当前位置: 首页>>代码示例>>C#>>正文


C# UIManager.LoadContent方法代码示例

本文整理汇总了C#中UIManager.LoadContent方法的典型用法代码示例。如果您正苦于以下问题:C# UIManager.LoadContent方法的具体用法?C# UIManager.LoadContent怎么用?C# UIManager.LoadContent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UIManager的用法示例。


在下文中一共展示了UIManager.LoadContent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            // Initialize the GoblinXNA framework
            State.InitGoblin(graphics, Content, "");

            //State.ThreadOption = (ushort)ThreadOptions.MarkerTracking;

            // Initialize the scene graph
            scene = new Scene();

            gameState = new GameState();
            uiManager = new UIManager(gameState);

            dominos = new List<GeometryNode>();
            selectedDominos = new List<GeometryNode>();
            balls = new List<GeometryNode>();
            heavyBalls = new List<GeometryNode>();
            fallenDominos = new List<GeometryNode>();

            pointList = new List<VertexPositionColor>();
            lineListIndices = new List<short>();

            soundsPlaying = new List<double>();

            // Setup for physics simulation
            SetupPhysics();

            // Setup marker tracking using ALVAR tracking library
            SetupMarkerTracking();

            // Enable the shadow mapping
            scene.ShadowMap = new MultiLightShadowMap();

            // Set up the lights used in the scene
            CreateLights();

            // Create 3D objects
            CreateObject();

            // Initialize the UI manager
            uiManager.Initialize(scene, GameModeSwitched, ExtraModeSwitched);
            uiManager.LoadContent();

            // Show Frames-Per-Second on the screen for debugging
            State.ShowFPS = true;

            MouseInput.Instance.MousePressEvent += new HandleMousePress(MousePressHandler);
            MouseInput.Instance.MouseDragEvent += new HandleMouseDrag(MouseDragHandler);
            MouseInput.Instance.MouseReleaseEvent += new HandleMouseRelease(MouseReleaseHandler);
            MouseInput.Instance.MouseMoveEvent += new HandleMouseMove(MouseMoveHandler);

            KeyboardInput.Instance.KeyPressEvent += new HandleKeyPress(KeyPressHandler);
            KeyboardInput.Instance.KeyReleaseEvent += new HandleKeyRelease(KeyReleaseHandler);

            // Create a basic effect to draw the line for AdditionMode.LineDrawing
            basicEffect = new BasicEffect(graphics.GraphicsDevice);
            basicEffect.DiffuseColor = new Vector3(1.0f, 0.0f, 0.0f);
        }
开发者ID:NinjaSteph,项目名称:SureShot,代码行数:66,代码来源:DominoGame.cs


注:本文中的UIManager.LoadContent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。