//rootPart.TrimPermissions();
rootPart.AddFlag(PrimFlags.Phantom);
if (rootPart.Shape.PCode != (byte)PCode.Grass)
AdaptTree(ref shape);
m_scene.AddNewSceneObject(sceneObject, true);
sceneObject.SetGroup(groupID, null);
return sceneObject;
}