本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectGroup.ForEachSittingAvatar方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectGroup.ForEachSittingAvatar方法的具体用法?C# SceneObjectGroup.ForEachSittingAvatar怎么用?C# SceneObjectGroup.ForEachSittingAvatar使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Region.Framework.Scenes.SceneObjectGroup
的用法示例。
在下文中一共展示了SceneObjectGroup.ForEachSittingAvatar方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DenyParcelAccess
// Returns false and reason == ParcelPropertiesStatus.ParcelSelected if access is allowed, otherwise reason enum.
public bool DenyParcelAccess(SceneObjectGroup group, bool checkSitters, out ParcelPropertiesStatus reason)
{
if (checkSitters)
{
// some voodo with reason variables to avoid compiler problems.
ParcelPropertiesStatus reason2;
ParcelPropertiesStatus sitterReason = 0;
bool result = true;
group.ForEachSittingAvatar((ScenePresence sp) =>
{
if (sp.UUID != group.OwnerID) // checked separately below
{
if (DenyParcelAccess(sp.UUID, out reason2))
{
sitterReason = reason2;
result = false;
}
}
});
if (!result)
{
reason = sitterReason;
return false;
}
}
return DenyParcelAccess(group.OwnerID, out reason);
}