当前位置: 首页>>代码示例>>C#>>正文


C# Vector.Negate方法代码示例

本文整理汇总了C#中Vector.Negate方法的典型用法代码示例。如果您正苦于以下问题:C# Vector.Negate方法的具体用法?C# Vector.Negate怎么用?C# Vector.Negate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Vector的用法示例。


在下文中一共展示了Vector.Negate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RenderScene

	/**
	 * RenderScene
	 */
	public void RenderScene(Canvas canvas, int width, int section, int nsections)
	{
		Vector view = camera.GetViewDir();
		Vector up = camera.GetOrthoUp();
		Vector plane = new Vector();
		Vector horIncr = new Vector();
		Vector vertIncr = new Vector();
		double ylen = camera.GetFocalDist() * (double)Math.Tan(0.5f * camera.GetFOV());
		double xlen = ylen * canvas.GetWidth() / canvas.GetHeight();
		Point upleft = new Point();
		Point upright = new Point();
		Point lowleft = new Point();
		Point basepoint = new Point();
		Point current;
		Ray eyeRay = new Ray();
		int ypixel, xpixel;

		RayID = 1;
		plane.Cross(view, up);
		view.Scale(camera.GetFocalDist());
		up.Scale(ylen);
		plane.Scale(-xlen);
		upleft.FindCorner(view, up, plane, camera.GetPosition());
		plane.Negate();
		upright.FindCorner(view, up, plane, camera.GetPosition());
		up.Negate();
		plane.Negate();
		lowleft.FindCorner(view, up, plane, camera.GetPosition());
		horIncr.Sub(upright, upleft);
		horIncr.Scale(horIncr.Length() / ((double)canvas.GetWidth()));
		vertIncr.Sub(lowleft, upleft);
		vertIncr.Scale(vertIncr.Length() / ((double)canvas.GetHeight()));
		basepoint.Set(upleft.GetX() + 0.5f * (horIncr.GetX() + vertIncr.GetX()), upleft.GetY() + 0.5f * (horIncr.GetY() + vertIncr.GetY()),
			upleft.GetZ() + 0.5f * (horIncr.GetZ() + vertIncr.GetZ()));
		eyeRay.SetOrigin(camera.GetPosition());

		int xstart = section * width / nsections;
		int xend = xstart + width / nsections;

		Console.WriteLine("+" + xstart + " to " + (xend - 1) + " by " + canvas.GetHeight());

		for(ypixel = 0; ypixel < canvas.GetHeight(); ypixel++)
		{
			current = new Point(basepoint);
			for(xpixel = 0; xpixel < canvas.GetWidth(); xpixel++)
			{
				if(xpixel >= xstart && xpixel < xend)
				{
					Color color = new Color(0.0f, 0.0f, 0.0f);
					eyeRay.GetDirection().Sub(current, eyeRay.GetOrigin());
					eyeRay.GetDirection().Normalize();
					eyeRay.SetID(RayID);
					this.RayID = this.RayID + 1;
					Shade(octree, eyeRay, color, 1.0f, 0, 0);
					canvas.Write(Brightness, xpixel, ypixel, color);
				}
				current.Add(horIncr);
			}
			basepoint.Add(vertIncr);
		}
		Console.WriteLine("-" + xstart + " to " + (xend - 1) + " by " + canvas.GetHeight());
	}
开发者ID:lewurm,项目名称:benchmarker,代码行数:65,代码来源:Scene.cs

示例2: SimpleNegate

        public void SimpleNegate()
        {
            Vector vector1 = new Vector(new double[] { 1.0, 2.0, 3.0 });

            Vector vector = vector1.Negate();
            Assert.AreEqual(3, vector.Size);

            var elements = vector.Elements;

            Assert.AreEqual(-1.0, elements[0]);
            Assert.AreEqual(-2.0, elements[1]);
            Assert.AreEqual(-3.0, elements[2]);
        }
开发者ID:ajlopez,项目名称:MathelSharp,代码行数:13,代码来源:VectorTests.cs

示例3: Shade

	/**
	 * Shade
	 *
	 * @param tree
	 * @param eyeRay
	 * @param color
	 * @param factor
	 * @param level
	 * @param originID
	 */
	private void Shade(OctNode tree, Ray eyeRay, Color color, double factor, int level, int originID)
	{
		Color lightColor = new Color(0.0f, 0.0f, 0.0f);
		Color reflectColor = new Color(0.0f, 0.0f, 0.0f);
		Color refractColor = new Color(0.0f, 0.0f, 0.0f);
		IntersectPt intersect = new IntersectPt();
		OctNode baseoctn = new OctNode();
		Vector normal = new Vector();
		Ray reflect = new Ray();
		Ray refract = new Ray();
		double mu;
		int current;

		if(intersect.FindNearestIsect(tree, eyeRay, originID, level, baseoctn))
		{
			intersect.GetIntersectObj().FindNormal(intersect.GetIntersection(), normal);
			GetLightColor(baseoctn, intersect.GetIntersection(), normal, intersect.GetIntersectObj(), lightColor);
			if(level < MaxLevel)
			{
				double check = factor * (1.0f - intersect.GetIntersectObj().GetMaterial().GetKTran()) * intersect.GetIntersectObj().GetMaterial().GetShininess();
				if(check > MinFactor)
				{
					reflect.SetOrigin(intersect.GetIntersection());
					reflect.GetDirection().Combine(eyeRay.GetDirection(), normal, 1.0f, -2.0f * normal.Dot(eyeRay.GetDirection()));
					reflect.SetID(RayID);
					this.RayID = this.RayID + 1;
					Shade(baseoctn, reflect, reflectColor, check, level + 1, originID);
					reflectColor.Scale((1.0f - intersect.GetIntersectObj().GetMaterial().GetKTran()) * intersect.GetIntersectObj().GetMaterial().GetShininess(),
						intersect.GetIntersectObj().GetMaterial().GetSpecColor());
				}
				check = factor * intersect.GetIntersectObj().GetMaterial().GetKTran();
				if(check > MinFactor)
				{
					if(intersect.GetEnter())
					{
						mu = 1.0f / intersect.GetIntersectObj().GetMaterial().GetRefIndex();
						current = intersect.GetIntersectObj().GetObjID();
					}
					else
					{
						mu = intersect.GetIntersectObj().GetMaterial().GetRefIndex();
						normal.Negate();
						current = 0;
					}
					double IdotN = normal.Dot(eyeRay.GetDirection());
					double TotIntReflect = 1.0f - mu * mu * (1.0f - IdotN * IdotN);
					if(TotIntReflect >= 0.0)
					{
						double gamma = -mu * IdotN - (double)Math.Sqrt(TotIntReflect);
						refract.SetOrigin(intersect.GetIntersection());
						refract.GetDirection().Combine(eyeRay.GetDirection(), normal, mu, gamma);
						refract.SetID(RayID);
						this.RayID = RayID + 1;
						Shade(baseoctn, refract, refractColor, check, level + 1, current);
						refractColor.Scale(intersect.GetIntersectObj().GetMaterial().GetKTran(), intersect.GetIntersectObj().GetMaterial().GetSpecColor());
					}
				}
			}
			color.Combine(intersect.GetIntersectObj().GetMaterial().GetEmissColor(), intersect.GetIntersectObj().GetMaterial().GetAmbColor(),
				AmbLightIntensity, lightColor, reflectColor, refractColor);
		}
	}
开发者ID:lewurm,项目名称:benchmarker,代码行数:72,代码来源:Scene.cs


注:本文中的Vector.Negate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。