本文整理汇总了C#中Vector.Negate方法的典型用法代码示例。如果您正苦于以下问题:C# Vector.Negate方法的具体用法?C# Vector.Negate怎么用?C# Vector.Negate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Vector
的用法示例。
在下文中一共展示了Vector.Negate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RenderScene
/**
* RenderScene
*/
public void RenderScene(Canvas canvas, int width, int section, int nsections)
{
Vector view = camera.GetViewDir();
Vector up = camera.GetOrthoUp();
Vector plane = new Vector();
Vector horIncr = new Vector();
Vector vertIncr = new Vector();
double ylen = camera.GetFocalDist() * (double)Math.Tan(0.5f * camera.GetFOV());
double xlen = ylen * canvas.GetWidth() / canvas.GetHeight();
Point upleft = new Point();
Point upright = new Point();
Point lowleft = new Point();
Point basepoint = new Point();
Point current;
Ray eyeRay = new Ray();
int ypixel, xpixel;
RayID = 1;
plane.Cross(view, up);
view.Scale(camera.GetFocalDist());
up.Scale(ylen);
plane.Scale(-xlen);
upleft.FindCorner(view, up, plane, camera.GetPosition());
plane.Negate();
upright.FindCorner(view, up, plane, camera.GetPosition());
up.Negate();
plane.Negate();
lowleft.FindCorner(view, up, plane, camera.GetPosition());
horIncr.Sub(upright, upleft);
horIncr.Scale(horIncr.Length() / ((double)canvas.GetWidth()));
vertIncr.Sub(lowleft, upleft);
vertIncr.Scale(vertIncr.Length() / ((double)canvas.GetHeight()));
basepoint.Set(upleft.GetX() + 0.5f * (horIncr.GetX() + vertIncr.GetX()), upleft.GetY() + 0.5f * (horIncr.GetY() + vertIncr.GetY()),
upleft.GetZ() + 0.5f * (horIncr.GetZ() + vertIncr.GetZ()));
eyeRay.SetOrigin(camera.GetPosition());
int xstart = section * width / nsections;
int xend = xstart + width / nsections;
Console.WriteLine("+" + xstart + " to " + (xend - 1) + " by " + canvas.GetHeight());
for(ypixel = 0; ypixel < canvas.GetHeight(); ypixel++)
{
current = new Point(basepoint);
for(xpixel = 0; xpixel < canvas.GetWidth(); xpixel++)
{
if(xpixel >= xstart && xpixel < xend)
{
Color color = new Color(0.0f, 0.0f, 0.0f);
eyeRay.GetDirection().Sub(current, eyeRay.GetOrigin());
eyeRay.GetDirection().Normalize();
eyeRay.SetID(RayID);
this.RayID = this.RayID + 1;
Shade(octree, eyeRay, color, 1.0f, 0, 0);
canvas.Write(Brightness, xpixel, ypixel, color);
}
current.Add(horIncr);
}
basepoint.Add(vertIncr);
}
Console.WriteLine("-" + xstart + " to " + (xend - 1) + " by " + canvas.GetHeight());
}
示例2: SimpleNegate
public void SimpleNegate()
{
Vector vector1 = new Vector(new double[] { 1.0, 2.0, 3.0 });
Vector vector = vector1.Negate();
Assert.AreEqual(3, vector.Size);
var elements = vector.Elements;
Assert.AreEqual(-1.0, elements[0]);
Assert.AreEqual(-2.0, elements[1]);
Assert.AreEqual(-3.0, elements[2]);
}
示例3: Shade
/**
* Shade
*
* @param tree
* @param eyeRay
* @param color
* @param factor
* @param level
* @param originID
*/
private void Shade(OctNode tree, Ray eyeRay, Color color, double factor, int level, int originID)
{
Color lightColor = new Color(0.0f, 0.0f, 0.0f);
Color reflectColor = new Color(0.0f, 0.0f, 0.0f);
Color refractColor = new Color(0.0f, 0.0f, 0.0f);
IntersectPt intersect = new IntersectPt();
OctNode baseoctn = new OctNode();
Vector normal = new Vector();
Ray reflect = new Ray();
Ray refract = new Ray();
double mu;
int current;
if(intersect.FindNearestIsect(tree, eyeRay, originID, level, baseoctn))
{
intersect.GetIntersectObj().FindNormal(intersect.GetIntersection(), normal);
GetLightColor(baseoctn, intersect.GetIntersection(), normal, intersect.GetIntersectObj(), lightColor);
if(level < MaxLevel)
{
double check = factor * (1.0f - intersect.GetIntersectObj().GetMaterial().GetKTran()) * intersect.GetIntersectObj().GetMaterial().GetShininess();
if(check > MinFactor)
{
reflect.SetOrigin(intersect.GetIntersection());
reflect.GetDirection().Combine(eyeRay.GetDirection(), normal, 1.0f, -2.0f * normal.Dot(eyeRay.GetDirection()));
reflect.SetID(RayID);
this.RayID = this.RayID + 1;
Shade(baseoctn, reflect, reflectColor, check, level + 1, originID);
reflectColor.Scale((1.0f - intersect.GetIntersectObj().GetMaterial().GetKTran()) * intersect.GetIntersectObj().GetMaterial().GetShininess(),
intersect.GetIntersectObj().GetMaterial().GetSpecColor());
}
check = factor * intersect.GetIntersectObj().GetMaterial().GetKTran();
if(check > MinFactor)
{
if(intersect.GetEnter())
{
mu = 1.0f / intersect.GetIntersectObj().GetMaterial().GetRefIndex();
current = intersect.GetIntersectObj().GetObjID();
}
else
{
mu = intersect.GetIntersectObj().GetMaterial().GetRefIndex();
normal.Negate();
current = 0;
}
double IdotN = normal.Dot(eyeRay.GetDirection());
double TotIntReflect = 1.0f - mu * mu * (1.0f - IdotN * IdotN);
if(TotIntReflect >= 0.0)
{
double gamma = -mu * IdotN - (double)Math.Sqrt(TotIntReflect);
refract.SetOrigin(intersect.GetIntersection());
refract.GetDirection().Combine(eyeRay.GetDirection(), normal, mu, gamma);
refract.SetID(RayID);
this.RayID = RayID + 1;
Shade(baseoctn, refract, refractColor, check, level + 1, current);
refractColor.Scale(intersect.GetIntersectObj().GetMaterial().GetKTran(), intersect.GetIntersectObj().GetMaterial().GetSpecColor());
}
}
}
color.Combine(intersect.GetIntersectObj().GetMaterial().GetEmissColor(), intersect.GetIntersectObj().GetMaterial().GetAmbColor(),
AmbLightIntensity, lightColor, reflectColor, refractColor);
}
}