本文整理汇总了C#中NewTOAPIA.GL.GraphicsInterface.TexParameter方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsInterface.TexParameter方法的具体用法?C# GraphicsInterface.TexParameter怎么用?C# GraphicsInterface.TexParameter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NewTOAPIA.GL.GraphicsInterface
的用法示例。
在下文中一共展示了GraphicsInterface.TexParameter方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BeginRender
protected override void BeginRender(GraphicsInterface GI)
{
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMinFilter, TextureMinFilter.Linear);
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMagFilter, TextureMagFilter.Linear);
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapS, TextureWrapMode.Clamp);
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapT, TextureWrapMode.Clamp);
GI.TexEnv(TextureEnvModeParam.Modulate);
GI.Features.Texturing2D.Enable();
// Set drawing color to white
GI.Drawing.Color = ColorRGBA.White;
GI.FrontFace(FrontFaceDirection.Cw);
GI.PolygonMode(GLFace.Front, PolygonMode.Fill);
CylinderTexture.Bind();
}
示例2: Render
public override void Render(GraphicsInterface GI)
{
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMinFilter, TextureMinFilter.Linear);
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMagFilter, TextureMagFilter.Linear);
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapS, TextureWrapMode.Repeat);
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapT, TextureWrapMode.Repeat);
GI.TexEnv(TextureEnvModeParam.Modulate);
GI.Features.Texturing2D.Enable();
if (fMirrorView)
GI.FrontFace(FrontFaceDirection.Cw);
else
GI.FrontFace(FrontFaceDirection.Ccw);
if (null != fTexture)
fTexture.Bind();
base.Render(GI);
if (null != fTexture)
fTexture.Unbind();
}
示例3: SetupTextureOptions
void SetupTextureOptions(GraphicsInterface GI)
{
if (fTexture != null && ShowTexture)
{
GI.Features.Texturing2D.Enable();
fTexture.Bind();
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMinFilter, TextureMinFilter.Linear);
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMagFilter, TextureMagFilter.Linear);
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapS, TextureWrapMode.Repeat);
GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapT, TextureWrapMode.Repeat);
GI.TexEnv(TextureEnvModeParam.Modulate);
//GI.FrontFace(FrontFaceDirection.Ccw);
}
}