本文整理汇总了C#中UIManager.LoadContent方法的典型用法代码示例。如果您正苦于以下问题:C# UIManager.LoadContent方法的具体用法?C# UIManager.LoadContent怎么用?C# UIManager.LoadContent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UIManager
的用法示例。
在下文中一共展示了UIManager.LoadContent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
base.Initialize();
// Initialize the GoblinXNA framework
State.InitGoblin(graphics, Content, "");
//State.ThreadOption = (ushort)ThreadOptions.MarkerTracking;
// Initialize the scene graph
scene = new Scene();
gameState = new GameState();
uiManager = new UIManager(gameState);
dominos = new List<GeometryNode>();
selectedDominos = new List<GeometryNode>();
balls = new List<GeometryNode>();
heavyBalls = new List<GeometryNode>();
fallenDominos = new List<GeometryNode>();
pointList = new List<VertexPositionColor>();
lineListIndices = new List<short>();
soundsPlaying = new List<double>();
// Setup for physics simulation
SetupPhysics();
// Setup marker tracking using ALVAR tracking library
SetupMarkerTracking();
// Enable the shadow mapping
scene.ShadowMap = new MultiLightShadowMap();
// Set up the lights used in the scene
CreateLights();
// Create 3D objects
CreateObject();
// Initialize the UI manager
uiManager.Initialize(scene, GameModeSwitched, ExtraModeSwitched);
uiManager.LoadContent();
// Show Frames-Per-Second on the screen for debugging
State.ShowFPS = true;
MouseInput.Instance.MousePressEvent += new HandleMousePress(MousePressHandler);
MouseInput.Instance.MouseDragEvent += new HandleMouseDrag(MouseDragHandler);
MouseInput.Instance.MouseReleaseEvent += new HandleMouseRelease(MouseReleaseHandler);
MouseInput.Instance.MouseMoveEvent += new HandleMouseMove(MouseMoveHandler);
KeyboardInput.Instance.KeyPressEvent += new HandleKeyPress(KeyPressHandler);
KeyboardInput.Instance.KeyReleaseEvent += new HandleKeyRelease(KeyReleaseHandler);
// Create a basic effect to draw the line for AdditionMode.LineDrawing
basicEffect = new BasicEffect(graphics.GraphicsDevice);
basicEffect.DiffuseColor = new Vector3(1.0f, 0.0f, 0.0f);
}