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C# UIManager.GetComponent方法代码示例

本文整理汇总了C#中UIManager.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# UIManager.GetComponent方法的具体用法?C# UIManager.GetComponent怎么用?C# UIManager.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UIManager的用法示例。


在下文中一共展示了UIManager.GetComponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: BackBu

    public void BackBu()
    {
        if (GameManager.IsEmptyMember() == true)
        {
            Caution.enabled = false;
           // UIManager.CreatePopup(2, "길드 ", "길드여", new Vector3(0, 0));
            UIManager.CreatePopup("Need to complete Party Composotion");
        }
        else
        {
            bool sendPacket = false;
            if (PacketManager.instance.packetHandler.ContainsKey(PacketManager.PacketID.ROBBY) == true)
            {
                if (PacketManager.instance.packetHandler[PacketManager.PacketID.ROBBY] != null)
                {
                    RobbyPacket robbyPacket =
                        PacketManager.instance.packetHandler[PacketManager.PacketID.ROBBY] as RobbyPacket;
                    if (robbyPacket.responseData != null)
                    {
                        Debug.Log("Refresh USERData ERR profile 1: from Server");
                        if (robbyPacket.responseData._party != null)
                        {
                            int originCharIndex1 = robbyPacket.responseData.GetHeroDTOIndexbyPartyUno(robbyPacket.responseData._party[0].crew.c1);
                            int originCharIndex2 = robbyPacket.responseData.GetHeroDTOIndexbyPartyUno(robbyPacket.responseData._party[0].crew.c2);
                            int originCharIndex3 = robbyPacket.responseData.GetHeroDTOIndexbyPartyUno(robbyPacket.responseData._party[0].crew.c3);

                            for (int i = 0; i < 3; i++)
                            {
                                if (GameManager.User.party.member[i].index != originCharIndex1 ||
                                    GameManager.User.party.member[i].index != originCharIndex2 ||
                                    GameManager.User.party.member[i].index != originCharIndex3)
                                {
                                    sendPacket = true;
                                    break;
                                }

                            }
                        }
                    }
                    if (sendPacket == true)
                    {
                        PartyMemberChangePacket memberChangePacket
                            = new PartyMemberChangePacket(robbyPacket.responseData._party[0].uno,
                                robbyPacket.responseData.GetUnobyHeroIndex(GameManager.User.party.member[0].index),
                                robbyPacket.responseData.GetUnobyHeroIndex(GameManager.User.party.member[1].index),
                                robbyPacket.responseData.GetUnobyHeroIndex(GameManager.User.party.member[2].index));
                        PacketManager.instance.Request(PacketManager.PacketID.PARTY_MEMBER_CHARNGE,
                            memberChangePacket as IPacketHandler);

                        Debug.Log("SendPacket to PartyInfo");

                    }
                }
            }
            
            // 서버 저장 버젼과 검증후에 packet send
            UIMRoot = GameObject.Find("UI Manager").GetComponent<UIManager>();
            UIMRoot.GetComponent<UIManager>().gotoLobby();
        }


    }
开发者ID:firerings,项目名称:ski-proto-01,代码行数:62,代码来源:GuildManagementPanel.cs


注:本文中的UIManager.GetComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。