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C# Vector.Select方法代码示例

本文整理汇总了C#中Vector.Select方法的典型用法代码示例。如果您正苦于以下问题:C# Vector.Select方法的具体用法?C# Vector.Select怎么用?C# Vector.Select使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector的用法示例。


在下文中一共展示了Vector.Select方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ToString

 private static string ToString(Vector vector)
 {
     return string.Join(",", vector.Select(item => Math.Round(item, 2)));
 }
开发者ID:adamgoral,项目名称:infernethol,代码行数:4,代码来源:InferenceResultItem.cs

示例2: TypeCheck

 private Vector<Class> TypeCheck(Vector<Class> classes, Scope scope)
 {
     return classes.Select(x => TypeCheck(x, scope)).ToVector();
 }
开发者ID:klabranche,项目名称:rook,代码行数:4,代码来源:TypeChecker.cs

示例3: ProbRain

		/// <summary>
		/// Returns the probability of Rain given optional readings on
		/// cloudiness, sprinkler, and wetness of grass, and given known parameters.
		/// </summary>
		/// <param name="cloudy">Optional observation of cloudy or not</param>
		/// <param name="sprinkler">Optional observation of whether sprinkler is on or not</param>
		/// <param name="wet">Optional observation or whether grass is wet or not</param>
		/// <param name="probCloudyPrior">Cloudiness probability vector</param>
		/// <param name="cptSprinklerPrior">Sprinkler conditional probability table</param>
		/// <param name="cptRainPrior">Rain conditional probability table</param>
		/// <param name="cptWetGrassPrior">Wet grass conditional probability table</param>
		/// <returns>Probability that it has rained</returns>
		public double ProbRain(
			int? cloudy,
			int? sprinkler,
			int? wet,
			Vector probCloudy,
			Vector[] cptSprinkler,
			Vector[] cptRain,
			Vector[][] cptWetGrass)
		{
			var probCloudyPrior = Dirichlet.PointMass(probCloudy);
			var cptSprinklerPrior = cptSprinkler.Select(v => Dirichlet.PointMass(v)).ToArray();
			var cptRainPrior = cptRain.Select(v => Dirichlet.PointMass(v)).ToArray();
			var cptWetGrassPrior = cptWetGrass.Select(va => va.Select(v => Dirichlet.PointMass(v)).ToArray()).ToArray();
			return ProbRain(cloudy, sprinkler, wet, probCloudyPrior, cptSprinklerPrior, cptRainPrior, cptWetGrassPrior);
		}
开发者ID:prgoodwin,项目名称:HabilisX,代码行数:27,代码来源:WetGrassSprinklerRain.cs

示例4: ExtractSurface

        public static Surface ExtractSurface(Autodesk.Revit.DB.HermiteFace face, IEnumerable<PolyCurve> edgeLoops)
        {
            // The number of interpolating points in the u direction is given by get_Params
            var uParams = face.get_Params(0).Cast<double>().ToArray();
            var vParams = face.get_Params(1).Cast<double>().ToArray();

            var numU = uParams.Length;
            var numV = vParams.Length;

            // unpack the points
            var points = face.Points;
           
            // structure the points as 2d array - numU x numV
            var ptArr = new Autodesk.DesignScript.Geometry.Point[numV][];
            var count = 0;
            for (var i = 0; i < numV; i++)
            {
                ptArr[i] = new Autodesk.DesignScript.Geometry.Point[numU];

                for (var j = 0; j < numU; j++)
                {
                    ptArr[i][j] = points[count++].ToPoint(false);
                }
            }

            // unpack the tangents
            var uTangents = face.get_Tangents(0);
            var vTangents = face.get_Tangents(1);

            // structure the tangents as 2d array - numU x numV
            var uTangentsArr = new Vector[numV][];
            var vTangentsArr = new Vector[numV][];

            count = 0;
            for (var i = 0; i < numV; i++)
            {
                uTangentsArr[i] = new Vector[numU];
                vTangentsArr[i] = new Vector[numU];

                for (var j = 0; j < numU; j++)
                {
                    uTangentsArr[i][j] = uTangents[count].ToVector(false);
                    vTangentsArr[i][j] = vTangents[count].ToVector(false);
                    count++;
                }
            }

            // u tangents run in increasing column direction
            var uStartTangents = uTangentsArr.Select(x => x[0]).ToArray();
            var uEndTangents = uTangentsArr.Select(x => x[numU - 1]).ToArray();

            // v tangents run in increasing row direction
            var vStartTangents = vTangentsArr[0];
            var vEndTangents = vTangentsArr[numV-1];

            // The mixed derivs are the twist vectors - dP / dUdV
            var md = face.MixedDerivs;
            Vector[] mds =
            {
                md[0].ToVector(false), 
                md[numU - 1].ToVector(false), 
                md[(md.Count - 1) - (numU-1)].ToVector(false),
                md[md.Count - 1].ToVector(false)
            };

            return NurbsSurface.ByPointsTangentsKnotsDerivatives(   ptArr, 
                                                                    uStartTangents, 
                                                                    uEndTangents, 
                                                                    vStartTangents, 
                                                                    vEndTangents,
                                                                    HermiteToNurbs.Clamp(uParams),
                                                                    HermiteToNurbs.Clamp(vParams), 
                                                                    mds);

        }
开发者ID:RobertiF,项目名称:Dynamo,代码行数:75,代码来源:SurfaceExtractor.cs


注:本文中的Vector.Select方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。