当前位置: 首页>>代码示例>>C#>>正文


C# GraphicsInterface.TexEnv方法代码示例

本文整理汇总了C#中NewTOAPIA.GL.GraphicsInterface.TexEnv方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsInterface.TexEnv方法的具体用法?C# GraphicsInterface.TexEnv怎么用?C# GraphicsInterface.TexEnv使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NewTOAPIA.GL.GraphicsInterface的用法示例。


在下文中一共展示了GraphicsInterface.TexEnv方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BeginRender

        protected override void BeginRender(GraphicsInterface GI)
        {
            GI.Features.Texturing2D.Enable();
            GI.TexEnv(TextureEnvModeParam.Decal);

            GI.FrontFace(FrontFaceDirection.Cw);
            GI.PolygonMode(GLFace.Front, PolygonMode.Fill);
        }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:8,代码来源:TexturedCheckerboard.cs

示例2: BeginRender

        protected override void BeginRender(GraphicsInterface GI)
        {
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMinFilter, TextureMinFilter.Linear);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMagFilter, TextureMagFilter.Linear);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapS, TextureWrapMode.Clamp);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapT, TextureWrapMode.Clamp);
            GI.TexEnv(TextureEnvModeParam.Modulate);
            GI.Features.Texturing2D.Enable();


            // Set drawing color to white
            GI.Drawing.Color = ColorRGBA.White;
            GI.FrontFace(FrontFaceDirection.Cw);
            GI.PolygonMode(GLFace.Front, PolygonMode.Fill);

            CylinderTexture.Bind();
        }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:17,代码来源:MasterCylinder.cs

示例3: Render

        public override void Render(GraphicsInterface GI)
        {
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMinFilter, TextureMinFilter.Linear);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMagFilter, TextureMagFilter.Linear);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapS, TextureWrapMode.Repeat);
            GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapT, TextureWrapMode.Repeat);
            GI.TexEnv(TextureEnvModeParam.Modulate);
            GI.Features.Texturing2D.Enable();

            if (fMirrorView)
                GI.FrontFace(FrontFaceDirection.Cw);
            else
                GI.FrontFace(FrontFaceDirection.Ccw);

            if (null != fTexture)
                fTexture.Bind();

            base.Render(GI);


            if (null != fTexture)
                fTexture.Unbind();
        }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:23,代码来源:AABBFaceMesh.cs

示例4: SetupTextureOptions

        void SetupTextureOptions(GraphicsInterface GI)
        {
            if (fTexture != null && ShowTexture)
            {
                GI.Features.Texturing2D.Enable();

                fTexture.Bind();

                GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMinFilter, TextureMinFilter.Linear);
                GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureMagFilter, TextureMagFilter.Linear);
                GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapS, TextureWrapMode.Repeat);
                GI.TexParameter(TextureParameterTarget.Texture2d, TextureParameterName.TextureWrapT, TextureWrapMode.Repeat);
                GI.TexEnv(TextureEnvModeParam.Modulate);
                //GI.FrontFace(FrontFaceDirection.Ccw);
            }
        }
开发者ID:Wiladams,项目名称:NewTOAPIA,代码行数:16,代码来源:Cube.cs


注:本文中的NewTOAPIA.GL.GraphicsInterface.TexEnv方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。